so im trying to get custom control point icons to work for my custom hud. so far, ive follow what was said here : https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=171
and follow the hierarchy in mkhud. i also copy + pasted the controlpointicon.res, controlpointprogressbar.res and controlpointcountdown.res from mkhud. i believe i saved all of my vmt's as transparent, and follow the instructions as to the dot as i can. however, when i load up into an empty server my control points look like this: https://imgur.com/a/YHWhSTb
most of the time they just show up as black or phasing in and out of it. however, if i stand in a certain position looking a certain way, they randomly work, such as like this:
https://imgur.com/a/FTXqWCG
i do not know what i did wrong. im thinking maybe its cuz i didnt save it as translucent in photoshop, but it did not prompt me with an option to do so. i saved it as a png, for reference. feel free to comment for my hierarchy/file setup and ill gladly link it.
any help is appreciated.
Custom Control Point icons and Materials
posted in
Customization
so im trying to get custom control point icons to work for my custom hud. so far, ive follow what was said here : https://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=171
and follow the hierarchy in mkhud. i also copy + pasted the controlpointicon.res, controlpointprogressbar.res and controlpointcountdown.res from mkhud. i believe i saved all of my vmt's as transparent, and follow the instructions as to the dot as i can. however, when i load up into an empty server my control points look like this: https://imgur.com/a/YHWhSTb
most of the time they just show up as black or phasing in and out of it. however, if i stand in a certain position looking a certain way, they randomly work, such as like this:
https://imgur.com/a/FTXqWCG
i do not know what i did wrong. im thinking maybe its cuz i didnt save it as translucent in photoshop, but it did not prompt me with an option to do so. i saved it as a png, for reference. feel free to comment for my hierarchy/file setup and ill gladly link it.
any help is appreciated.
and follow the hierarchy in mkhud. i also copy + pasted the controlpointicon.res, controlpointprogressbar.res and controlpointcountdown.res from mkhud. i believe i saved all of my vmt's as transparent, and follow the instructions as to the dot as i can. however, when i load up into an empty server my control points look like this: https://imgur.com/a/YHWhSTb
most of the time they just show up as black or phasing in and out of it. however, if i stand in a certain position looking a certain way, they randomly work, such as like this:
https://imgur.com/a/FTXqWCG
i do not know what i did wrong. im thinking maybe its cuz i didnt save it as translucent in photoshop, but it did not prompt me with an option to do so. i saved it as a png, for reference. feel free to comment for my hierarchy/file setup and ill gladly link it.
any help is appreciated.
WeShallFallendid you followsolly6EDIT 2: Fixed it by setting the shader to UnlitGeneric
if yes you may need to preload the materials into mainmenuoverride.res to bypass sv_pure if you're using it, though this shouldn't cause them to appear black
THANK YOU. i hadnt read down that far. they work now. thanks so much.
[quote=WeShallFallen]did you follow
[quote=solly6]EDIT 2: Fixed it by setting the shader to UnlitGeneric[/quote]
if yes you may need to preload the materials into mainmenuoverride.res to bypass sv_pure if you're using it, though this shouldn't cause them to appear black[/quote]
THANK YOU. i hadnt read down that far. they work now. thanks so much.
[quote=solly6]EDIT 2: Fixed it by setting the shader to UnlitGeneric[/quote]
if yes you may need to preload the materials into mainmenuoverride.res to bypass sv_pure if you're using it, though this shouldn't cause them to appear black[/quote]
THANK YOU. i hadnt read down that far. they work now. thanks so much.
Please
sign in through STEAM
to post a comment.