So my TF2 hitsound doesn't seem to be quick enough, for example when I'm playing heavy, engi or pyro. Especially on MvM on things like giants and tanks, the hitsound seems to not be as fast as the damage per hit/second I'm doing.
I notice this when I watch other people's games or stream, when they play those classes on those kind of targets, it's a lot faster.
My tf_dingaling_repeat_delay is set to 0 as well.
I notice this when I watch other people's games or stream, when they play those classes on those kind of targets, it's a lot faster.
My tf_dingaling_repeat_delay is set to 0 as well.
there's probably blankness before the hitsound. in that case, open the audio file in audacity, cut out the blank part of the audio, export what you have left as a .wav file
bLathere's probably blankness before the hitsound. in that case, open the audio file in audacity, cut out the blank part of the audio, export what you have left as a .wav file
It's actually the default hitsound, which other people are using and is quicker than mine.
It's actually the default hitsound, which other people are using and is quicker than mine.
what's your snd_mixahead value? because now i'm thinking that's the issue
bLawhat's your snd_mixahead value? because now i'm thinking that's the issue
It's set to .06
It's set to .06
BrutalPizzabLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it
It's set to .06[/quote]
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it
i have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there
mattystopperi have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there
1 Is the max value as far as i know
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there[/quote]
1 Is the max value as far as i know
Hypnotizemattystopperi have a problem my hitsound volume defaults at 1.0000
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there
1 Is the max value as far as i know
The only thing you could do to increase it is put the hitsound file in audacity and increase the gain or use the amplify effect to get a louder sound.
i tried setting it 1.8 in my custom
and try set it at 1,8 in console but still defaults at 1.0000
can hitsound voume go above 1.0000
or is there something preventing it, ive tried looking for anything preventing it but nothings there[/quote]
1 Is the max value as far as i know[/quote]
The only thing you could do to increase it is put the hitsound file in audacity and increase the gain or use the amplify effect to get a louder sound.
bLaBrutalPizzai don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to testbLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06
other than that i'm not sure exactly what's causing it
.02 just makes everything sound distorted and weird AF.
The hitsound isin't actually "delayed" as such, it's just not quick/doesn't seem to make a sound for every sentry bullet kinda thing.
It's set to .06[/quote]
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it[/quote]
.02 just makes everything sound distorted and weird AF.
The hitsound isin't actually "delayed" as such, it's just not quick/doesn't seem to make a sound for every sentry bullet kinda thing.
BrutalPizzabLaBrutalPizzai don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to testbLawhat's your snd_mixahead value? because now i'm thinking that's the issueIt's set to .06
other than that i'm not sure exactly what's causing it
.02 just makes everything sound distorted and weird AF.
it's framerate dependent. So someone with higher consistent frames can use a lower value without issues, but if that players framerate dips, they will get choppy audio
play around with that setting until you find something you notice works at all times, while also being the lowest you can
It's set to .06[/quote]
i don't think that's quite enough to account for such a long delay, but i recommend setting it to .02 just to test
other than that i'm not sure exactly what's causing it[/quote]
.02 just makes everything sound distorted and weird AF.
[/quote]
it's framerate dependent. So someone with higher consistent frames can use a lower value without issues, but if that players framerate dips, they will get choppy audio
play around with that setting until you find something you notice works at all times, while also being the lowest you can