so i had a problem with the teleporter metal cost being 125 and not 50. the cause of the problem was a no explosion script thing. yeah yeah i know theres a thread about this which was this: http://www.teamfortress.tv/35291/teleporter-cost-bug . One of the comments said you had to update the cost for the obj_teleporter in order for it to work and i dont know how to do that so uh yeah.
How to update metal cost for obj_teleporter
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so i had a problem with the teleporter metal cost being 125 and not 50. the cause of the problem was a no explosion script thing. yeah yeah i know theres a thread about this which was this: http://www.teamfortress.tv/35291/teleporter-cost-bug . One of the comments said you had to update the cost for the obj_teleporter in order for it to work and i dont know how to do that so uh yeah.
Actually update the file you have for the no-explosion script?
Find /tf/custom/whateverfolder/scripts/objects.txt and in the OBJ_TELEPORTER bit change the Cost to be 50 instead of the original 100/125 it is set to now.
Actually update the file you have for the no-explosion script?
Find [i]/tf/custom/whateverfolder/scripts/objects.txt[/i] and in the [i]OBJ_TELEPORTER[/i] bit change the [i]Cost[/i] to be 50 instead of the original 100/125 it is set to now.
Find [i]/tf/custom/whateverfolder/scripts/objects.txt[/i] and in the [i]OBJ_TELEPORTER[/i] bit change the [i]Cost[/i] to be 50 instead of the original 100/125 it is set to now.
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