Via the CS:GO blog:
Valve[MISC]
– Halloween has come to a close.
– Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
– Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
– Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
– Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]
– Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one time”
Rumor has it:
- A couple of protobuf changes, but otherwise it's almost all low-level stuff this time: https://github.com/SteamDatabase/GameTracking/commit/329783f04776e155221b70f68262df92211c9dc2
- Size is ~10 MB
Via [url=http://blog.counter-strike.net/index.php/2016/11/16957/]the CS:GO blog[/url]:
[quote=Valve][MISC]
– Halloween has come to a close.
– Dropped weapons and other grenades no longer prevent flashbangs from blinding players.
– Fixed a bug where Killer Replay sounds would sometimes continue playing after the Killer Replay had finished.
– Players will now measure regular UDP pings to matchmaking regions where SDR is not yet enabled (Brazil, EU North, EU West).
– Fixed a problem where players experienced high ping because region selection was based on SDR ping, but SDR was not used in the region for gameplay.
[OSX]
– Fixed a bug where the game would sometimes fail to start with the message “Only one instance of the game can be running at one time”[/quote]
Rumor has it:
- A couple of protobuf changes, but otherwise it's almost all low-level stuff this time: https://github.com/SteamDatabase/GameTracking/commit/329783f04776e155221b70f68262df92211c9dc2
- Size is ~10 MB