Hello all. I was playing on Upward today and had this exploit used against me. I've never seen it before and was able to recreate it on a local test server with bots.
Here is a quick video I took featuring the exploit:
https://www.youtube.com/watch?v=1nmiNgNZB4Q
As you can see, it is pretty game breaking as a demoman will be able to listen for when RED players respawn and detonate then. Also Upward spawns tend to gravitate to the right-side corner, moving left when more players are respawning at the same time. This means that even though it appears that only this one specific area is effected, the demoman can still abuse it since most spawns occur above that location.
Hello all. I was playing on Upward today and had this exploit used against me. I've never seen it before and was able to recreate it on a local test server with bots.
Here is a quick video I took featuring the exploit:
[youtube]https://www.youtube.com/watch?v=1nmiNgNZB4Q[/youtube]
As you can see, it is pretty game breaking as a demoman will be able to listen for when RED players respawn and detonate then. Also Upward spawns tend to gravitate to the right-side corner, moving left when more players are respawning at the same time. This means that even though it appears that only this one specific area is effected, the demoman can still abuse it since most spawns occur above that location.
I have over 3,000 hours on upward alone ama. Btw that's not the only spot :)
I have over 3,000 hours on upward alone ama. Btw that's not the only spot :)
its not just upward
http://www.teamfortress.tv/47718/scottish-resistance-bug
eddie_calderonit only happens with overlapping stickies or stickies closely touching each other. likely caused by valve's attempt to fix overlapping stickies not all applying explosive damage/force when detonated (noticeable most with traps and jumping)
banned in most/all leagues I think
its not just upward
http://www.teamfortress.tv/47718/scottish-resistance-bug
[quote=eddie_calderon]it only happens with overlapping stickies or stickies closely touching each other. likely caused by valve's attempt to fix overlapping stickies not all applying explosive damage/force when detonated (noticeable most with traps and jumping)[/quote]
banned in most/all leagues I think
I was in a pub about a week ago and was wondering why there was a demo standing in this place doing this shit. Obviously it's been happening at least that long. Come on Valve. Upward is a top 3 pub map. Can we fix this?
I was in a pub about a week ago and was wondering why there was a demo standing in this place doing this shit. Obviously it's been happening at least that long. Come on Valve. Upward is a top 3 pub map. Can we fix this?
GetawhaleI was in a pub about a week ago and was wondering why there was a demo standing in this place doing this shit. Obviously it's been happening at least that long. Come on Valve. Upward is a top 3 pub map. Can we fix this?
As Jarrett has stated, this works on more than just upward. Any map where you can stand underneath the spawn (such as Gullywash) works as well.
A friend of mine claims that this can be done horizontally as well, but I have not tested that yet. If that is the case, then this is effects even more maps.
[quote=Getawhale]I was in a pub about a week ago and was wondering why there was a demo standing in this place doing this shit. Obviously it's been happening at least that long. Come on Valve. Upward is a top 3 pub map. Can we fix this?[/quote]
As Jarrett has stated, this works on more than just upward. Any map where you can stand underneath the spawn (such as Gullywash) works as well.
A friend of mine claims that this can be done horizontally as well, but I have not tested that yet. If that is the case, then this is effects even more maps.
Scratchhfuck no delete this post
and ignore a game breaking bug? how do you intend valve to fix something if it's never brought to light?
[quote=Scratchh]fuck no delete this post[/quote]
and ignore a game breaking bug? how do you intend valve to fix something if it's never brought to light?
StaticVoidScratchhfuck no delete this post
and ignore a game breaking bug? how do you intend valve to fix something if it's never brought to light?
it has already been addressed in another thread and you can just bump the old thread if you want ppl to notice this bug
[quote=StaticVoid][quote=Scratchh]fuck no delete this post[/quote]
and ignore a game breaking bug? how do you intend valve to fix something if it's never brought to light?[/quote]
it has already been addressed in another thread and you can just bump the old thread if you want ppl to notice this bug
StaticVoid...A friend of mine claims that this can be done horizontally as well, but I have not tested that yet. If that is the case, then this is effects even more maps.
well, it KIND of works HORIZONTALLY, with the testing I looked at the only thing that seems to be consistent is whether the stickies are below feet level or above head level. If either of those two criteria meet, it can go across a wall horizontally.
Example, placing stickies like this and anybody standing close enough on the other side will die in forwards (pretty much against the wall but it is a thing.)
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[quote=StaticVoid]...A friend of mine claims that this can be done horizontally as well, but I have not tested that yet. If that is the case, then this is effects even more maps.[/quote]
well, it KIND of works HORIZONTALLY, with the testing I looked at the only thing that seems to be consistent is whether the stickies are below feet level or above head level. If either of those two criteria meet, it can go across a wall horizontally.
Example, placing stickies like this and anybody standing close enough on the other side will die in forwards (pretty much against the wall but it is a thing.)
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/929312308093594203/4AED324931999B9ED00BEA853321E6A77903B8E3/[/img]
[img]https://steamuserimages-a.akamaihd.net/ugc/929312308093594556/1C4302C4EE1D434CBC55E9C70660220F3CA8A5D1/[/img][/spoiler]