It's my favorite game please ask me about its lore and why I love it so much
why do you like the 2nd more than the first? personally i think the narrative was a little too lack luster in the 2nd game and that jacket is a much more interesting protagonist than any of the ones from 2
daybraekthog dont care
[img]https://pbs.twimg.com/media/Disik8mUEAUvD1t.jpg[/img]
storytelling is great but you must be masochist to like that zooming feature and getting killed by people offscreen. Terrible level design IMO.
The pacing of it wasn't as good as the first one gameplay wise, you had to use the zoom to peek ahead to see people so you know where they are exactly since everyone has a gun and stands in huge sight lines. Also not all characters really felt equally fun to play.
Getting shot by a guy you couldn't see isn't fun and that's kind of a big part of the game on the first few play-throughs.
Getting shot by a guy you couldn't see isn't fun and that's kind of a big part of the game on the first few play-throughs.
Seinfeldwhy do you like the 2nd more than the first? personally i think the narrative was a little too lack luster in the 2nd game and that jacket is a much more interesting protagonist than any of the ones from 2
I like the second one more than the first because the first barely even had a comprehensible story. It went "Kill Russian mobsters for no discernible reason ->Get random junkie girlfriend->Guy kills random junkie girlfriend->Beat up guy who killed gf->Go back to killing mobsters->Kill guy in Motorcycle helmet->Kill don".
Twiggystorytelling is great but you must be masochist to like that zooming feature and getting killed by people offscreen. Terrible level design IMO.
i dont like the level design in a couple levels but for the most part its not as bad as people make it out to be. the only dogshit poopoo bullshit ass leveps are Dead Ahead, Casualties (without sniper rifle), Release, Takeover, Deathwish and arguably Stronghold.
catman1900The pacing of it wasn't as good as the first one gameplay wise, you had to use the zoom to peek ahead to see people so you know where they are exactly since everyone has a gun and stands in huge sight lines. Also not all characters really felt equally fun to play.
Getting shot by a guy you couldn't see isn't fun and that's kind of a big part of the game on the first few play-throughs.
I played the game holding shift the entire time and had very few issues besides with my pinky afterwards.
I like the second one more than the first because the first barely even had a comprehensible story. It went "Kill Russian mobsters for no discernible reason ->Get random junkie girlfriend->Guy kills random junkie girlfriend->Beat up guy who killed gf->Go back to killing mobsters->Kill guy in Motorcycle helmet->Kill don".
[quote=Twiggy]storytelling is great but you must be masochist to like that zooming feature and getting killed by people offscreen. Terrible level design IMO.[/quote]
i dont like the level design in a couple levels but for the most part its not as bad as people make it out to be. the only dogshit poopoo bullshit ass leveps are Dead Ahead, Casualties (without sniper rifle), Release, Takeover, Deathwish and arguably Stronghold.
[quote=catman1900]The pacing of it wasn't as good as the first one gameplay wise, you had to use the zoom to peek ahead to see people so you know where they are exactly since everyone has a gun and stands in huge sight lines. Also not all characters really felt equally fun to play.
Getting shot by a guy you couldn't see isn't fun and that's kind of a big part of the game on the first few play-throughs.[/quote]
I played the game holding shift the entire time and had very few issues besides with my pinky afterwards.
i don't think you're reading into the intended subtext of what the first game was offering you hard enough. there's a lot of nuanced storytelling in the first game that is done through gameplay + overall visual/audio devices that create a specific tone and atmposhere which in itself tells a story about jacket and explains who he is. i feel like that kind of thing was lost in hotline miami 2, opting for a much more direct style of storytelling. that kind of thing isn't inherently worse or better than indirect storytelling a la hotline miami 1, but i personally prefer indirect storytelling in games as it allows me to enjoy the gameplay of the game without the story feeling like it gets in the way of the game itself