Via the CS:GO blog:
Valve[GAMEPLAY]
– Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
– Revolver:
— Firing delay significantly reduced
– Negev:
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.
[MISC]
– Added ability to add friends using CS:GO friend codes.
– Added recent teammates and invites UI on the main menu.
– GOTV connections will now use SDR in most of the regions.
– Fixed missing texture on Huntsman Knife | Ultraviolet
– Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
– Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
– Fixed several OSX graphics crashes related to running out of vertex shader constants.
– Fixed a game crash related to game stats.
[MAPS]
Canals:
– fixed more pixelwalk spots & places where bomb could get stuck
– fixed sticky clip brush at B
– fixed Z-fighting railing at bridge
– fixed visible nodraw underneath a bridge
– improved clipping under T side bridges
– fixed Z-fighting below CT arches
– adjusted courtyard statues and stairs for better movement
– fixed various fade distance issues
– widened B site and palace doors
– aligned palace windows better
– fixed floating clothesline
– adjusted pecklesteiner
– fixed missing texture at back alley
– removed clip from garden lamp post because it’s at jumping height
– prevented planting bomb on railing at A
– removed lamp posts between A and CT spawn
Rumor has it:
- Script changes for the Vertigo sound alterations, and localization files: https://github.com/SteamDatabase/GameTracking-CSGO/commit/fb32204f182631486e2273bce55581df1f747360
- Size is ~140 MB
Via [url=http://blog.counter-strike.net/index.php/2017/03/18345/]the CS:GO blog[/url]:
[quote=Valve][GAMEPLAY]
– Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
– Revolver:
— Firing delay significantly reduced
– Negev:
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.
[MISC]
– Added ability to add friends using CS:GO friend codes.
– Added recent teammates and invites UI on the main menu.
– GOTV connections will now use SDR in most of the regions.
– Fixed missing texture on Huntsman Knife | Ultraviolet
– Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
– Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
– Fixed several OSX graphics crashes related to running out of vertex shader constants.
– Fixed a game crash related to game stats.
[MAPS]
Canals:
– fixed more pixelwalk spots & places where bomb could get stuck
– fixed sticky clip brush at B
– fixed Z-fighting railing at bridge
– fixed visible nodraw underneath a bridge
– improved clipping under T side bridges
– fixed Z-fighting below CT arches
– adjusted courtyard statues and stairs for better movement
– fixed various fade distance issues
– widened B site and palace doors
– aligned palace windows better
– fixed floating clothesline
– adjusted pecklesteiner
– fixed missing texture at back alley
– removed clip from garden lamp post because it’s at jumping height
– prevented planting bomb on railing at A
– removed lamp posts between A and CT spawn[/quote]
Rumor has it:
- Script changes for the Vertigo sound alterations, and localization files: https://github.com/SteamDatabase/GameTracking-CSGO/commit/fb32204f182631486e2273bce55581df1f747360
- Size is ~140 MB
Valve– Negev:
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.
What are they doing to my baby
[quote=Valve]
– Negev:
— New attributes to promote suppressive fire.
— Reduced price.
— New sounds that dynamically indicate weapon accuracy.
[/quote]
What are they doing to my baby
wow it would be great if some other valve game got some sort of substantial weapon balancing
wow it would be great if some other valve game got some sort of substantial weapon balancing
bleghfarecwow it would be great if some other valve game got some sort of substantial weapon balancing
tbh this would be the equivalent of valve rebalancing the phlog or something and nothing else (which i hope they don't do please valve)
[quote=bleghfarec]wow it would be great if some other valve game got some sort of substantial weapon balancing[/quote]
tbh this would be the equivalent of valve rebalancing the phlog or something and nothing else (which i hope they don't do please valve)
The fucking r8 now shoots very very fast and the negev sounds like a potato
The fucking r8 now shoots very very fast and the negev sounds like a potato
please ban weapons from tf2 mm while u rebalance them ty
please ban weapons from tf2 mm while u rebalance them ty
please ban weapons from tf2 mm
The r8 was already alright on t side ecos if you tried to hit a few prefires. It's still super accurate while moving and i don't want it to be viable while it is though
please ban weapons from tf2 mm
The r8 was already alright on t side ecos if you tried to hit a few prefires. It's still super accurate while moving and i don't want it to be viable while it is though