Aad
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SteamID64 76561198126263769
SteamID3 [U:1:165998041]
SteamID32 STEAM_0:1:82999020
Country Canada
Signed Up August 29, 2018
Last Posted September 5, 2026 at 3:00 PM
Posts 6 (0 per day)
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#2 "the piratesoftware of rgl" in TF2 General Discussion
capnnofapnhttps://www.youtube.com/watch?v=FvIjAnT1J4g

This video of a sniper player getting their demos analyzed by rgl staff came up on my youtube reccs today
and im having a hard time deciphering it because the editing is very annoying. IMO they should be banned for being annoying and having a game banned alt, but my eyes are terrible at analyzing aim so I'm not gonna say anything beyond that. Anyway, I do find their behavior while talking to the rgl staff to be obnoxious enough that I wouldn't be surprised if they cheat.

I also find it interesting and arguably more important that the evennine was going over the evidence with sniperzof over discord. I've always been under the impression that the anti cheat team does everything secretly then just randomly ban your ass, so this strikes me as pretty odd.

I'm not good at telling if people are cheating unless theyre beating me so I'd like to hear what people here have to say about this premium amateur highlander hackusation drama.

EvenNine is not on the AC team and they have absolutely nothing to do with the AC team. They do not speak for the AC team and do not partake in any AC investigations, directly or indirectly. This statement is true across all members of RGL staff, whether they are a moderator, admin or head admin. RGL staff also should not be conducting themselves in a manner that leads players to believe they are a part of the AC team, nor should they be publicly investigating individuals or directly communicating with individuals. We will be discussing this situation internally and addressing these issues as it impacts AC's ability to investigate cases and misleads players.

posted 4 weeks ago
#30 RGL actively harbors PEDOPHILES!!! in TF2 General Discussion
MicahleleThe other 10% was extremely blatant cheaters in AM where the work was offloaded to someone, not on the AC team, but trusted enough to go through the demo to gather the clips for archival reasons.

Clarifying this, the people given the 'blatant' cases were not offloaded to grab clips for the archive. They already had evidence gathered, and bans internally finalized. They were given to those that were going through AC trial periods/training.

posted about 4 years ago
#11 TF2 update for 7/7/22 in TF2 General Discussion
Connie- Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)Any chance we see this implemented in competitive league configs in the next season or two?

Changes will be made to RGL configs in the next few days, if not tonight.

posted about 4 years ago
#12 RGL and Metal footsteps ( ° ͜ʖ͡°)╭∩╮ in TF2 General Discussion
MelonIt might be worth reconsidering the length of the ban until its either patched out or the plug-in itself is directly addressed at a rules level. I'm sure there are plenty of people using it without knowing, which is unfair to those who were hunted down for it/those who are hurt directly by it (spy mains mostly)

Yup, for now, we have to stick to being consistent with the AC rules we have currently until we come to a proper conclusion on exactly how we deal with metal footsteps going forth. When we do come to that conclusion, active bans regarding that change will be updated accordingly. For example, in Jas's case, his ban would be reduced to it's updated ban length.

posted about 5 years ago
#9 RGL and Metal footsteps ( ° ͜ʖ͡°)╭∩╮ in TF2 General Discussion

As a heads up, as I told Jas yesterday, we've been in discussions over metal footsteps for the past few weeks about the ruling and there will be announcements regarding it in the coming weeks. Most of the points in this thread were already POVs we were discussing internally, which was also relayed to Jas yesterday. We will keep this thread in mind as we come to a conclusion regarding metal footsteps.

posted about 5 years ago
#5 rgl qol plugin in Q/A Help
24Hedgewell, it's january now...
I would prefer if a required plugin doesn't decide when my server shuts down!!!!

Edit: I was able to work around this by monitoring the server process and automatically restarting it when it shuts down. I think you could also alias sv_shutdown
https://github.com/RGLgg/server-resources-updater/issues/33
Appears to be fixed

Indeed. Drop me a DM on Discord if not, all servers will be updated the next time you exec an RGL cfg.

posted about 5 years ago