Via the CS:GO blog:
Valve[MISC]
– Fixed non-solid parts of SAS Counter-Terrorist models.
– Fixed rendering issues with new character footstep shadows.
Rumor has it:
- In the protobufs, "PlayerDecalDigitalSignature". Nope, totally not suspicious at all: https://github.com/SteamDatabase/GameTracking-CSGO/commit/a73b8b32d3bfd62d185d3496ce968f15f5ed2de6
- FYI: GameTracking has been broken up into separate repos for most of the popular games, like the repo you see above for CS:GO, and other Valve titles which can be viewed here. If you're a user of it for your own purposes, make note of the split, and be sure to update your stuff accordingly to your needs.
- Perfect World (Telecom) servers for CS:GO (and Dota 2) in mainland China will use the new Steam Datagram system, as you can see in that local sync of system configuration changes
- Size is ~10 MB
Via [url=http://blog.counter-strike.net/index.php/2016/12/17389/]the CS:GO blog[/url]:
[quote=Valve][MISC]
– Fixed non-solid parts of SAS Counter-Terrorist models.
– Fixed rendering issues with new character footstep shadows.[/quote]
Rumor has it:
- In the protobufs, "PlayerDecalDigitalSignature". Nope, totally not suspicious at all: [url]https://github.com/SteamDatabase/GameTracking-CSGO/commit/a73b8b32d3bfd62d185d3496ce968f15f5ed2de6[/url]
- FYI: GameTracking has been broken up into separate repos for most of the popular games, like the repo you see above for CS:GO, and other Valve titles [url=https://github.com/SteamDatabase]which can be viewed here[/url]. If you're a user of it for your own purposes, make note of the split, and be sure to update your stuff accordingly to your needs.
- Perfect World (Telecom) servers for CS:GO (and Dota 2) in mainland China will use the new Steam Datagram system, as you can see in that local sync of system configuration changes
- Size is ~10 MB