degunop
in that case, can you make it less noticeable
in that case, can you make it less noticeable
It's not possible because it goes with the model of the point itself, you need a different model and a server running sv_pure 1 or 2 (not sure). You get used to the icon after some games though
Most annoying part of that icon is on some maps like ashville, it's directly in the way of important sightlines. you can still see through it but it's a giant pain
mm... maybe.
VisIt's not possible because it goes with the model of the point itself, you need a different model and a server running sv_pure 1 or 2 (not sure). You get used to the icon after some games though
those are separate models. there are blu/red/neutral models for the hologram, and then the point is a single model with different skins applied to achieve the different glow colors. the hologram makes up both the logo and the aura effect.
edit: sorry, it's one model for the hologram, not three. the model is changed with bodygroups but it's technically one model. the point itself is still a different model though, because they reuse the same holograms over payload capture points
[quote=Vis]It's not possible because it goes with the model of the point itself, you need a different model and a server running sv_pure 1 or 2 (not sure). You get used to the icon after some games though[/quote]
those are separate models. there are blu/red/neutral models for the hologram, and then the point is a single model with different skins applied to achieve the different glow colors. the hologram makes up both the logo and the aura effect.
edit: sorry, it's one model for the hologram, not three. the model is changed with bodygroups but it's technically one model. the point itself is still a different model though, because they reuse the same holograms over payload capture points
Yeah since it's a prop within the map itself, I don't think there's a way to completely remove it without the use of mods or custom skins
it would also probably be illegal, I know that there are some traps that utilize those in order to be hidden properly, second on granary is the first that comes to mind
Well, you can't say I didn't try. I was able to change the model using the same method as my viewmodels, and tested it offline with success:
https://i.imgur.com/9crxlEK.png
However, even with preloading it didn't work in casual servers, while my viewmodels still worked there. I tried a bunch of different methods, including empty model swaps, texture edits, material edits, and finally just a straight up model edit to move the idle animation below the ground, which is what you see above.
I can give you this VPK (after putting it further in the ground) but I don't know how much good it will do. Maybe it could be preloaded into ultiduo servers or competitive ones, but Valve MM doesn't allow it.
[img]https://i.imgur.com/9crxlEK.png[/img]
However, even with preloading it didn't work in casual servers, while my viewmodels still worked there. I tried a bunch of different methods, including empty model swaps, texture edits, material edits, and finally just a straight up model edit to move the idle animation below the ground, which is what you see above.
I can give you this VPK (after putting it further in the ground) but I don't know how much good it will do. Maybe it could be preloaded into ultiduo servers or competitive ones, but Valve MM doesn't allow it.
yttriumWell, you can't say I didn't try. I was able to change the model using the same method as my viewmodels, and tested it offline with success:
https://i.imgur.com/9crxlEK.png
However, even with preloading it didn't work in casual servers, while my viewmodels still worked there. I tried a bunch of different methods, including empty model swaps, texture edits, material edits, and finally just a straight up model edit to move the idle animation below the ground, which is what you see above.
I can give you this VPK (after putting it further in the ground) but I don't know how much good it will do. Maybe it could be preloaded into ultiduo servers or competitive ones, but Valve MM doesn't allow it.
will this work in like, esea servers?
also can you move the icon even further down so its below the map?
[img]https://i.imgur.com/9crxlEK.png[/img]
However, even with preloading it didn't work in casual servers, while my viewmodels still worked there. I tried a bunch of different methods, including empty model swaps, texture edits, material edits, and finally just a straight up model edit to move the idle animation below the ground, which is what you see above.
I can give you this VPK (after putting it further in the ground) but I don't know how much good it will do. Maybe it could be preloaded into ultiduo servers or competitive ones, but Valve MM doesn't allow it.[/quote]
will this work in like, esea servers?
also can you move the icon even further down so its below the map?
rongolalso can you move the icon even further down so its below the map?
see
(after putting it further in the ground)
see
[quote](after putting it further in the ground)[/quote]
honestly i would be fine with them as long as they were smaller but badlands mid is especially annoying because so much of your screen is covered by a giant ass gray blob and its so fucking stupid because its just another nuisance to worry about
yttrium if u find out anything new please update because i (and the rest of the community) will love u
yttrium if u find out anything new please update because i (and the rest of the community) will love u