I cannot figure out for the life of me where the width for the primary target id is located. It's driving me mad :P
Any pointers?
| Account Details | |
|---|---|
| SteamID64 | 76561198241793354 | 
| SteamID3 | [U:1:281527626] | 
| SteamID32 | STEAM_0:0:140763813 | 
| Country | United States | 
| Signed Up | October 14, 2015 | 
| Last Posted | December 23, 2015 at 5:55 AM | 
| Posts | 5 (0 per day) | 
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | |
DPI  | 
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Resolution  | 
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Refresh Rate  | 
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| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
Okay I'm back :D. How would you get these areas in the screenshot to any colour (e.g. black)?
Cheers! :)
Edit: Added the screenshot :D
Hey there. Could anybody help me out with adding a team colored dot in the center of the screen when damage is dealt? I am using updated RiceHUD. No screenies or links, I'm on mobile, sorry :P
Hey. Anybody found a workaround for transparent viewmodels when using HDR? I would like to keep it on. Now I may be barking completely up the wrong tree (VMT n00b), but it may be something to do with envmap. Anybody find anything?
Thanks in advance.
Hey. Lovely stuff, works fine:). Any way to get it working with hdr/bloom enabled? I quite like hdr. Now I am a complete n00b when it comes to vmt's, but I think it is something to do with envmap. Thanks in advance