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Highest playable ping?
31
#31
1 Frags +
carteranything above 30 makes projectile classes ass

fuck you east coasters

maybe it's just you

[quote=carter]anything above 30 makes projectile classes ass

fuck you east coasters[/quote]
maybe it's just you
32
#32
7 Frags +

Somewhere above 60-70 ping starts affecting performance and your ability to reliably hit rockets/pipes/stickies as good as people with lower ping imo. Also, there's a difference between playing on high ping a couple times and saying its not that bad versus playing on it every single day.

Somewhere above 60-70 ping starts affecting performance and your ability to reliably hit rockets/pipes/stickies as good as people with lower ping imo. Also, there's a difference between playing on high ping a couple times and saying its not that bad versus playing on it every single day.
33
#33
0 Frags +
guacI played ESEA demo on 120 ping while living in the UK, it was pretty manageable because I had pretty solid internet. At one point I played from France at 140 and that felt so much worse but could've had to do with the specific internet I had then.

From my experience, the ping can be as high as you want. Yes, the generally-agreed limit still applies, but what matters most is the stability of that latency.
That 150ms you have going is only going to be tolerable if you have a 150ms consistently. If each packet is jumping from low to high values, or you're dropping packets, it's straight-up not playable.

[quote=guac]I played ESEA demo on 120 ping while living in the UK, it was pretty manageable because I had pretty solid internet. At one point I played from France at 140 and that felt so much worse but could've had to do with the specific internet I had then.[/quote]

From my experience, the ping can be as high as you want. Yes, the generally-agreed limit still applies, but what matters most is the stability of that latency.
That 150ms you have going is only going to be tolerable if you have a 150ms consistently. If each packet is jumping from low to high values, or you're dropping packets, it's straight-up not playable.
34
#34
12 Frags +

I've lived in four geographically distinct areas (22 ping, 40 ping, 5 ping, 80 ping) in my time in competitive tf2 and played demo the whole time. Each jump in ping was noticeable, but 40 did not make me much worse than when I was at 22. 80 has had a pretty big impact though. For demoman stickies, ping is doubled in a sense since you have to wait for ping to shoot the sticky then wait again to be able to det it.

Close range is where ping difference is really noticeable. At close range with 5 ping you can treat pipes and rockets almost like hitscan. You just point where the dude is and click. You can even track at close range. At 80 ping you have to do a lot more prediction at close range because people will often switch direction within those 80 ms between when you click and the projectile actually comes out.

Some popular traps actually become close to impossible or more dangerous to watch on 80 ping vs like 40 and below.
Also shutter traps become way less likely to work when you have more than like 40 ping, cus people can peek the shutter and back away before you get a chance to det (although smart people shouldn't be peeking that close anyway)

Overall I'd say anything over 40 makes the game a significantly worse experience for the projectile player. Every single shot has to be calculated way earlier and is significantly less likely to hit. Your mistakes become magnified cus you can't dm your way out as easily or react as quickly. And that's coming from actual experience.

Oh I also remember playing league of legends ~4 years ago when all their servers moved from LA to Chicago (to improve overall player connection experience), and the ping drop was similar. I was living on the east coast at the time and noticed a big difference in the quality of gameplay. If ping makes that much of a difference in a MOBA game where reaction time isn't as crucial it definitely has a big impact on an FPS like TF2.

I've lived in four geographically distinct areas (22 ping, 40 ping, 5 ping, 80 ping) in my time in competitive tf2 and played demo the whole time. Each jump in ping was noticeable, but 40 did not make me much worse than when I was at 22. 80 has had a pretty big impact though. For demoman stickies, ping is doubled in a sense since you have to wait for ping to shoot the sticky then wait again to be able to det it.

Close range is where ping difference is really noticeable. At close range with 5 ping you can treat pipes and rockets almost like hitscan. You just point where the dude is and click. You can even track at close range. At 80 ping you have to do a lot more prediction at close range because people will often switch direction within those 80 ms between when you click and the projectile actually comes out.

Some popular traps actually become close to impossible or more dangerous to watch on 80 ping vs like 40 and below.
Also shutter traps become way less likely to work when you have more than like 40 ping, cus people can peek the shutter and back away before you get a chance to det (although smart people shouldn't be peeking that close anyway)

Overall I'd say anything over 40 makes the game a significantly worse experience for the projectile player. Every single shot has to be calculated way earlier and is significantly less likely to hit. Your mistakes become magnified cus you can't dm your way out as easily or react as quickly. And that's coming from actual experience.

Oh I also remember playing league of legends ~4 years ago when all their servers moved from LA to Chicago (to improve overall player connection experience), and the ping drop was similar. I was living on the east coast at the time and noticed a big difference in the quality of gameplay. If ping makes that much of a difference in a MOBA game where reaction time isn't as crucial it definitely has a big impact on an FPS like TF2.
35
#35
-4 Frags +

Above 80-90 aids

Above 80-90 aids
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