Hey, so i have a problem. I made a custom hitsound that for some reason doesnt work. Its a 16bit wav file and yes its named hitsound. Every help is appreciated.
Is the .wav file in mono? If not then it should be.
_KermitIs the .wav file in mono? If not then it should be.
Well i converted it to wav in audacity and i havent seen any option to save it in mono
Well i converted it to wav in audacity and i havent seen any option to save it in mono
stackore39_KermitIs the .wav file in mono? If not then it should be.Well i converted it to wav in audacity and i havent seen any option to save it in mono
Ok i found it but still not working
Well i converted it to wav in audacity and i havent seen any option to save it in mono[/quote]
Ok i found it but still not working
Melonssdid you export it at 44100 hz/sample rate?
Yup it is sampled at 44100hz
Yup it is sampled at 44100hz
https://mega.nz/#!AjgGkCSY!yupSaXo89F03ARkDNWfXClBvowREp7MEP4UEkpZ4jSw
Here is the hitsound
Here is the hitsound
Longshot, but it you might need to boost the volume?
When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.
If that doesn't work tho I can try to work on it later and send you a product if it works for me.
When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.
If that doesn't work tho I can try to work on it later and send you a product if it works for me.
It's 100kb which for a hitsound is quite big. It's happened to me before that hitsounds don't work when they're too many kb. Perhaps making it a smaller file in audacity or some other program might help?
MelonssLongshot, but it you might need to boost the volume?
When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.
If that doesn't work tho I can try to work on it later and send you a product if it works for me.
I came back from "vacation" today and your tip worked, thanks.
When I played it back on my computer, it was significantly quiter than my hitsounds. It's a problem I had whenever I made my own, that I had to boost the audio a LOT even w/ the max in-game dingaling volume.
If that doesn't work tho I can try to work on it later and send you a product if it works for me.[/quote]
I came back from "vacation" today and your tip worked, thanks.