2sy_morphiend
Account Details
SteamID64 76561197989776607
SteamID3 [U:1:29510879]
SteamID32 STEAM_0:1:14755439
Country Finland
Signed Up July 21, 2012
Last Posted November 21, 2013 at 12:48 PM
Posts 1565 (0.3 per day)
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#32 The Dark Knight Rises in Off Topic

Go see django unchained, tarantino's best film all time.

posted about 11 years ago
#5 trance/progressive in Off Topic
ukmhey don't use the term progressive for electronic music it's taken by a real music genre

Go to bed dad

posted about 11 years ago
#55 What did you get for Christmas? in TF2 General Discussion
Devon2sy_morphiendLike 500$ total in gift cards etc. from my extended family
New computer chair
i5 2500k
new mobo
america again/underachiever's guide to mediocrity
broken tier guilty gear shirt
new pajama bottoms/slippers

and just ordered the rest of my new computer as a gift to myself. Once everything's here I'll probably look to give away my old computer parts on here for anyone that runs a shittier rig than myself.

@_@

life is good on my end

and the part give-away may or may not happen depending on if cond comes down and we build a computer bong-cooler.

posted about 11 years ago
#29 What did you get for Christmas? in TF2 General Discussion

Like 500$ total in gift cards etc. from my extended family
New computer chair
i5 2500k
new mobo
america again/underachiever's guide to mediocrity
broken tier guilty gear shirt
new pajama bottoms/slippers

and just ordered the rest of my new computer as a gift to myself. Once everything's here I'll probably look to give away my old computer parts on here for anyone that runs a shittier rig than myself.

posted about 11 years ago
#200 The skill_detector Returns! in TF2 General Discussion

It never ceases to amaze me that there will always be an endless stream of skill detector threads that are floated by what is the tf2 equivalent of daddy issues.

posted about 11 years ago
#13 Experiences with Haircuts in Off Topic

http://www.youtube.com/watch?v=aViTsmQrRHs

posted about 11 years ago
#4 LF Esea/Cevo Team (Demoman > Roamer) in Recruitment (looking for team)

Its just a lobby as every one ways.

posted about 11 years ago
#23 Original our Regular in TF2 General Discussion
brownymaster2sy_morphiendI'd probably use my original instead of the stock if they made it sound like something other than total shit. It needs to be louder for starters.The best part about the original is how much less noise it makes. So easy to miss it if you're distracted, which is a huge bonus to roamers.

That's part of the reason I don't like it, it makes me feel like some super try-hard faggot for abusing bad sound design. I know this will get -fragged but I just don't want to use a weapon that's superior because valve gave it a fucking silent firing sound.

posted about 11 years ago
#13 Original our Regular in TF2 General Discussion

I'd probably use my original instead of the stock if they made it sound like something other than total shit. It needs to be louder for starters.

posted about 11 years ago
#12 Best of Trading in Off Topic

~Actual photo of mesr~

http://i.imgur.com/Yrgj2.jpg

posted about 11 years ago
#38 New Weapon Discussion in TF2 General Discussion
ClandestinePz2sy_morphiendIt pre-dates the popularity of league of legends though. I remember turtle posting about it on gotfrag, and when the quick fix was originally released people thought it would make the game more centered on aggressive pushing with constant, albeit less powerful, "ubers."

I think I recall Orzo talking about it making ubers last half as long and take half as long to charge, but I could be mistaken.

There were also the people who thought legalizing the vitasaw would speed up the game.

And the people that thought the quick fix would change the meta-game

I don't see what point you're trying to make, it seems like it deserves a fair shake in a competitive environment. You know, like actually testing weapons? Something we almost never actually do?

posted about 11 years ago
#35 New Weapon Discussion in TF2 General Discussion

It pre-dates the popularity of league of legends though. I remember turtle posting about it on gotfrag, and when the quick fix was originally released people thought it would make the game more centered on aggressive pushing with constant, albeit less powerful, "ubers."

I think I recall Orzo talking about it making ubers last half as long and take half as long to charge, but I could be mistaken.

Either way, I think the vaccinator could be potentially very interesting to see used. I think it'd be a lot of fun to see what people come up with for uber selection (popping explosive resistance to clear chokes/snub bombs/selecting based on what the other team has alive etc.)

edit: I just realized the vaccinator is basically tread switching ported to tf2 oh god I'm in love

posted about 11 years ago
#27 New Weapon Discussion in TF2 General Discussion
gmThoughts

Vacc Med:
- Faster uber build rate allows far more aggressive pushes, would probably be very centered around the pocket and only pushing when the opponent doesn't have uber
- "Med dm" evolves as medics learn to balance the three (two, really in 6s) damage types to maximize damage advantage, both on uber and off. Any ideas on how hard this would be, and how realistically difficult is it to kill a Vaccinated soldier with 75% damage reduction?
- Questionable whether the 10% damage reduction off uber can offset the loss of overheal rate
- High risk if you bungle the push, but can help off-uber survivability if used properly
- Anyone else think that this could stuff roamer plays pretty hard? The med could just mini-uber one bar and let the team focus the roamer for a free pick. 6v5.

Could become a much riskier, high dm team focused on playing heal/dmg advantage, no clue if it would ever beat uber in a real game.

It'd actually be incredibly good against gunboats roamers because of the lack of damage variation. You'd be invincible to bombs as long as you had decent reactions.

posted about 11 years ago
#22 New Weapon Discussion in TF2 General Discussion
fraacEven though the cannon has spherical grenades they still reflect at random angles, which is a great shame for anyone wanting to play explody pool.

I realized this as well, consider my dick injured

posted about 11 years ago
#19 New Weapon Discussion in TF2 General Discussion

Alright more loose cannon experimentation: Damage ramp up with damage spread off seems to max impact damage at direct pill damage i.e. 99-102. If you're good with the timing you can make it explode right after contact and make it do like 140~. However, there's a slight delay between impact and the damage actually scaling so you have like .05 second window (we're talking batch damage coming into play here) where the explosion will do full damage as well totaling it up to like 180~ damage. Scratch that I'm retarded, player contact just doesn't cause it to scale so if you're really good about timing it you can essentially do 180 with a perfect pill from distance.

Minimum impact damage is 50, explosion damage is treated like standard pill damage down to a T but since it's near impossible to get someone in max damage range without dealing impact damage it seems to be topped off at 90. You can fully charge it to make the explosion centered on you and you take like 100~; so the damage from the explosion is not reduced whatsoever on you. Rollers also do like 80~ self damage.

Edit: I'm retarded, it's simply that player contact doesn't cause the explosive damage to scale and that the larger the delay between the impact and the explosion the further away they are from the center of the blast. Derp derp derp

So far my conclusion is that it is definitely competitively viable. Potentially bannable because of the ability to snipe from distance for huge damage but that can only occur at distances where the projectile is easily react-able. Also potentially able to one-shot scouts at closer distances if you're willing to spend like 1.75s~ charging.

posted about 11 years ago
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