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really bad projectiles hitboxes
posted in Q/A Help
1
#1
0 Frags +

it looks like this
http://i.imgur.com/vDvB4rZ.jpg

it appeared like a week ago and i couldn't get it away no matter what i did
is there a way to "shift up" the hitboxes? i currently can't hit shit as solly

it looks like this
http://i.imgur.com/vDvB4rZ.jpg

it appeared like a week ago and i couldn't get it away no matter what i did
is there a way to "shift up" the hitboxes? i currently can't hit shit as solly
2
#2
8 Frags +

What are you trying to show in the picture?

What are you trying to show in the picture?
3
#3
0 Frags +

a rocket going through head

a rocket going through head
4
#4
3 Frags +

isnt that an interp issue?

isnt that an interp issue?
5
#5
6 Frags +

tf2, you cant do anything /thread

tf2, you cant do anything /thread
6
#6
3 Frags +

what lighthouse said, that's probably a networking issue, not the hitbox

what lighthouse said, that's probably a networking issue, not the hitbox
7
#7
-3 Frags +

it says -86 damage? You hit him or am I seeing this wrong?

it says -86 damage? You hit him or am I seeing this wrong?
8
#8
refresh.tf
2 Frags +
damneasyit says -86 damage? You hit him or am I seeing this wrong?

It's probably from a previous rocket.

[quote=damneasy]it says -86 damage? You hit him or am I seeing this wrong?[/quote]
It's probably from a previous rocket.
9
#9
0 Frags +
Collaidedamneasyit says -86 damage? You hit him or am I seeing this wrong?It's probably from a previous rocket.

it is from a previous rocket, might've mentioned that

[quote=Collaide][quote=damneasy]it says -86 damage? You hit him or am I seeing this wrong?[/quote]
It's probably from a previous rocket.[/quote]
it is from a previous rocket, might've mentioned that
10
#10
2 Frags +

to be perfectly fair although your problem is probably a network one and not a hitbox one the projectile hitboxes in tf2 are retarded as fuck.
first of all they all look like this:

https://puu.sh/vS0GN/c4e5db58d8.jpg

no matter the class. the scout has the same hitbox size.
not only that, but they don't turn with the playermodel, instead they are locked to the xyz planes of the map. this is demonstrated in this picture:

https://puu.sh/vS0Yn/f80315b427.jpg

this means you actually have a larger target if you fight someone at a 45 degree angle to the map axis than if you're just doing it dead on.
this is why the huntsman has a huge headshot box. because the box is bigger than the model.

https://puu.sh/vS1gx/f54cc5a783.jpg

(i killed the pyro with that shot which clearly missed him entirely.)

to be perfectly fair although your problem is probably a network one and not a hitbox one the projectile hitboxes in tf2 are retarded as fuck.
first of all they all look like this:
[img]https://puu.sh/vS0GN/c4e5db58d8.jpg[/img]
no matter the class. the scout has the same hitbox size.
not only that, but they don't turn with the playermodel, instead they are locked to the xyz planes of the map. this is demonstrated in this picture:
[img]https://puu.sh/vS0Yn/f80315b427.jpg[/img]
this means you actually have a larger target if you fight someone at a 45 degree angle to the map axis than if you're just doing it dead on.
this is why the huntsman has a huge headshot box. because the box is bigger than the model.
[img]https://puu.sh/vS1gx/f54cc5a783.jpg[/img]
(i killed the pyro with that shot which clearly missed him entirely.)
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