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CS:GO update for 4/16/20 (4/17/20 UTC, 1.37.4.8)
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Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue

– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn

– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model

– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Rumor has it:

- /u/SlothSquadron has committed to put in an endeavor into the details surrounding how "inaccuracy jump apex" behaves in a little while

- To tide you over until CS:GO Stash puts up music kit previews, here's the descriptions for each of the kits in the Masterminds box:
- Austin Wintory, Bachram: "Austin Wintory mixes Celtic fantasy with sizzling electronics and a generous helping of Peter Hollens' vocals in this genre-bending Music Kit."
- Daniel Sadowski, Eye of the Dragon: "From the composer who brought you 'Total Domination', 'The 8-Bit Kit' and 'Crimson Assault', comes 'Eye Of The Dragon'. Music composer Daniel Sadowski mixes Ninjas + Guns + Hip-Hop + Techno to create an action-packed Music Kit. Ninjas are known for their fast and precise attacks, yet they can be invisible to their enemy."
- Dren, Gunman Taco Truck: "The apocalyptic mariachi soundtrack from the indie game hit, Gunman Taco Truck, comes to CS:GO with intense Mexican flavored tunes like Pollo Diablo and Persecución de Helltain!"
- Matt Levine, Drifter: "Composer Matt Levine delivers raw swagger in this gritty homage to the Spaghetti Western. It has never felt better to say, 'go ahead, make my day...'"
- Sam Marshall, Bodacious: "Inspired by the funky video game music of the early 90s, composer Sam Marshall cooks up some classic game nostalgia with a spicy modern sauce."
- Tim Huling, Neo Noir: "Composer Tim Huling delivers classic film-noir style tracks blended with contemporary grooves and beats."
- Tree Adams and Ben Bromfield, M.U.D.D. FORCE: "Alchemists of a powerful chaos that is M.U.D.D. FORCE - composers Tree Adams and Ben Bromfield weld epic battle motifs and grinding synths into a Maelstrom of full throttle destruction"

- Size is ~315 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

Via [url=https://blog.counter-strike.net/index.php/2020/04/29707/]the CS:GO blog[/url]:

[quote=Valve][ GAMEPLAY ]
– Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
– Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

[ UI ]
– Added ability to see crosshairs of observed players
– Added ability to copy crosshairs of other players (through the scoreboard).
– Added ability to listen to music kit MVP anthem when inspecting music kits.

[ MUSIC ]
– Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
— Austin Wintory, Bachram
— Daniel Sadowski, Eye of the Dragon
— Dren, Gunman Taco Truck
— Matt Levine, Drifter
— Sam Marshall, Bodacious
— Tim Huling, Neo Noir
— Tree Adams and Ben Bromfield, M.U.D.D. FORCE

[ MISC ]
– Fixed agents sometimes not holding weapons on the end of match screens
– Fixed agents in Perfect World version sometimes vocalizing English radio commands
– The Events tab of the Watch menu will now also present online competitions

[ MAPS ]
– Anubis
— Fixed the prop draw distance at canal in front of A
— Increased the bomb explosion radius from 400 to 450
— Improved readability at A main and middle
— Several clipping fixes
— Fixed some missing prop faces
— Improved navigation so bots now know how to drop down areas
— Moved the spawn icons on the radar to the right coordinates
— Fixed nav file issue

– Chlorine
— Visual rework of base textures to help visibility
— Made B bombsite lights brighter
— Removed floating displacement near CT spawn

– Jungle
— Added more loot crates in few regions of a map
— Fixed some community bug reports (including flying ladder)
— Updated minimap tablet texture
— Added one extra house near Radio Tower region
— Reworked wooden fences prop (removed holes)
— Fixed collision mesh of solar battery model

– Vertigo
— Brightened i-beam textures
— Replaced wooden fence on A site with metal version, decreasing wallbang damage
— Bombsite B:
— Lowered height of site by 32 units
— Tightened exit from T stairs
— Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
— Flipped railings on stairs to site, to allow jump up from sandbag position
— Reworked site layout and cover
— Moved connector from B halls that went under mid, to further towards T spawn
— Enabled B site in Wingman mode
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

– Train
— Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
— Fixed not being able to walk off top of ladder on oil train, B site
— Brightened scaffolding by oil train
— New collision model on dumpsters found around the map
— Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena[/quote]

Rumor has it:

- /u/SlothSquadron has committed to put in an endeavor [url=https://www.reddit.com/r/GlobalOffensive/comments/g2r2q8/counterstrike_global_offensive_update_for_41620/fnn306w/]into the details surrounding how "inaccuracy jump apex" behaves[/url] in a little while

- To tide you over until CS:GO Stash puts up music kit previews, [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/64e06346f92f59087188f16cf01640b1318cfba5#diff-2376c954aec3534dcd1d16ff16959553R4672]here's the descriptions for each of the kits in the Masterminds box[/url]:
- Austin Wintory, Bachram: "Austin Wintory mixes Celtic fantasy with sizzling electronics and a generous helping of Peter Hollens' vocals in this genre-bending Music Kit."
- Daniel Sadowski, Eye of the Dragon: "From the composer who brought you 'Total Domination', 'The 8-Bit Kit' and 'Crimson Assault', comes 'Eye Of The Dragon'. Music composer Daniel Sadowski mixes Ninjas + Guns + Hip-Hop + Techno to create an action-packed Music Kit. [i]Ninjas are known for their fast and precise attacks, yet they can be invisible to their enemy.[/i]"
- Dren, Gunman Taco Truck: "The apocalyptic mariachi soundtrack from the indie game hit, Gunman Taco Truck, comes to CS:GO with intense Mexican flavored tunes like Pollo Diablo and Persecución de Helltain!"
- Matt Levine, Drifter: "Composer Matt Levine delivers raw swagger in this gritty homage to the Spaghetti Western. It has never felt better to say, 'go ahead, make my day...'"
- Sam Marshall, Bodacious: "Inspired by the funky video game music of the early 90s, composer Sam Marshall cooks up some classic game nostalgia with a spicy modern sauce."
- Tim Huling, Neo Noir: "Composer Tim Huling delivers classic film-noir style tracks blended with contemporary grooves and beats."
- Tree Adams and Ben Bromfield, M.U.D.D. FORCE: "Alchemists of a powerful chaos that is M.U.D.D. FORCE - composers Tree Adams and Ben Bromfield weld epic battle motifs and grinding synths into a Maelstrom of full throttle destruction"

- Size is ~315 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.
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