Via the CS:GO blog:
Valve[CSGO]
– Released Canals, available in all game modes.
– Visually upgraded the Phoenix Terrorist player model.
– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[ AUDIO ]
– Improved performance when using HRTF.
– Fixed some cases where grenade sounds wouldn’t play when they should.
[ MISC ]
– Fixed teammate color problem when teammates select an invalid color.
– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
– func_rotating objects no longer freeze and spam server console after rotating 1000 times
[ MAPS ]
Nuke:
– Thinned out corner when coming into hut from lobby, making it easier to peek into A site
– Bullets now do more damage when shot through walls in hut
– Raised rollup door in Mini, making it easier to see towards rafters
– Removed three boxes on top of blue container near garage
– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
– Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
– Raised arch on CT side of long A
Italy:
– Fixed some boost exploits
– Railing on top of boost position near T bridge no longer blocks bullets
Cache:
– Various bug fixes
Rumor has it:
- Canals is part of the Reserves pool for competitive
- Does Canals seem oddly familiar to you but you can't pin down why? MaxReiger first noticed its appearance in the game about 5 months ago
- CS:GO Stash has all of the contents of the Spectrum Case available for your viewing pleasure, and is currently working on knives as well
- Here's everything in this update, including recent Steam Datagram system configuration changes: https://github.com/SteamDatabase/GameTracking-CSGO/commit/71de378bd62cf0dcb4ef9564e491a5672d07a0e1
- Size is ~420 MB - data capped users should be aware, particularly if you also have Dota 2 as well due to a recent update
Via [url=http://blog.counter-strike.net/index.php/2017/03/18198/]the CS:GO blog[/url]:
[quote=Valve][CSGO]
– Released Canals, available in all game modes.
– Visually upgraded the Phoenix Terrorist player model.
– Added the Spectrum Case, featuring 17 community designs. In the Spectrum Case, the rare special item will be the second generation of knives in Chroma finishes.
[ AUDIO ]
– Improved performance when using HRTF.
– Fixed some cases where grenade sounds wouldn’t play when they should.
[ MISC ]
– Fixed teammate color problem when teammates select an invalid color.
– cl_drawhud_force_radar can have three values: -1 to force draw no radar, 0 default, 1 to force draw radar even if other HUD is disabled.
– cl_drawhud_force_deathnotices can have three values: -1 to force draw no deathnotices, 0 default, 1 to force draw deathnotices even if other HUD is disabled.
– Added option to Game Settings to set Team ID to Always On ( cl_teamid_overhead_always ). Server can disable with sv_teamid_overhead_always_prohibit.
– Added binding to Show Team Equipment ( +cl_show_team_equipment ) that will show teammates’ full Target ID, including equipment. Server can disable with sv_show_team_equipment_prohibit.
– func_rotating objects no longer freeze and spam server console after rotating 1000 times
[ MAPS ]
Nuke:
– Thinned out corner when coming into hut from lobby, making it easier to peek into A site
– Bullets now do more damage when shot through walls in hut
– Raised rollup door in Mini, making it easier to see towards rafters
– Removed three boxes on top of blue container near garage
– Reduced C4 explosion radius from 500 to 400 units (Thanks NaVi!)
– Made water outside the map deeper (Thanks hollandje!)
Cobblestone:
– Raised arch on CT side of long A
Italy:
– Fixed some boost exploits
– Railing on top of boost position near T bridge no longer blocks bullets
Cache:
– Various bug fixes[/quote]
Rumor has it:
- [B]Canals is part of the Reserves pool for competitive[/B]
- Does Canals seem oddly familiar to you but you can't pin down why? MaxReiger first noticed its appearance in the game [url=https://www.reddit.com/r/GlobalOffensive/comments/57bhse/the_unnoticed_patch_updatesdust2_remake2_new/]about 5 months ago[/url]
- CS:GO Stash has [url=https://csgostash.com/case/207/Spectrum-Case]all of the contents of the Spectrum Case[/url] available for your viewing pleasure, and is currently working on knives as well
- Here's everything in this update, including recent Steam Datagram system configuration changes: https://github.com/SteamDatabase/GameTracking-CSGO/commit/71de378bd62cf0dcb4ef9564e491a5672d07a0e1
- Size is ~420 MB - data capped users should be aware, particularly if you also have Dota 2 as well [url=https://steamdb.info/forum/1493/major-dota-2-main-client-update-for-31517-31617-utc-the-bladeform-legacy-update/]due to a recent update[/url]
– Made water outside the map deeper (Thanks hollandje!)
– Made water outside the map deeper (Thanks hollandje!)