-looking specifically for changes to the meta
-might be interesting to know what the top teams r atm as well
-is MM dead?
-what do ppl think about casual?
-best tf2 lobby system (is it still tf2center?)
haven't been around for a year what i miss?
posted in
TF2 General Discussion
-looking specifically for changes to the meta
-might be interesting to know what the top teams r atm as well
-is MM dead?
-what do ppl think about casual?
-best tf2 lobby system (is it still tf2center?)
-might be interesting to know what the top teams r atm as well
-is MM dead?
-what do ppl think about casual?
-best tf2 lobby system (is it still tf2center?)
yeah the meta has changed
Mannpower update
+ All-class
Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
Players can no longer grapple while frozen before a round starts or while stunned
Fixed not equipping the grapple when accepting the prompt about equipping it
+ Engineer
Halved the number of wrench hits needed to upgrade buildings
+ Pyro
Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
Reduced the rate of rage gain when carrying a powerup
+ Agility
Reduced grapple movement speed bonus when carrying the intelligence
+ Knockout
Reduced melee damage bonus
Updated health bonus per class
Spy, Sniper, Engineer, Scout, and Heavy increased
Medic, Soldier, and Demoman unchanged
Pyro and Demoknight decreased
+ Precision
Removed radius damage falloff on explosive projectiles
Removed self-blast damage
+Resistance and Vampire
Added immunity to reflect damage
yeah the meta has changed
[quote][b]Mannpower update[/b]
[b]+ All-class[/b]
Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
Players can no longer grapple while frozen before a round starts or while stunned
Fixed not equipping the grapple when accepting the prompt about equipping it
[b] + Engineer[/b]
Halved the number of wrench hits needed to upgrade buildings
[b]+ Pyro[/b]
Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
Reduced the rate of rage gain when carrying a powerup
[b] + Agility[/b]
Reduced grapple movement speed bonus when carrying the intelligence
[b] + Knockout[/b]
Reduced melee damage bonus
Updated health bonus per class
Spy, Sniper, Engineer, Scout, and Heavy increased
Medic, Soldier, and Demoman unchanged
Pyro and Demoknight decreased
[b]+ Precision[/b]
Removed radius damage falloff on explosive projectiles
Removed self-blast damage
[b]+Resistance and Vampire[/b]
Added immunity to reflect damage[/quote]
https://wiki.teamfortress.com/wiki/August_2,_2017_Patch
[quote][b]Mannpower update[/b]
[b]+ All-class[/b]
Players can no longer taunt when grappled to an enemy (you can still taunt if an enemy has grappled to you)
Players can no longer grapple while frozen before a round starts or while stunned
Fixed not equipping the grapple when accepting the prompt about equipping it
[b] + Engineer[/b]
Halved the number of wrench hits needed to upgrade buildings
[b]+ Pyro[/b]
Reduced grapple movement speed when hooked into another player because of their advantage in close quarters
Reduced the rate of rage gain when carrying a powerup
[b] + Agility[/b]
Reduced grapple movement speed bonus when carrying the intelligence
[b] + Knockout[/b]
Reduced melee damage bonus
Updated health bonus per class
Spy, Sniper, Engineer, Scout, and Heavy increased
Medic, Soldier, and Demoman unchanged
Pyro and Demoknight decreased
[b]+ Precision[/b]
Removed radius damage falloff on explosive projectiles
Removed self-blast damage
[b]+Resistance and Vampire[/b]
Added immunity to reflect damage[/quote]
https://wiki.teamfortress.com/wiki/August_2,_2017_Patch
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