AdmiralCrunch56
Account Details
SteamID64 76561198117444710
SteamID3 [U:1:157178982]
SteamID32 STEAM_0:0:78589491
Country United States
Signed Up May 13, 2015
Last Posted May 13, 2015 at 5:09 PM
Posts 2 (0 per day)
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#3 My fps config in Customization
Comanglia
cl_cmdrate "90"
cl_cmdrate "0.02"
NO NO NO NO NO...

https://www.youtube.com/watch?v=xZxuM73q73A

Thank you for letting me know those two were completely wrong. Like I said I just threw both m0re's and chris's config and changed stuff and tried to see what worked.

posted about 9 years ago
#1 My fps config in Customization

The honest goal in mind is to make a config that uses every command possible and right now i think chris.cfg gave us our base. Then along came Rhapsody's and Comanglia's configs that really helped out. Now i know my config is not nearly as good as those two but i might as well show you what i have done. I don't have launch options in mine because i believe those are quite easy to come by. But here you go

//This is AdmiralCrunch56's fps boosting config.
//The reason there are no options to enable or disable anything is because this config is ONLY for fps and is made to get the most out of your pc.
//  ____________________________________________________________________________________________________________________
// |   -dxlevel 80 -full  -w 640 -h 480 -console -nojoy -novid -useforcedmparms -noforcemaccel -noforcemspd   |
//  
//  _________________________________________________________
// |    DEFAULT CONFIGS - use -autoconfig @ launch options   |
//  
fps_max "241"
rate "60000"
f_particles_disable_weather "1"
mat_specular "0" // 1 for shiny ubers
//  _________________________________________________
// |   DONT TOUCH UNLESS YOU KNOW WHAT YOURE DOING   |
//  ?????????????????????????????????????????????????
adsp_debug "0"
ai_expression_optimization 1
blink_duration "0"
cl_ask_blacklist_opt_out "1"
cl_ask_favorite_opt_out "1"
cl_burninggibs "0"
cl_clearhinthistory "1"
cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_debugrumble "0"
cl_detailfade 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_forcepreload 1 // Force preloading
cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio "1"
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
cl_lagcompensation 1
cl_loadondemand_default 0
cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost
cl_muzzleflash_dlight_1st 0  
cl_new_impact_effects 0
cl_phys_props_enable 0
cl_phys_props_max 0
cl_playerspraydisable 1
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
cl_rumblescale "0"
cl_show_splashes 0
cl_showfps 0 // Turning this FPS meter on actually decreases fps by about 3%-4%
cl_showpluginmessages "0"
cl_smooth 0
cl_smoothtime 0.01
cl_soundemitter_flush "1"
cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
cl_timeout "90"
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
dsp_enhance_stereo 0
dsp_slow_cpu 1
fast_fogvolume 1
flex_rules "0"
flex_smooth "0"
fps_max 0 // fps caps on PCs that consistently meet that cap causes horrible input lag when attempting to turn/aim
func_break_max_pieces 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
glow_outline_effect_enable 0 // Cart glow effect.
host_thread_mode 0 // Not exactly stable
hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker
hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
in_usekeyboardsampletime 0
lod_transitiondist 0
m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias 0
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
mat_clipz "1" // FX owners should set this to 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch "1"
mat_disablehwmorph "0"
mat_envmapsize "8"
mat_envmaptgasize "8"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 0
mat_forcehardwaresync 0
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level 0
mat_levelflush 1
mat_max_worldmesh_vertices 512
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
mat_motion_blur_enabled 0
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap 0
mat_phong 0 // some people don't like this on I prefer it on for sniper though
mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
mat_reducefillrate 1
mat_reduceparticles 1
mat_shadowstate 0
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
mat_trilinear 1
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportupscale 1
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
mat_wateroverlaysize 1
mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
mp_decals 1
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
net_queue_trace 0
props_break_max_pieces 0
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 15
r_decals 1
r_decalstaticprops 0
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_drawspecificstaticprop "0"
r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
r_dynamic 0
r_eyemove "0"
r_eyes 0
r_eyes 0
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
r_flashlightdepthtexture 0
r_flashlightrenderworld "0"
r_flex 0
r_forcewaterleaf 1
r_hunkalloclightmaps "0"
r_lightaverage 0
r_lightcache_zbuffercache "0"
r_lod 2
r_maxdlights "0"
r_maxmodeldecal 9
r_maxnewsamples 0
r_maxsampledist 1
r_minnewsamples "0"
r_occlusion 0 // disables ambient occlusion. 2% FPS boost
r_physpropstaticlighting "0"
r_pixelfog "0"
r_propsmaxdist 0
r_propsmaxdist 1
r_queued_decals 0 // lessens the impact of higher decal limits. 
r_queued_post_processing 1 // kind of poi
// ----------------------------------------------------------------------------
// Print to console
// ----------------------------------------------------------------------------
echo "-------------------------------------------------------"
echo "           AdmiralCrunch56's config completed            "
echo "-------------------------------------------------------"

P.S. I am fully open to suggestions because i guarentee you I did mess up with a lot of this.
Just throw what you thinks works better at me and I will update it.
P.S.S. I am running a Nvidia Geforce Go 6150 and if you can get it to run a steady 60fps I will give you a hug.

posted about 9 years ago