Via the CS:GO blog:
Valve[ MISC ]
– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.
[ MAPS ]
Dust II
-Fix for VPhysics Displacement bug
Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B
Vertigo
-Post-Major gameplay update:
-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A site
–Widened tall cover on A site
-Bombsite B:
–Widened entrance to B site from CT spawn
–Added blockers to ends of outer walkway around B site
-Other:
–Removed dark cubby by HVACs near T spawn
–Removed door in mid, cleaned up mid geometry
–Blocked gap in sandbags on lower A ramp
–Re-colored bombsite boxes to red
–Sliced corner in top mid
–Removed boxes in CT spawn
–Brightened interior lights overall
Rumor has it:
- Only other things are translations, made possible in part by contributions from Translators Like You - Thank You
- Size is ~65 MB
Via [url=https://blog.counter-strike.net/index.php/2019/10/25773/]the CS:GO blog[/url]:
[quote=Valve][ MISC ]
– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.
[ MAPS ]
Dust II
-Fix for VPhysics Displacement bug
Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B
Vertigo
-Post-Major gameplay update:
-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A site
–Widened tall cover on A site
-Bombsite B:
–Widened entrance to B site from CT spawn
–Added blockers to ends of outer walkway around B site
-Other:
–Removed dark cubby by HVACs near T spawn
–Removed door in mid, cleaned up mid geometry
–Blocked gap in sandbags on lower A ramp
–Re-colored bombsite boxes to red
–Sliced corner in top mid
–Removed boxes in CT spawn
–Brightened interior lights overall[/quote]
Rumor has it:
- Only other things [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/3d4b3783aa3612a9b6b95f610a31bc40139cc604]are translations[/url], made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]
- Size is ~65 MB