Alfie
Account Details
SteamID64 76561197996269312
SteamID3 [U:1:36003584]
SteamID32 STEAM_0:0:18001792
Country United Kingdom
Signed Up September 27, 2012
Last Posted February 20, 2024 at 6:29 PM
Posts 897 (0.2 per day)
Game Settings
In-game Sensitivity 5
Windows Sensitivity 5
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard Coolermaster QuickFire TK
Mousepad Corsair M200
Headphones Sennheiser PC 350 SE
Monitor BenQ XL2410
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#266 ohboy in TF2 General Discussion

http://www.strawpoll.me/12487612

posted about 7 years ago
#245 ohboy in TF2 General Discussion

on etf2l this thread would have been locked at page 2

posted about 7 years ago
#6 Favourite The Prodigy song (-s)? in Music, Movies, TV

if you like prodigy check these videos out. all the stuff you see in the video would have been done on 90s technology, which makes the originals even more impressive

https://www.youtube.com/watch?v=eU5Dn-WaElI

https://www.youtube.com/watch?v=6ZYLp5uX9Yw

https://www.youtube.com/watch?v=6ZImvdZ3EZI

I would post some of my favourites but there would be too many

posted about 7 years ago
#38 Online demo playback at demos.tf in Projects

this is incredible.

can you give a basic technical explanation of this? it interests me greatly

posted about 7 years ago
#33 ETF2L S26 W6: Lowpander vs. se7en in Matches
TheWandererHi. Unrelated question. T0m was added to the Se7en roster as a backup yes?

no they felt sorry for him so they let him roster ride

posted about 7 years ago
#7 VThree, Game about rocket jumping in Other Games

You can W strafe

posted about 7 years ago
#4 VThree, Game about rocket jumping in Other Games
RipTidethe physics feel very strange and the rocket jump strength is similar to that of a flare jump

yeah I think the sprint and movement speed mechanics need work

posted about 7 years ago
#2 VThree, Game about rocket jumping in Other Games

Looks interesting, movement in games can be hard to make enjoyable. I'm gonna check it out

edit: promising start, surprisingly good for an early access game this early in development

posted about 7 years ago
#4185 HUD editing: short questions, quick answers in Customization
RentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?

I think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.

posted about 7 years ago
#5082 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=KXTE697O-Rs&feature=youtu.be

posted about 7 years ago
#5080 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=w--q377K1I4

posted about 7 years ago
#2137 stream highlights in Videos
rocketslayhttps://clips.twitch.tv/HeartlessRelievedClipzKappa

I NUTT ON PREM SCOUT

posted about 7 years ago
#3 spudd joins champGG? in TF2 General Discussion

spuiddd! pioghcmap!

posted about 7 years ago
#11 Reworked standard crosshairs pack in Customization

Preset folders Medcross and Ring have their folder names swapped

Tob
Show Content
AlfieHow hard would this be to implement with broesel's crosshair switcher?The point of VTF crosshairs is not having to use a crosshair switcher because every weapon has its own assigned crosshair. However I'm not stopping you

Using cl_crosshair_file "" in scripts needs a workaround because it can't be used alongside other commands in a single line unless you use an exec command
alias vtf "exec vtf_crosshair"Put this in your crosshair switcher script alongside the other aliases
Now make a vtf_crosshair.cfg in the same location as your class.cfg files
In the vtf_crosshair.cfg putcl_crosshair_file ""
in broesel's cfg/crosshairswitcher/settings.cfg find all the ones you want the VTF crosshairs for
<class>_<slot> "size; color; type; viewmodel FOV or viewmodel off"
Replace the "type" with the "vtf" command
The vtf alias you previously made will exec the vtf_crosshair.cfg so instead of getting for example crosshair3 you get the cl_crosshair_file ""
Don't worry about it execing a cfg file every time. It doesn't cause any delays whatsoever. I used to use a similar script but it didn't use broesel's crosshair switcher. However there's no reason why this wouldn't work with broesel's switcher

I did this and it worked, but I noticed if I have the xhair too big, pixels appear at the edge of the texture. So I'll stay with vanilla xhairs

posted about 7 years ago
#8 Reworked standard crosshairs pack in Customization

How hard would this be to implement with broesel's crosshair switcher?

posted about 7 years ago
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