I used to mainly play scout in pubs but recently Solarnight inspired me to pick up hybrid knight with the Iron Bomber. It's a lot of fun, but I'm sure that actually learning how to trimp would be even more fun and I get to look very (or at least moderately) cool and that's always nice. IDK where to start though because all my attempts in game have just been me charging into a wall and stopping, so some help would be nice
https://steamcommunity.com/sharedfiles/filedetails/?id=1167557962
dont judge this map is actually alot of fun
dont judge this map is actually alot of fun
Just happened to be looking on here...
How you should trimp depends on how steep the surface is. I'll sort them into three types of surfaces. You have gentle slopes, steep slopes and basically-a-wall slopes.
The easiest kind of trimps involve steep slopes. Steep slopes are the kind like on Degroot Keep where you just charge into the ramp/rock and you fly off it, no spacebar required for this one. All that matters is finding the right angle. You can find these by experimenting with the map terrain. Binding a key to impulse 101 and enabling sv_cheats 1 will help you experiment offline.
Second easiest are the basically-a-wall slopes. These are slopes that are so steep that you can't walk up them, and you also cannot charge directly into it, but they're not complete walls, meaning you can charge up them with a jump. All you need to do for these is stand directly next to them (to the point where you're touching them!), then jump and charge at the exact same time. That's it. You are now a climber.
Lastly we have pretty much everything else. Gentle slopes. Hills. Stairs (if they're clipped). Ramps that don't normally launch you. Even control points can work. For these you need speed. The more gentle the slope, the more speed you need. The only thing that's required is you be airborne, and hit this slope or ramp at a significant enough speed. Assuming you do that, you will fly.
The best way to gain speed is to do chargeturns whilst mid-air. A.K.A. Charge strafing. Charge strafing is basically W strafing on steroids. In short, ignore the A and D keys because they do nothing while charging. Just use your mouse to strafe, and try to look 90 degrees to the left or right of your current trajectory whilst strafing. This acts as a "replacement" for the A and D presses you would normally do in an air strafe.
How you should trimp depends on how steep the surface is. I'll sort them into three types of surfaces. You have gentle slopes, steep slopes and basically-a-wall slopes.
The easiest kind of trimps involve steep slopes. Steep slopes are the kind like on Degroot Keep where you just charge into the ramp/rock and you fly off it, no spacebar required for this one. All that matters is finding the right angle. You can find these by experimenting with the map terrain. Binding a key to impulse 101 and enabling sv_cheats 1 will help you experiment offline.
Second easiest are the basically-a-wall slopes. These are slopes that are so steep that you can't walk up them, and you also cannot charge directly into it, but they're not complete walls, meaning you can charge up them with a jump. All you need to do for these is stand directly next to them (to the point where you're touching them!), then jump and charge at the exact same time. That's it. You are now a climber.
Lastly we have pretty much everything else. Gentle slopes. Hills. Stairs (if they're clipped). Ramps that don't normally launch you. Even control points can work. For these you need speed. The more gentle the slope, the more speed you need. The only thing that's required is you be airborne, and hit this slope or ramp at a significant enough speed. Assuming you do that, you will fly.
The best way to gain speed is to do chargeturns whilst mid-air. A.K.A. Charge strafing. Charge strafing is basically W strafing on steroids. In short, ignore the A and D keys because they do nothing while charging. Just use your mouse to strafe, and try to look 90 degrees to the left or right of your current trajectory whilst strafing. This acts as a "replacement" for the A and D presses you would normally do in an air strafe.
tf2center is great for practicing trimping in a competitive environment without getting yelled at (if tf2c isn't dead in ur region)
Wandumidt that people wont yell at you
NA lobbies i have never experienced someone yelling at me for trimp demoing. And even if they do, its a lobby who cares, you can either ignore them or mute mumble in your volume mixer.
NA lobbies i have never experienced someone yelling at me for trimp demoing. And even if they do, its a lobby who cares, you can either ignore them or mute mumble in your volume mixer.
https://www.youtube.com/watch?v=Z3enYfFpxKY i am available for lessons $15/hour
Hedgehttps://www.youtube.com/watch?v=Z3enYfFpxKY i am available for lessons $15/hour
oml is there motion blur on this
oml is there motion blur on this