How can I put seeker's crosshair on rayshud
hellyHow can I put seeker's crosshair on rayshud
To start off, seeker's crosshair is a VTF crosshair, meaning that you can use it with any hud
Download the VTF crosshair pack from this thread and put it in your custom folder.
The files contained are mostly weapon-specific, so some simple editing of the files for whichever weapons you want the crosshair to be should give you what you're looking for. Refer to the VTF crosshair thread for more specific instructions
To start off, seeker's crosshair is a VTF crosshair, meaning that you can use it with any hud
Download the VTF crosshair pack from [url=http://www.teamfortress.tv/35367/vtf-crosshair-pack]this thread[/url] and put it in your custom folder.
The files contained are mostly weapon-specific, so some simple editing of the files for whichever weapons you want the crosshair to be should give you what you're looking for. Refer to the VTF crosshair thread for more specific instructions
Yo, i have problem with hud! Not open (
what this file, clienscheme.res ?
http://imgur.com/a/GzCpa
what this file, clienscheme.res ?
http://imgur.com/a/GzCpa
denisbitYo, i have problem with hud! Not open (
what this file, clienscheme.res ?
http://imgur.com/a/GzCpa
assuming that your problem is that it doesnt open you should find (ctrl+f) Notifications_ShowButtonPanel_SB in notepad++ and add to it "actionsignallevel" "2" so it looks like this
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "2"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}
instead of this
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "0"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}
what this file, clienscheme.res ?
http://imgur.com/a/GzCpa[/quote]
assuming that your problem is that it doesnt open you should find (ctrl+f) Notifications_ShowButtonPanel_SB in notepad++ and add to it "actionsignallevel" "2" so it looks like this
[spoiler]"Notifications_ShowButtonPanel_SB"
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "2"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}[/spoiler]
instead of this
[spoiler]"Notifications_ShowButtonPanel_SB"
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "0"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}[/spoiler]
CubekoldenisbitYo, i have problem with hud! Not open (assuming that your problem is that it doesnt open you should find (ctrl+f) Notifications_ShowButtonPanel_SB in notepad++ and add to it "actionsignallevel" "2" so it looks like this
what this file, clienscheme.res ?
http://imgur.com/a/GzCpaShow Content"Notifications_ShowButtonPanel_SB"instead of this
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "2"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}Show Content"Notifications_ShowButtonPanel_SB"
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "0"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}
THX !!!
what this file, clienscheme.res ?
http://imgur.com/a/GzCpa[/quote]
assuming that your problem is that it doesnt open you should find (ctrl+f) Notifications_ShowButtonPanel_SB in notepad++ and add to it "actionsignallevel" "2" so it looks like this
[spoiler]"Notifications_ShowButtonPanel_SB"
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "2"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}[/spoiler]
instead of this
[spoiler]"Notifications_ShowButtonPanel_SB"
{
"ControlName" "CExImageButton"
"fieldName" "Notifications_ShowButtonPanel_SB"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" ""
"font" "HudFontSmallestBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"actionsignallevel" "0"
"Command" "noti_show"
"navActivate" "<QuickplayButton"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "0"
"image_drawcolor" "235 226 202 255"
"image_armedcolor" "255 255 255 255"
"SubImage"
{
"ControlName" "ImagePanel"
"fieldName" "SubImage"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "button_Alert"
"scaleImage" "1"
}
}[/spoiler][/quote]
THX !!!
Wiethoofd@ -kohly use a font with only numbers and nothing else
how would I do this?
noob^
how would I do this?
noob^
How do I change the font of the health and ammo mainly on rays hud ?
which huditemeffect meter corresponds to the cleaner's carbine charge?
-kohlyhow would I do this?
noob^
you need to download a program called FontForge and replace every letter with the space glyph and export it to .ttf (or .otf) and install it like a normal font if you dont understand you can add me on steam and ill try to help you
Artz_HispanianHow do I change the font of the health and ammo mainly on rays hud ?
follow this video made by the creator of rayshud, but instead of replacing everything replace only CerbeticaBold56 and CerbeticaBold32
Konceptwhich huditemeffect meter corresponds to the cleaner's carbine charge?
just huditemeffectmeter.res
noob^[/quote] you need to download a program called FontForge and replace every letter with the space glyph and export it to .ttf (or .otf) and install it like a normal font if you dont understand you can add me on steam and ill try to help you
[quote=Artz_Hispanian]How do I change the font of the health and ammo mainly on rays hud ?[/quote]
[url=https://www.youtube.com/watch?v=ucnYBA2xYdo]follow this video made by the creator of rayshud[/url], but instead of replacing everything replace only CerbeticaBold56 and CerbeticaBold32[quote=Koncept]which huditemeffect meter corresponds to the cleaner's carbine charge?[/quote]
just huditemeffectmeter.res
hi, my chat is placed on top left by default. but whenever a casual game starts (the screen where a metal sliding door closes in from the sides) my chat will be pushed to the bottom. how do you fix this?
hey guys, wanted to ask if there is any way to ALWAYS show kills-assists-deaths regardless of pressing Tab? like, just numbers in the corner or something?
it's pretty minor, but my reason for that is that i mostly play pubs and dead ringer spies are a pain in the ass so it would be faster and easier to immediately see whether your total kills increase or not to know if the spy is actually dead or if he DR'd.
it's pretty minor, but my reason for that is that i mostly play pubs and dead ringer spies are a pain in the ass so it would be faster and easier to immediately see whether your total kills increase or not to know if the spy is actually dead or if he DR'd.
How can I add a health cross (one with numbers next to it, not inside) to an existing HUD and make it fit in size and position?
I'm currently using a slightly costumized m0reHUD where I changed the fonts and I'm really happy with it, so I don't want to change to a completely different HUD just to get the health cross.
But I feel like having a health cross helps with instantly seeing how much health you got left, because you don't have to read the number an can just see how full the cross is.
I'd like to use something like the health cross in broeselhud_blue, with a flashing red or white cross around the base cross when you get below 50% or over 100% health.
So basically I'd like to steal that existing cross and fit it into my HUD and not create my own cross from scratch if that's possible.
EDIT: Just had an idea: m0reHUD has this blinking transparent cross around the health number when you are over healed (white) or under 50% (red).
Would it maybe be possible to have this transparent cross all the time (not just when over healed or hurt) and chance size according to your health%?
Like have it white and not blinking when you're between 50 and 100%, getting smaller and smaller as you go towards 50% and turn red when you go below 50% and get bigger and turn blue when you have over 100%?
Would be awesome if this was possible.
EDIT2: Nevermind, figured it out by myself.
Just changed "HealthDeathWarning" to "1.00" in HudPlayerHealth.res so the red cross shows up as soon as you take 1 damage or more and also increased "HealthBonusPosAdj" by a bit so the cross grows more as you lose health.
Then opened HudAnimations.res and lowered the alphas of "HudHealthDyingPulse" to make the cross more transparent and also made both alphas the same value so the cross doesn't pulse/blink any more.
So basically what I have now is a very transparent and non-pulsing (so it doesn't get in the way and isn't distracting) red cross that shows up as soon as I drop below 100% health and steadily increases in size as my health goes towards 1%. It's really tiny at 99% and gets pretty big at 1% to alert me that I'm close to dying.
Really happy with how this turned out and that I was able to figure it out by myself so quickly.
Pretty much exactly what I was going for and I actually like it more than just having a regular solid health cross next to the number.
I'm currently using a slightly costumized m0reHUD where I changed the fonts and I'm really happy with it, so I don't want to change to a completely different HUD just to get the health cross.
But I feel like having a health cross helps with instantly seeing how much health you got left, because you don't have to read the number an can just see how full the cross is.
I'd like to use something like the health cross in broeselhud_blue, with a flashing red or white cross around the base cross when you get below 50% or over 100% health.
So basically I'd like to steal that existing cross and fit it into my HUD and not create my own cross from scratch if that's possible.
EDIT: Just had an idea: m0reHUD has this blinking transparent cross around the health number when you are over healed (white) or under 50% (red).
Would it maybe be possible to have this transparent cross all the time (not just when over healed or hurt) and chance size according to your health%?
Like have it white and not blinking when you're between 50 and 100%, getting smaller and smaller as you go towards 50% and turn red when you go below 50% and get bigger and turn blue when you have over 100%?
Would be awesome if this was possible.
EDIT2: Nevermind, figured it out by myself.
Just changed "HealthDeathWarning" to "1.00" in HudPlayerHealth.res so the red cross shows up as soon as you take 1 damage or more and also increased "HealthBonusPosAdj" by a bit so the cross grows more as you lose health.
Then opened HudAnimations.res and lowered the alphas of "HudHealthDyingPulse" to make the cross more transparent and also made both alphas the same value so the cross doesn't pulse/blink any more.
So basically what I have now is a very transparent and non-pulsing (so it doesn't get in the way and isn't distracting) red cross that shows up as soon as I drop below 100% health and steadily increases in size as my health goes towards 1%. It's really tiny at 99% and gets pretty big at 1% to alert me that I'm close to dying.
Really happy with how this turned out and that I was able to figure it out by myself so quickly.
Pretty much exactly what I was going for and I actually like it more than just having a regular solid health cross next to the number.
http://imgur.com/a/eyhQI
http://imgur.com/a/owclX
Ok so I kinda have a new question:
How can I remove the white cross around my health number when I'm over healed and instead just have the numbers change color?
How can I remove the white cross around my health number when I'm over healed and instead just have the numbers change color?
RentQNOk so I kinda have a new question:
How can I remove the white cross around my health number when I'm over healed and instead just have the numbers change color?
find PlayerStatusHealthBonusImage within hudplayerhealth.res
do one or more of the following
- set "visible" and "enabled" to 0
- increase the "xpos" and/or "ypos" values to a very large number (99999 for example)
- change the "wide" and "tall" values to 0
save the file and reload your hud and you should see what changes you've made
How can I remove the white cross around my health number when I'm over healed and instead just have the numbers change color?[/quote]
find PlayerStatusHealthBonusImage within hudplayerhealth.res
do one or more of the following
[list]
[*] set "visible" and "enabled" to 0
[*] increase the "xpos" and/or "ypos" values to a very large number (99999 for example)
[*] change the "wide" and "tall" values to 0
[/list]
save the file and reload your hud and you should see what changes you've made
KonceptRentQNOk so I kinda have a new question:
How can I remove the white cross around my health number when I'm over healed and instead just have the numbers change color?
find PlayerStatusHealthBonusImage within hudplayerhealth.res
do one or more of the following
- set "visible" and "enabled" to 0
- increase the "xpos" and/or "ypos" values to a very large number (99999 for example)
- change the "wide" and "tall" values to 0
save the file and reload your hud and you should see what changes you've made
I already had tried the first two and for some reason it didn't remove and didn't change it at all.
I'll try wide and tall later.
But the problem isn't just to remove the white cross but to get the numbers to change color instead.
I can't find a color setting for health colors, neither low nor buffer anywhere in the hud files.
How can I remove the white cross around my health number when I'm over healed and instead just have the numbers change color?[/quote]
find PlayerStatusHealthBonusImage within hudplayerhealth.res
do one or more of the following
[list]
[*] set "visible" and "enabled" to 0
[*] increase the "xpos" and/or "ypos" values to a very large number (99999 for example)
[*] change the "wide" and "tall" values to 0
[/list]
save the file and reload your hud and you should see what changes you've made[/quote]
I already had tried the first two and for some reason it didn't remove and didn't change it at all.
I'll try wide and tall later.
But the problem isn't just to remove the white cross but to get the numbers to change color instead.
I can't find a color setting for health colors, neither low nor buffer anywhere in the hud files.
RentQNBut the problem isn't just to remove the white cross but to get the numbers to change color instead.
I can't find a color setting for health colors, neither low nor buffer anywhere in the hud files.
For healthcross: go in hudanimations and get rid of the line that changes its alpha value.
For health colors: they don't exist anywhere. You have to make the animation yourself. Go in hudanimations again and change the colors as you see fit inside the HudHealthBonusPulse and HudHealthDyingPulse animations.
I can't find a color setting for health colors, neither low nor buffer anywhere in the hud files.[/quote]
For healthcross: go in hudanimations and get rid of the line that changes its alpha value.
For health colors: they don't exist anywhere. You have to make the animation yourself. Go in hudanimations again and change the colors as you see fit inside the HudHealthBonusPulse and HudHealthDyingPulse animations.
JarateKingRentQNBut the problem isn't just to remove the white cross but to get the numbers to change color instead.For healthcross: go in hudanimations and get rid of the line that changes its alpha value.
I can't find a color setting for health colors, neither low nor buffer anywhere in the hud files.
For health colors: they don't exist anywhere. You have to make the animation yourself. Go in hudanimations again and change the colors as you see fit inside the HudHealthBonusPulse and HudHealthDyingPulse animations.
Thanks! Will try that.
Edit: Tried to do what you said, but my problem now is that I can't find any color settings in there either.
Not really sure which part to change there or where to add the RGB code numbers.
All I can find are the "valueSpecgui FgColor " lines, but I guess those only change the colors while spectating.
I can't find a color setting for health colors, neither low nor buffer anywhere in the hud files.[/quote]
For healthcross: go in hudanimations and get rid of the line that changes its alpha value.
For health colors: they don't exist anywhere. You have to make the animation yourself. Go in hudanimations again and change the colors as you see fit inside the HudHealthBonusPulse and HudHealthDyingPulse animations.[/quote]
Thanks! Will try that.
Edit: Tried to do what you said, but my problem now is that I can't find any color settings in there either.
Not really sure which part to change there or where to add the RGB code numbers.
All I can find are the "valueSpecgui FgColor " lines, but I guess those only change the colors while spectating.
Hey I'm having some problems with the 3d class model. Weapons on the model seem to be either transparent or completely invisible. It effects all stock weapons and over half of all other weapons.
Any insights on fixing this would be great.
http://images.akamai.steamusercontent.com/ugc/81466992421096346/1CADDD74BF1A6B6ED0D60F77284C756FC73402EE/
Any insights on fixing this would be great.
RentQNAll I can find are the "valueSpecgui FgColor " lines, but I guess those only change the colors while spectating.
You pretty much copypaste them/do what they do except with the labels you want to change from hudplayerhealth. And of course mess around with the colors and timings as you like.
You pretty much copypaste them/do what they do except with the labels you want to change from hudplayerhealth. And of course mess around with the colors and timings as you like.
how can i update an old hud to work rn
i just need a function menu that lets me actually click stuff and browse servers. if i try to use the old hud rn the menu is just stuck in default, with non-fuctioning buttons
what file do i need to get rid of
this is the hud
http://www.mediafire.com/file/15ismc3sso65o4a/Q-L.7z
i just need a function menu that lets me actually click stuff and browse servers. if i try to use the old hud rn the menu is just stuck in default, with non-fuctioning buttons
what file do i need to get rid of
this is the hud
http://www.mediafire.com/file/15ismc3sso65o4a/Q-L.7z
Querthow can i update an old hud to work rn
i just need a function menu that lets me actually click stuff and browse servers. if i try to use the old hud rn the menu is just stuck in default, with non-fuctioning buttons
what file do i need to get rid of
this is the hud
http://www.mediafire.com/file/15ismc3sso65o4a/Q-L.7z
gamemenu.res and mainmenuoverride.res
you'll be using the stock hud's main menu but it will be functional without a doubt
i just need a function menu that lets me actually click stuff and browse servers. if i try to use the old hud rn the menu is just stuck in default, with non-fuctioning buttons
what file do i need to get rid of
this is the hud
http://www.mediafire.com/file/15ismc3sso65o4a/Q-L.7z[/quote]
gamemenu.res and mainmenuoverride.res
you'll be using the stock hud's main menu but it will be functional without a doubt
Where can I change the color of this?
Thanks.
Thanks.
sugoi_boi_1345Where can I change the color of this?
[url=https://github.com/SteamDatabase/GameTracking-TF2/blob/master/tf/tf2_misc_dir/resource/ui/hudmatchstatus.res#L251]PositiveColor in hudmatchstatus[/url]
What controls color of dropdown menus (console and server browser for example)?
Thanks in advance!
Thanks in advance!
WiethoofdThat's SourceScheme most likely.
Thanks. It is "Menu.BgColor"
Thanks. It is "Menu.BgColor"
Hello i have a question. Is it possible to code a "Welcome back *name!*"? if so where would you code it??
... if anyone that can help me is still active ;-; ...
RyoTheNeko89... if anyone that can help me is still active ;-; ...
It's possible to do that, yeah, even though it's not much like it used to be
Add this to your mainmenuoverride.res file, anywhere you want
{
"ControlName" "CExLabel"
"fieldName" "Label1"
"xpos" "10"
"ypos" "80"
"zpos" "1"
"wide" "340"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "Quickplay/options"
"textAlignment" "north-west"
"font" "Futura16"
"fgcolor" "OmpText"
}
Replace the font/fgcolor with whatever your hud supports, change around the X/Ypos, and change the labelText area in quotes to whatever you want
It's possible to do that, yeah, even though it's not much like it used to be
Add this to your mainmenuoverride.res file, anywhere you want
[spoiler] "Label1"
{
"ControlName" "CExLabel"
"fieldName" "Label1"
"xpos" "10"
"ypos" "80"
"zpos" "1"
"wide" "340"
"tall" "16"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "Quickplay/options"
"textAlignment" "north-west"
"font" "Futura16"
"fgcolor" "OmpText"
}[/spoiler]
Replace the font/fgcolor with whatever your hud supports, change around the X/Ypos, and change the labelText area in quotes to whatever you want