clckwrkit seems like the key in the development of mechanically deep games is to have a very friendly and shallow base to your game that everyone can enjoy for what it is, while supplementing that with cosmetics and extra content.
yeah definitely. if you want new players to continue playing a game that has a high barrier to entry/skill ceiling, you've got to engineer an enjoyable and less intense side to it. tf2 is so good in that respect, must be why to this day it's only 97% dead.
clckwrki think if tf2 came out a couple of years ago in the state it's in now, it would've been huge.
yup. unfortunate that the wheel has to be reinvented without any mechanical or even graphical need, just to garner attention