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cp_logjam (5CP)
571
#571
4 Frags +

heard that there was an RGL map event that logjam was in?

If anyone has anything to say, now's the time. I will put out a new version sometime in the next week or so.

heard that there was an RGL map event that logjam was in?

If anyone has anything to say, now's the time. I will put out a new version sometime in the next week or so.
572
#572
10 Frags +

OK folks. I have a test version I would like those interested to look at.

It features two different reworked caves (in a VERY rough draft state). I'd like people's opinions on which they think is better. Download: https://drive.google.com/file/d/1ohHzMZFc6k_QU6XSgQRayFD6i6yI-PlU/view?usp=sharing

NOTE: There is no player clipping in this version.

The first is a removal of the section to mid and having cave just wrap back to choke like Yukon almost (blue side):

As well, this side has a larger batts on 2nd, which I think will do regardless.

https://i.imgur.com/w4ZHa5s.jpg

https://i.imgur.com/oouDXlC.jpg

https://i.imgur.com/4TgHNWs.jpg

https://i.imgur.com/fbcRpMk.jpg

The second is a "punch through" and widening of the bridge path (red side)

https://i.imgur.com/ibgRweP.jpg

https://i.imgur.com/dL3mmAY.jpg

https://i.imgur.com/Jdsfipq.jpg

https://i.imgur.com/liIc6Mc.jpg

https://i.imgur.com/6nFJ32y.jpg

https://i.imgur.com/IGWsZST.jpg

OK folks. I have a test version I would like those interested to look at.

It features two different reworked caves (in a VERY rough draft state). I'd like people's opinions on which they think is better. Download: https://drive.google.com/file/d/1ohHzMZFc6k_QU6XSgQRayFD6i6yI-PlU/view?usp=sharing

[b]NOTE: There is no player clipping in this version. [/b]

The first is a removal of the section to mid and having cave just wrap back to choke like Yukon almost (blue side):

As well, this side has a larger batts on 2nd, which I think will do regardless.

[img]https://i.imgur.com/w4ZHa5s.jpg[/img]
[img]https://i.imgur.com/oouDXlC.jpg[/img]
[img]https://i.imgur.com/4TgHNWs.jpg[/img]
[img]https://i.imgur.com/fbcRpMk.jpg[/img]

The second is a "punch through" and widening of the bridge path (red side)
[img]https://i.imgur.com/ibgRweP.jpg[/img]
[img]https://i.imgur.com/dL3mmAY.jpg[/img]
[img]https://i.imgur.com/Jdsfipq.jpg[/img]
[img]https://i.imgur.com/liIc6Mc.jpg[/img]
[img]https://i.imgur.com/6nFJ32y.jpg[/img]
[img]https://i.imgur.com/IGWsZST.jpg[/img]
573
#573
5 Frags +

After some off forum feedback, I present cp_logjam_rc12pre2. It features the yukon style cave/choke combo. This is a playable version with clipping and everything; please test it out and let me know.

If there are no glaring problems or gameplay issues - this will be the real rc12.
(though I do want to up the lighting in red choke, it is still darker than blue side even after I added the lights.)

Download: https://drive.google.com/file/d/19f_j6qXYatDxdMvYnnYuTJrHI1sEeTf3/view?usp=sharing

Changes from RC11:
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline

Pictures:

https://i.imgur.com/7leT7gP.jpg

https://i.imgur.com/PDake7n.jpg

https://i.imgur.com/O4TZYmf.jpg

https://i.imgur.com/ZYeSShG.jpg

After some off forum feedback, I present cp_logjam_rc12pre2. It features the yukon style cave/choke combo. This is a playable version with clipping and everything; please test it out and let me know.

If there are no glaring problems or gameplay issues -[b] this will be the real rc12.
[/b] (though I do want to up the lighting in red choke, it is still darker than blue side even after I added the lights.)

Download: https://drive.google.com/file/d/19f_j6qXYatDxdMvYnnYuTJrHI1sEeTf3/view?usp=sharing

Changes from RC11:
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline

Pictures:
[img]https://i.imgur.com/7leT7gP.jpg[/img]
[img]https://i.imgur.com/PDake7n.jpg[/img]
[img]https://i.imgur.com/O4TZYmf.jpg[/img]
[img]https://i.imgur.com/ZYeSShG.jpg[/img]
574
#574
1 Frags +

cp_logjam_rc12

Download: https://drive.google.com/file/d/1sgauLaeUPczDoQvxbdNDen5yBxYivmIm/view?usp=sharing

Also available on Steam Workshop!

Changes from rc12pre2:

Show Content
-fixed hole in new divider by choke
-fixed missing paint patch under ammo/hp at 2nd red side
-fixed a hiding spot above logroom's exit onto mid
-fixed a little hole in a displacement on 2nd red side
-fixed a missing roof in an area outside gameplay at right last
-fixed a clip brush not lining up with the grid on red side of mid causing a dumb hiding spot and not smooth play experience
-turned up the lights in red choke to make it match blue a bit more
-adjusted lighting in red choke
-fixed weird clipping on the new cave/choked divider

Changes from rc11:

Show Content
- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline

Screens:

https://i.imgur.com/gWpwZQg.jpg

https://i.imgur.com/RazSUsP.jpg

https://i.imgur.com/sSF7Z57.jpg

https://i.imgur.com/xQUE2uA.jpg

https://i.imgur.com/6ZuPCng.jpg

https://i.imgur.com/QitYVGT.jpg

https://i.imgur.com/JGzWPfK.jpg

https://i.imgur.com/5L3am1M.jpg

cp_logjam_rc12

Download: https://drive.google.com/file/d/1sgauLaeUPczDoQvxbdNDen5yBxYivmIm/view?usp=sharing

Also available on Steam Workshop!

Changes from rc12pre2:
[spoiler]-fixed hole in new divider by choke
-fixed missing paint patch under ammo/hp at 2nd red side
-fixed a hiding spot above logroom's exit onto mid
-fixed a little hole in a displacement on 2nd red side
-fixed a missing roof in an area outside gameplay at right last
-fixed a clip brush not lining up with the grid on red side of mid causing a dumb hiding spot and not smooth play experience
-turned up the lights in red choke to make it match blue a bit more
-adjusted lighting in red choke
-fixed weird clipping on the new cave/choked divider[/spoiler]

Changes from rc11:
[spoiler]- Removed cave's connection to mid; made it connect at choke instead
- Increased the size of batts on 2nd considerably to limit vision at the main exit from lobby onto 2nd and help defending at disadvantage
-Slightly decreased the size of the main 2nd lobby exit to limit a sniper sightline[/spoiler]

Screens:
[img]https://i.imgur.com/gWpwZQg.jpg[/img]
[img]https://i.imgur.com/RazSUsP.jpg[/img]
[img]https://i.imgur.com/sSF7Z57.jpg[/img]
[img]https://i.imgur.com/xQUE2uA.jpg[/img]
[img]https://i.imgur.com/6ZuPCng.jpg[/img]
[img]https://i.imgur.com/QitYVGT.jpg[/img]
[img]https://i.imgur.com/JGzWPfK.jpg[/img]
[img]https://i.imgur.com/5L3am1M.jpg[/img]
575
#575
3 Frags +

It's come to my attention that in my lack of diligence (or, rust for not mapping in a year ish) I fixed and then un-fixed the hole in the cliff you can shoot rockets through.

I will be posting a fixed version prior to whatever season people decide to run this map in. Until then, I will let it sit so people can find any other flaws if they exist.

It's come to my attention that in my lack of diligence (or, rust for not mapping in a year ish) I fixed and then un-fixed the hole in the cliff you can shoot rockets through.

I will be posting a fixed version prior to whatever season people decide to run this map in. Until then, I will let it sit so people can find any other flaws if they exist.
576
#576
2 Frags +

For the huge, six-post-in-a-row-by-the-same-guy moment - here's RC12F.

No screens, mostly minor clipping pass, hole in displacment fixes, adding Rick May's statue outside the playable area, and a few visual upgrades.

https://drive.google.com/file/d/1sL3_1caHNLxc2utHIwM5u7btTEKy4qLR/view?usp=sharing

For the huge, six-post-in-a-row-by-the-same-guy moment - here's RC12F.

No screens, mostly minor clipping pass, hole in displacment fixes, adding Rick May's statue outside the playable area, and a few visual upgrades.

https://drive.google.com/file/d/1sL3_1caHNLxc2utHIwM5u7btTEKy4qLR/view?usp=sharing
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