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CS:GO update for 5/11/20 (5/12/20 UTC, 1.37.5.2)
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Patch Notes
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Via the CS:GO blog:

Valve[GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.

[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers.
– Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
– Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect.

[MISC]
– Improved loadout animations in buy menu for several agents and weapon combinations.
– Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian).
– Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.

Rumor has it:

- For a technical deep-dive into why weapon pickups were flaky in close proximity to grenades, read /u/kinsi55's post detailing it all here

- There is also a message that will appear in lobbies if someone is holding up a queue as a result of having disallowed custom content: "<name> has loaded third party files which do not match the official CS:GO install and must restart their game before playing on official servers."

- A small bit of localization is included, made possible in part by contributions from Translators Like You - Thank You

- Size is ~85 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.

Via [url=https://blog.counter-strike.net/index.php/2020/05/30068/]the CS:GO blog[/url]:

[quote=Valve][GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.

[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers.
– Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
– Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect.

[MISC]
– Improved loadout animations in buy menu for several agents and weapon combinations.
– Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian).
– Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.[/quote]

Rumor has it:

- For a technical deep-dive into why weapon pickups were flaky in close proximity to grenades, read /u/kinsi55's post [url=https://www.reddit.com/r/GlobalOffensive/comments/ge9i8t/why_picking_up_weapons_fails_when_a_grenade_is/]detailing it all here[/url]

- [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/eaa718615526729f695f98abb15d51f19336ce51#diff-2376c954aec3534dcd1d16ff16959553R24453]There is also a message that will appear in lobbies[/url] if someone is holding up a queue as a result of having disallowed custom content: "<name> has loaded third party files which do not match the official CS:GO install and must restart their game before playing on official servers."

- A small bit [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/eaa718615526729f695f98abb15d51f19336ce51#diff-e57676c2c6a0aba8826f5f9622f0c095R45793]of localization is included[/url], made possible in part by contributions from [url=http://translation.steampowered.com/]Translators Like You - Thank You[/url]

- Size is ~85 MB

------------------------

Virus with no vaccine continues to impact basic social services and livelihoods globally. Folding@home is now at one exaFLOP of power and growing. Be part of the 2nd exaflop if you aren't already part of the 1st. For more info see https://www.reddit.com/r/pcmasterrace/comments/fhb5e4/coronavirus_specific_gpu_projects_are_now/.
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