Hello, Theres that crossahir that I saw in a youtube video: https://www.youtube.com/watch?v=68UczvlkzW0&t=375s
and I really liked it but I couldn't find it anywere can someone help me? thank you.
Also the crosshair has a cool feater that when you hit an enemy player the crosshair turns red for a second or less.
Hello, Theres that crossahir that I saw in a youtube video: https://www.youtube.com/watch?v=68UczvlkzW0&t=375s
and I really liked it but I couldn't find it anywere can someone help me? thank you.
Also the crosshair has a cool feater that when you hit an enemy player the crosshair turns red for a second or less.
this is just a cross, you can get in pretty much any hud, and the crosshair flashing when doing damage is also a feature you can find in almost every hud nowadays
this is just a cross, you can get in pretty much any hud, and the crosshair flashing when doing damage is also a feature you can find in almost every hud nowadays
Can you give an example for a hud?
Can you give an example for a hud?
this is a default crosshair
this is a default crosshair
if you want it to turn red you have to do that in hudanimations
if you want it to turn red you have to do that in hudanimations
Do you know what do I need to write where for it to turn red?
Do you know what do I need to write where for it to turn red?
Depends what HUD you've used for the cross but
(in HUD/Scripts/Hudanimations.txt) go to where it has
event DamagedPlayer
{
//empty
}
replace with
event DamagedPlayer
{
Animate XXX FgColor "255 0 0 255" Linear 0.0 0.00001
Animate XXX FgColor "255 255 255 255" Linear 0.15 0.15001
}
Replace XXX with whatever the crosshair is named in resource/hudlayout.res
If you want to change the length of time of the flash, it’s the 0.15 0.15001, just change them until you like it. E.g. 0.5 0.5001 etc.
Copied from ETF2L
Depends what HUD you've used for the cross but
(in HUD/Scripts/Hudanimations.txt) go to where it has
event DamagedPlayer
{
//empty
}
replace with
event DamagedPlayer
{
Animate XXX FgColor "255 0 0 255" Linear 0.0 0.00001
Animate XXX FgColor "255 255 255 255" Linear 0.15 0.15001
}
Replace XXX with whatever the crosshair is named in resource/hudlayout.res
If you want to change the length of time of the flash, it’s the 0.15 0.15001, just change them until you like it. E.g. 0.5 0.5001 etc.
Copied from ETF2L