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JumpBug
1
#1
0 Frags +

I had a fancy thing typed up then I accidentally closed the window and I want to go to bed, so this:

uncrouch the tick before you hit the ground, jump the tick you hit the ground -> you take no fall damage.
- or some timing like that. Idk honestly

these are the only two tf2 videos of it I could find:

https://www.youtube.com/watch?v=V-txM9NM09I
- "You have to fall down, duck (hold the duck key), jump and release duck at the same time while you are close to the ground. When you unduck, your full-sized bounding box should end up within 2 units from the ground, or otherwise you won't be able to jump on the very same frame which is required for the bug to work."
https://www.youtube.com/watch?v=iz87qPaPu9I

Not new at all. Tons of Half life, CS 1.6, source, and go videos of it. Some are literally a decade old.
https://www.youtube.com/watch?v=IJK83dDfc0E

Apologies if this is already common knowledge.
I have seen people mention edgebugs and wallbugs a ton over the years but I don't think I have ever seen anyone mention jump bugs in the tf2 comp community (I was able to find one post mentioning them in a csgo discussion thread). Seems like they would be useful even though they're impractical. Could save a surfing medics life :/

EDIT: Just to make extra clear, this is not something I found. I don't remember where I learned this form, but I've known about this for a few years and I believe many jumpers have known of it for much longer...

I had a fancy thing typed up then I accidentally closed the window and I want to go to bed, so this:

uncrouch the tick before you hit the ground, jump the tick you hit the ground -> [b]you take no fall damage.[/b]
- or some timing like that. Idk honestly


these are the only two tf2 videos of it I could find:

https://www.youtube.com/watch?v=V-txM9NM09I
- "You have to fall down, duck (hold the duck key), jump and release duck at the same time while you are close to the ground. When you unduck, your full-sized bounding box should end up within 2 units from the ground, or otherwise you won't be able to jump on the very same frame which is required for the bug to work."
https://www.youtube.com/watch?v=iz87qPaPu9I


Not new at all. Tons of Half life, CS 1.6, source, and go videos of it. Some are literally a decade old.
https://www.youtube.com/watch?v=IJK83dDfc0E

Apologies if this is already common knowledge.
I have seen people mention edgebugs and wallbugs a ton over the years but I don't think I have ever seen anyone mention jump bugs in the tf2 comp community (I was able to find one post mentioning them in a csgo discussion thread). Seems like they would be useful even though they're impractical. Could save a surfing medics life :/


EDIT: Just to make extra clear, this is not something I found. I don't remember where I learned this form, but I've known about this for a few years and I believe many jumpers have known of it for much longer...
2
#2
22 Frags +

it's like a reverse ctap

it's like a reverse ctap
3
#3
1 Frags +

I haven't heard anyone talk about this before. Very cool; thanks for sharing!

To make this easier you can modify your jump key to unduck and it shouldn't mess anything up considering you can't jump when duck is held down.

alias +jumpUnduck "+jump;-duck"
alias -jumpUnduck "-jump"
bind space +jumpUnduck

I haven't heard anyone talk about this before. Very cool; thanks for sharing!

To make this easier you can modify your jump key to unduck and it shouldn't mess anything up considering you can't jump when duck is held down.

alias +jumpUnduck "+jump;-duck"
alias -jumpUnduck "-jump"
bind space +jumpUnduck
4
#4
4 Frags +

do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.

do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.
5
#5
2 Frags +

Nice find but it looks as if it doesn't happen very often seeing as you would have to release the duck and jump key every time you want to accomplish this bug and it would probably be hard to do hit in the middle of battles.

But then again you could always just make it a bind to your spacebar.

Nice find but it looks as if it doesn't happen very often seeing as you would have to release the duck and jump key every time you want to accomplish this bug and it would probably be hard to do hit in the middle of battles.

But then again you could always just make it a bind to your spacebar.
6
#6
50 Frags +

dont use this in etf2l!

dont use this in etf2l!
7
#7
-5 Frags +
Air_do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.

a highly skilled medic main with a high iq could certainly get this timing down properly and never take fall damage again

[quote=Air_]do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.[/quote]

a highly skilled medic main with a high iq could certainly get this timing down properly and never take fall damage again
8
#8
14 Frags +
owlAir_do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.
a highly skilled medic main with a high iq could certainly get this timing down properly and never take fall damage again

not sure if this is sarcasm but i have been trying it offline and I think i've gotten it twice in like 300 tries

[quote=owl][quote=Air_]do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.[/quote]

a highly skilled medic main with a high iq could certainly get this timing down properly and never take fall damage again[/quote]
not sure if this is sarcasm but i have been trying it offline and I think i've gotten it twice in like 300 tries
9
#9
6 Frags +
Air_do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.

I know this can't be done consistently at all. But, the floor is always going to be beneath you, so you can always attempt it. Unlike edgebugs and wallbugs where there will probably not be an edge or buggable wall you can strafe to easily.
Afaik, messing this up is basically just like normal falling. My point (which I admit is not clear from how I wrote it) was just that this is something that you can go for and it might save your life.

Also, hooli, I am very skeptical that that bind will work :(

[quote=Air_]do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.[/quote]

I know this can't be done consistently at all. But, the floor is always going to be beneath you, so you can always attempt it. Unlike edgebugs and wallbugs where there will probably not be an edge or buggable wall you can strafe to easily.
Afaik, messing this up is basically just like normal falling. My point (which I admit is not clear from how I wrote it) was just that this is something that you can go for and it might save your life.

Also, hooli, I am very skeptical that that bind will work :(
10
#10
7 Frags +
riotbzowlAir_do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.
a highly skilled medic main with a high iq could certainly get this timing down properly and never take fall damage again
not sure if this is sarcasm but i have been trying it offline and I think i've gotten it twice in like 300 tries

probably a lag issue, in my experience aussies always have 200+ ping

[quote=riotbz][quote=owl][quote=Air_]do you grasp how small of a timing window a single tick is? the same thing applies for edgebugs and wallbugs, you can know about them and know how to do it but managing to do it is impossible consistently. a surfing med would have more luck trying to open console and noclip before hitting this in a moment that matters.[/quote]

a highly skilled medic main with a high iq could certainly get this timing down properly and never take fall damage again[/quote]
not sure if this is sarcasm but i have been trying it offline and I think i've gotten it twice in like 300 tries[/quote]

probably a lag issue, in my experience aussies always have 200+ ping
11
#11
5 Frags +

You need to be falling with certain speeds to get this so it will be extremely rare if it ever happens in a game.

You need to be falling with certain speeds to get this so it will be extremely rare if it ever happens in a game.
12
#12
27 Frags +

if you fall from certain heights you'll be able to consistently jumpbug so there could be some useful ones out there

if you fall from certain heights you'll be able to consistently jumpbug so there could be some useful ones out there
13
#13
8 Frags +

Welp time to grind falling

Welp time to grind falling
14
#14
1 Frags +
Starkieif you fall from certain heights you'll be able to consistently jumpbug so there could be some useful ones out there

Are they different heights to crouched bounces?

[quote=Starkie]if you fall from certain heights you'll be able to consistently jumpbug so there could be some useful ones out there[/quote]
Are they different heights to crouched bounces?
15
#15
-1 Frags +

see you in 3 years when this gets fixed

see you in 3 years when this gets fixed
16
#16
6 Frags +

Okay so I've been playing around with this plugin, and have found some heights to practice this from. Jumping from the higher side of catwalk on granary (pro8 if that makes a difference) to the health pack floor, or jumping from the top of snakewater mid (the flat roof, not the logs) to the wood surrounding the point are both consistent.

Okay so I've been playing around with [url=https://jump.tf/forum/index.php/topic,1263.msg8348.html#msg8348]this[/url] plugin, and have found some heights to practice this from. Jumping from the higher side of catwalk on granary (pro8 if that makes a difference) to the health pack floor, or jumping from the top of snakewater mid (the flat roof, not the logs) to the wood surrounding the point are both consistent.
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