Hi laads i've recently put the b4nny files into my tf2 but whenever i join a server the screen starts to lagg and the video is like flashing super qucick white.
Any idea what that is and how to fix it ?
Btw i also wanted to konw what file u have to remove to delete the r_drawviewmodel 0 that turn up sometimes and how to block the ( keep healing while not cliking thing for the medic ) that always turns off when launching game.
Any idea what that is and how to fix it ?
Btw i also wanted to konw what file u have to remove to delete the r_drawviewmodel 0 that turn up sometimes and how to block the ( keep healing while not cliking thing for the medic ) that always turns off when launching game.
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ok but warning if you change the b4nny config unexplained idiocy may occur:
looks like b4nny has binds in his class configs (cfg/scout.cfg, cfg/soldier.cfg etc) that set r_drawviewmodel. eg in scout.cfg:
r_drawviewmodel 1
bind "3" "slot3;r_drawviewmodel 1"
bind "MWHEELUP" "invprev;r_drawviewmodel 1"
bind "MWHEELDOWN" "invnext;r_drawviewmodel 1"
remove r_drawviewmodel from all those lines
and change tf_medigun_autoheal 0 to 1 in autoexec.cfg to fix the healy thing
you'll need to provide a video for the weird visual glitchiness, there were a few thre ads about something like that recently and it only occured on certain maps, i think it was fixed by deleting those maps and verifying game cache
looks like b4nny has binds in his class configs (cfg/scout.cfg, cfg/soldier.cfg etc) that set r_drawviewmodel. eg in scout.cfg:
[code]r_drawviewmodel 1
bind "3" "slot3;r_drawviewmodel 1"
bind "MWHEELUP" "invprev;r_drawviewmodel 1"
bind "MWHEELDOWN" "invnext;r_drawviewmodel 1"[/code]
remove r_drawviewmodel from all those lines
and change tf_medigun_autoheal 0 to 1 in autoexec.cfg to fix the healy thing
you'll need to provide a video for the weird visual glitchiness, there were a few [url=http://www.teamfortress.tv/37843/cp-snakewater-tries-to-trigger-epilepsy]thre[/url] [url=http://www.teamfortress.tv/37604/this-shit-happens-on-random-maps]ads[/url] about something like that recently and it only occured on certain maps, i think it was fixed by deleting those maps and verifying game cache