Upvote Upvoted 1 Downvote Downvoted
Pale/bright/cartoonish game textures?
1
#1
0 Frags +

When I load up an offline training map like tr_newbots or tyler_rocket_shooting and then load up an offline map, the textures look like this:

Show Content
Show Content
Show Content

more screens
When I then connect to a server the textures turn back to normal. What exactly is causing this? Is there a method for me to keep these textures while playing online? I really like the way they look

When I load up an offline training map like tr_newbots or tyler_rocket_shooting and then load up an offline map, the textures look like this:
[spoiler][img]https://i.imgur.com/3QPAnTr.jpg[/img][/spoiler]
[spoiler][img]https://i.imgur.com/qi3HGE8.jpg[/img][/spoiler]
[spoiler][img]https://i.imgur.com/pTabZPT.jpg[/img][/spoiler]
[url=https://imgur.com/a/9kmaUJ1]more screens[/url]
When I then connect to a server the textures turn back to normal. What exactly is causing this? Is there a method for me to keep these textures while playing online? I really like the way they look
2
#2
8 Frags +

it's caused by mat_fullbright 1
you can achieve similar effect with clean TF2, _unlit_world.vpk, but it breaks on sv_pure 1/2

it's caused by mat_fullbright 1
you can achieve similar effect with [url=http://www.teamfortress.tv/21756/prism-hud-clean-tf2]clean TF2[/url], _unlit_world.vpk, but it breaks on sv_pure 1/2
3
#3
4 Frags +
deguit's caused by mat_fullbright 1
you can achieve similar effect with clean TF2, _unlit_world.vpk, but it breaks on sv_pure 1/2

Just to elaborate, one of the maps (rocket shooting iirc) sets it to mat_fullbright 1 and it never gets set to 0 so it stays when you go to other maps. But it requires sv_cheats 1 to work, which public servers usually have turned off, so it won't work on servers.

And by clean tf2 being broken in sv_pure, it means some textures being fully bright, some being completely dark, and any blend texture (most dirt / ground) is completely invisible. It's fucked, basically. I've been working on a new version but haven't gotten any workaround for that breaking.

[quote=degu]it's caused by mat_fullbright 1
you can achieve similar effect with [url=http://www.teamfortress.tv/21756/prism-hud-clean-tf2]clean TF2[/url], _unlit_world.vpk, but it breaks on sv_pure 1/2[/quote]
Just to elaborate, one of the maps (rocket shooting iirc) sets it to mat_fullbright 1 and it never gets set to 0 so it stays when you go to other maps. But it requires sv_cheats 1 to work, which public servers usually have turned off, so it won't work on servers.

And by clean tf2 being broken in sv_pure, it means some textures being fully bright, some being completely dark, and any blend texture (most dirt / ground) is completely invisible. It's fucked, basically. I've been working on [url=https://github.com/JarateKing/CleanTF2plus]a new version[/url] but haven't gotten any workaround for that breaking.
4
#4
4 Frags +

closest to this would be:

mat_monitorgamma 1.6
mat_monitorgamma_tv_enabled "1"

only works in fullscreen

closest to this would be:

mat_monitorgamma 1.6
mat_monitorgamma_tv_enabled "1"

only works in fullscreen
5
#5
4 Frags +
JarateKingdeguit's caused by mat_fullbright 1
you can achieve similar effect with clean TF2, _unlit_world.vpk, but it breaks on sv_pure 1/2
Just to elaborate, one of the maps (rocket shooting iirc) sets it to mat_fullbright 1 and it never gets set to 0 so it stays when you go to other maps. But it requires sv_cheats 1 to work, which public servers usually have turned off, so it won't work on servers.

And by clean tf2 being broken in sv_pure, it means some textures being fully bright, some being completely dark, and any blend texture (most dirt / ground) is completely invisible. It's fucked, basically. I've been working on a new version but haven't gotten any workaround for that breaking.

man i completely forgot about cleantf2. keep us updated with your rework man

driftaclosest to this would be:

mat_monitorgamma 1.6
mat_monitorgamma_tv_enabled "1"

only works in fullscreen

thanks i didn't know about the second command

[quote=JarateKing][quote=degu]it's caused by mat_fullbright 1
you can achieve similar effect with [url=http://www.teamfortress.tv/21756/prism-hud-clean-tf2]clean TF2[/url], _unlit_world.vpk, but it breaks on sv_pure 1/2[/quote]
Just to elaborate, one of the maps (rocket shooting iirc) sets it to mat_fullbright 1 and it never gets set to 0 so it stays when you go to other maps. But it requires sv_cheats 1 to work, which public servers usually have turned off, so it won't work on servers.

And by clean tf2 being broken in sv_pure, it means some textures being fully bright, some being completely dark, and any blend texture (most dirt / ground) is completely invisible. It's fucked, basically. I've been working on [url=https://github.com/JarateKing/CleanTF2plus]a new version[/url] but haven't gotten any workaround for that breaking.[/quote]
man i completely forgot about cleantf2. keep us updated with your rework man
[quote=drifta]closest to this would be:

mat_monitorgamma 1.6
mat_monitorgamma_tv_enabled "1"

only works in fullscreen[/quote]
thanks i didn't know about the second command
Please sign in through STEAM to post a comment.