Does crouching make a difference in how hard you can strafe?
Crouching makes you take more knockback from hitscan and projectiles though.
Saltysally1protip, don't hold w.
Thanks for answering his question that was clearly what he asked
Thanks for answering his question that was clearly what he asked
I'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.
zigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.
Makes me feel cool
Makes me feel cool
zigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.
I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.
I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.
wareyazigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.
was the test you just rocket jumping with and without EQ and deciding it worked with the EQ out?
I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.[/quote]
was the test you just rocket jumping with and without EQ and deciding it worked with the EQ out?
Saltysally1protip, don't hold w.
you can still strafe with w lol
you can still strafe with w lol
wareyazigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.
lol
I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.[/quote]
[B]lol[/B]
i thought i saw some jump tutorial say crouching gives you better control of your strafe
i guess im dumb
i guess im dumb
d3nyi thought i saw some jump tutorial say crouching gives you better control of your strafe
i guess im dumb
That would make that jump tutorial dumb.
i guess im dumb[/quote]
That would make that jump tutorial dumb.
marmadukeGRYLLSwareyazigzterI'd also like to add that pulling out your equalizer (escape plan whatever) mid-air doesn't help in any way and just makes you look like an idiot. Unless you're going for the melee on landing, of course.I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.
was the test you just rocket jumping with and without EQ and deciding it worked with the EQ out?
I was at 30 health and I could turn faster with it out than without it. It doesn't affect distance or height or anything like that, just how easy it was for me to airstrafe. It wasn't just a single test, either, I've been testing it occasionally ever since I got my first equalizer. It's almost always easier to airstrafe with it out, IF I have low health. Higher movement speeds make airstrafing tighter, I know that much from experience.
What I just wrote there is 100% placebo crap.
To actually check it, I enabled cl_showpos and checked my velocity at the peak of the jump as two different speed classes, with and without the strafe tap. Heavy's is 232 opposed to 230. Scout's is 401ish opposed to 400. Pyro (and presumably other high-speed classes) are 301.5ish opposed to 300. This is showing that source engine, for whatever reason, is giving slower classes more acceleration than fast ones, probably to make up for something that would otherwise make faster classes actually airstrafe better. I mean, I have no idea why it's doing it, but the effect /is/ that every class airstrafes the same, right?
Soldier with equalizer taken out @ 40 health after I jumped but before I tapped strafe was 241.8ish. Soldier without equalizer taken out after I jumped but with tapping strafe (like the other #) is exactly the same. So, there's no way it could be different. I haven't tested this above normal speed because I can't get a consistent jump like that.
The only thing that affects how well you airstrafe is how close you get to that "perfect speed" without passing it. It's like getting the right angle with it in quake.
I've tested it out and it /does/ make a difference, with how tightly I'm able to strafe, especially at high speeds.[/quote]
was the test you just rocket jumping with and without EQ and deciding it worked with the EQ out?[/quote]
I was at 30 health and I could turn faster with it out than without it. It doesn't affect distance or height or anything like that, just how easy it was for me to airstrafe. It wasn't just a single test, either, I've been testing it occasionally ever since I got my first equalizer. It's almost always easier to airstrafe with it out, IF I have low health. Higher movement speeds make airstrafing tighter, I know that much from experience.
What I just wrote there is 100% placebo crap.
To actually check it, I enabled cl_showpos and checked my velocity at the peak of the jump as two different speed classes, with and without the strafe tap. Heavy's is 232 opposed to 230. Scout's is 401ish opposed to 400. Pyro (and presumably other high-speed classes) are 301.5ish opposed to 300. This is showing that source engine, for whatever reason, is giving slower classes more acceleration than fast ones, probably to make up for something that would otherwise make faster classes actually airstrafe better. I mean, I have no idea why it's doing it, but the effect /is/ that every class airstrafes the same, right?
Soldier with equalizer taken out @ 40 health after I jumped but before I tapped strafe was 241.8ish. Soldier without equalizer taken out after I jumped but with tapping strafe (like the other #) is exactly the same. So, there's no way it could be different. I haven't tested this above normal speed because I can't get a consistent jump like that.
The only thing that affects how well you airstrafe is how close you get to that "perfect speed" without passing it. It's like getting the right angle with it in quake.