Via the CS:GO blog:
Valve[GAMEPLAY]
– Added Breach and Seaside to Defusal Group Sigma.
– Removed Workout from official matchmaking.
– Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
— When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.
[LINUX]
– Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.
[MISC]
– Fixed a regression which prevented cycling grenades with TAG grenade.
– Fixed a rare crash related to bump mines and breach charges.
– Mute spinner on in-game players can now be dragged all the way down to zero.
[MAPS]
– Fixed an unintended boost position on Overpass.
Vertigo:
– New approach to B site
– Removed “rafters” around B site entrance
– Offset HVAC units on B site, numbered them
– Added a way to throw utility into B site without being exposed
– Removed one-way drop down elevator shaft
– Added ladder-room near elevator shaft, connects up to mid chokepoint, allows utility towards A
– Moved bridge over elevator shaft
– Moved T spawns further back
– Widened utility hole in T corridor to mid
– Made jump up on scaffolding at back of A easier
– Widened door at back of A
– Various minor bug fixes
Via [url=https://blog.counter-strike.net/index.php/2019/07/25000/]the CS:GO blog[/url]:
[quote=Valve][GAMEPLAY]
– Added Breach and Seaside to Defusal Group Sigma.
– Removed Workout from official matchmaking.
– Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
— When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.
[LINUX]
– Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.
[MISC]
– Fixed a regression which prevented cycling grenades with TAG grenade.
– Fixed a rare crash related to bump mines and breach charges.
– Mute spinner on in-game players can now be dragged all the way down to zero.
[MAPS]
– Fixed an unintended boost position on Overpass.
Vertigo:
– New approach to B site
– Removed “rafters” around B site entrance
– Offset HVAC units on B site, numbered them
– Added a way to throw utility into B site without being exposed
– Removed one-way drop down elevator shaft
– Added ladder-room near elevator shaft, connects up to mid chokepoint, allows utility towards A
– Moved bridge over elevator shaft
– Moved T spawns further back
– Widened utility hole in T corridor to mid
– Made jump up on scaffolding at back of A easier
– Widened door at back of A
– Various minor bug fixes[/quote]
changing vertigo 3 weeks before major lol
changing vertigo 3 weeks before major lol
Spuchanging vertigo 3 weeks before major lol
It's the month long player break, I dont think itll be an issue.
[quote=Spu]changing vertigo 3 weeks before major lol[/quote]
It's the month long player break, I dont think itll be an issue.
do people play vertigo in majors nowadays? i haven't checked out the csgo competitive/pro scene in at least 3 years
do people play vertigo in majors nowadays? i haven't checked out the csgo competitive/pro scene in at least 3 years
DreamboatSpuchanging vertigo 3 weeks before major lol
It's the month long player break, I dont think itll be an issue.
idk ive never been a fan of maps being changed right before or during the minor/major cycle. it's definitely not as bad as adding overpass and cobblestone to the map pool so close to esl one cologne 2014 but it's still foolish to not give teams time to adjust their playstyle on a map so close to the major, or in this case, inbetween the minors and the major.
Sherwoodfando people play vertigo in majors nowadays? i haven't checked out the csgo competitive/pro scene in at least 3 years
sadly yes they got rid of cache from the map pool for now
[quote=Dreamboat][quote=Spu]changing vertigo 3 weeks before major lol[/quote]
It's the month long player break, I dont think itll be an issue.[/quote]
idk ive never been a fan of maps being changed right before or during the minor/major cycle. it's definitely not as bad as adding overpass and cobblestone to the map pool so close to esl one cologne 2014 but it's still foolish to not give teams time to adjust their playstyle on a map so close to the major, or in this case, inbetween the minors and the major.
[quote=Sherwoodfan]do people play vertigo in majors nowadays? i haven't checked out the csgo competitive/pro scene in at least 3 years[/quote]
sadly yes they got rid of cache from the map pool for now