Via the CS:GO blog:
Valve[ MISC ]
– Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
– Fixed snd_legacy_surround settings.
– Fixed round start music continuing to play if player walked out of buy zone.
– HTTP logger now includes server token header, and precise time on log lines.
– Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
– Marked snd_playsounds command as cheat.
– Whitelisted about:blank URL for MOTD
– Upgraded Windows compile toolchain for Windows client and dedicated server binaries
– Fixed long standing issue with lightstyles and dynamic shadow blending – they are now compatible with CSM’s and can be used in maps.
[ PERFECT WORLD ]
– Localization update for various UI elements.
– Localization updates for several in-game textures and Weapons Course map.
– Added purchasing flow using Perfect World balance.
Rumor has it:
- You may or may not have noticed this already if you opted in to yesterday's prerelease update, but if you haven't, your video settings could be reset
- Some Dust 2 & Dust textures now have low violence versions (AKA "localization") when inside of Perfect World influence in mainland China, translations, and a local sync of a recent Steam Datagram system configuration change: https://github.com/SteamDatabase/GameTracking-CSGO/commit/6f8b24a76139dee7f7cf2b54360b4662f84cfb23
- Size is ~20 MB
Via [url=http://blog.counter-strike.net/index.php/2017/05/18684/]the CS:GO blog[/url]:
[quote=Valve][ MISC ]
– Fixed a bug that caused knife swings to do reduced damage in the 0.4 seconds after their deploy animation finished, as if you had just taken a swing. (Sorry Snax!)
– Fixed snd_legacy_surround settings.
– Fixed round start music continuing to play if player walked out of buy zone.
– HTTP logger now includes server token header, and precise time on log lines.
– Fixed a regression in command routing code to automatically allow cheat-protected commands on cheat-enabled servers.
– Marked snd_playsounds command as cheat.
– Whitelisted about:blank URL for MOTD
– Upgraded Windows compile toolchain for Windows client and dedicated server binaries
– Fixed long standing issue with lightstyles and dynamic shadow blending – they are now compatible with CSM’s and can be used in maps.
[ PERFECT WORLD ]
– Localization update for various UI elements.
– Localization updates for several in-game textures and Weapons Course map.
– Added purchasing flow using Perfect World balance.[/quote]
Rumor has it:
- You may or may not have noticed this already if you opted in to [url=https://www.reddit.com/r/GlobalOffensive/comments/6ao86u/counterstrike_global_offensive_prerelease_update/]yesterday's prerelease update[/url], but if you haven't, your video settings [I]could[/I] be reset
- Some Dust 2 & Dust textures now have low violence versions (AKA "localization") when inside of Perfect World influence in mainland China, translations, and a local sync of [url=https://github.com/SteamDatabase/SteamTracking/commit/3897454144f1cb04a058e98838f3232c1c3965b2]a recent Steam Datagram system configuration change[/url]: [url]https://github.com/SteamDatabase/GameTracking-CSGO/commit/6f8b24a76139dee7f7cf2b54360b4662f84cfb23[/url]
- Size is ~20 MB
valve, stop updating cs go and update some real games instead
valve, stop updating cs go and update some real games instead