Upvote Upvoted 1 Downvote Downvoted
Loadout screen editing+more
posted in Customization
1
#1
0 Frags +

so ive tried asking questions on the short questions, quick answers thread, and no one answered so im trying my luck here: can someone point me to a guide on how to edit the loadout screens (class loadout, stats screen, backpack screen, etc.)? im also looking for the file that controls the in-game notifications (your strange reached a new rank, someone wants to call a vote, etc.)

so ive tried asking questions on the short questions, quick answers thread, and no one answered so im trying my luck here: can someone point me to a guide on how to edit the loadout screens (class loadout, stats screen, backpack screen, etc.)? im also looking for the file that controls the in-game notifications (your strange reached a new rank, someone wants to call a vote, etc.)
2
#2
whitelist.tf
1 Frags +
sv_cheats 1; vgui_cache_res_files 0; vgui_drawtree 1

bind console to ` so you can open it in menu items and open vgui_drawtree 1

Make sure to have 'highlight selected' in the VGUI Drawtree popup when you navigate the tree for the menu elements, the selected items will have a red outline for their bounding boxes.

You can also add a reloadscheme[/u] button in various backpack/menu elements to make them reload without having to restart your game (or click 'reload selected' on the correct parent element in the drawtree).

For actual main menu reloading and various other annoying elements changing between mat_antialias 1 and 2 will reload hud elements too.

[code]sv_cheats 1; vgui_cache_res_files 0; vgui_drawtree 1[/code]
bind console to ` so you can open it in menu items and open [i]vgui_drawtree 1[/i]

Make sure to have 'highlight selected' in the VGUI Drawtree popup when you navigate the tree for the menu elements, the selected items will have a red outline for their bounding boxes.

You can also add a [i]reloadscheme[/u] [url=https://github.com/Wiethoofd/WietHUD/blob/master/options/reloadscheme_button.res]button[/url] in various backpack/menu elements to make them reload without having to restart your game (or click 'reload selected' on the correct parent element in the drawtree).

For actual main menu reloading and various other annoying elements changing between [i]mat_antialias[/i] 1 and 2 will reload hud elements too.
3
#3
0 Frags +
Wiethoofd
sv_cheats 1; vgui_cache_res_files 0; vgui_drawtree 1
bind console to ` so you can open it in menu items and open vgui_drawtree 1

Make sure to have 'highlight selected' in the VGUI Drawtree popup when you navigate the tree for the menu elements, the selected items will have a red outline for their bounding boxes.

You can also add a reloadscheme[/u] button in various backpack/menu elements to make them reload without having to restart your game (or click 'reload selected' on the correct parent element in the drawtree).

For actual main menu reloading and various other annoying elements changing between mat_antialias 1 and 2 will reload hud elements too.

ill try it out, thanks. do you know the file for the in game notifications?

[quote=Wiethoofd][code]sv_cheats 1; vgui_cache_res_files 0; vgui_drawtree 1[/code]
bind console to ` so you can open it in menu items and open [i]vgui_drawtree 1[/i]

Make sure to have 'highlight selected' in the VGUI Drawtree popup when you navigate the tree for the menu elements, the selected items will have a red outline for their bounding boxes.

You can also add a [i]reloadscheme[/u] [url=https://github.com/Wiethoofd/WietHUD/blob/master/options/reloadscheme_button.res]button[/url] in various backpack/menu elements to make them reload without having to restart your game (or click 'reload selected' on the correct parent element in the drawtree).

For actual main menu reloading and various other annoying elements changing between [i]mat_antialias[/i] 1 and 2 will reload hud elements too.[/quote]
ill try it out, thanks. do you know the file for the in game notifications?
Please sign in through STEAM to post a comment.