marmadukeGRYLLS
quake came out in 1999. it's 15 years old, no fucking wonder it's dead. plus, games in general are past the "strictly dm" game mode phase.
broodwar managed to be alive in every sense for a longer amount of time, age isn't an argument
more variance = more luck based success = lowered skill ceiling = less incentive to try and be the best because you might get fucked over by something like a conch push you had no way of knowing was coming.
and if in a competitive mode it was found something getting through pick/ban phase valve would have objective evidence to actually balance their items.
fps games are not dota. dota is not an fps. let's stop trying to act like we can adopt a captains mode and it's gonna catapult tf2 into "quake in its prime" territory.
im not even sure what prime you're referring to. I think at some point a lot of people here forgot that tf2 actually has public servers that are pretty fun but play completely different than 6s. What's the point of the bubble
i wouldnt care about your theorycraft if it wasnt so blatantly wrong/stupid but whatever. ive rebutalled all of this shit like a year ago and I dont care enough to do it again