murkscribewheres ams?
on the left at the beginning
Account Details | |
---|---|
SteamID64 | 76561197996269312 |
SteamID3 | [U:1:36003584] |
SteamID32 | STEAM_0:0:18001792 |
Country | United Kingdom |
Signed Up | September 27, 2012 |
Last Posted | February 20, 2024 at 6:29 PM |
Posts | 897 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 5 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-A |
Keyboard | Coolermaster QuickFire TK |
Mousepad | Corsair M200 |
Headphones | Sennheiser PC 350 SE |
Monitor | BenQ XL2410 |
murkscribewheres ams?
on the left at the beginning
Brenthe absolute madman https://clips.twitch.tv/alletf/ExcitedElkMrDestructoid
"you've done it before"
wait that was stark lmao
launch went wrong, put him off course
AlfieIatginkhttps://clips.twitch.tv/iatgink2/MagnificentSandpiperKevinTurtleI NUTTED ON PREM ROAMER
I NUTTED ON PREM DEMOMAN
tscCollaidePeople playing in games mysteriously disappear in logs if they don't use the username pugchamp servers try to force
Idk if there's a possible fix but it's annoying to see 11 people in the logs all the time, even though there were 12
Do you know what username they're using instead of their PugChamp assigned one?
I've taken a deeper peek into one of the raw logs and the player is there, but has no name in the log. Therefore, it's likely that the logs.tf parser thinks it's a malformed line and skips it, causing the player to disappear. The probable solution would be fixing that issue.
Yeah if someone's name is too long logs.tf can't parse it, or the log plugin cant track the name that's too long. So it might be tftrue
mousiope- Fixed an animation bug that would cause the client and server hitboxes to become out of sync
Damm .... 10 year old bug according to sigsegv
I wonder how noticeable will be
Imagine if they fixed civilian/t-posed bug
Iatginkhttps://clips.twitch.tv/iatgink2/MagnificentSandpiperKevinTurtle
I NUTTED ON PREM ROAMER
When will the democall close?
erynnAlfieIf someone can confirm which map we should play, I can get this changederynnAlso just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though
Ah, I think jaddou is just a revamp of haddou, read this
Latest version: cp_jaddou_rc8 This is a complete theme redo of my previous map cp_haddou with some huge visual and gameplay changes!
erynnAlso just realised there is a map called haddou.... Is that the Jaddou that people suggested and I have the wrong map up?
lmao I made that mistake as well, I posted in the haddou thread about jaddou. I have no idea which one people wanted though
_KermitJaddou is wayyy too cramped and the height advantage that the defenders have from the get-go is insane. Scout isn't even a viable class on the map it's so chokey, it's like cp_junction but pretty.
yeah you just off class your scouts
Remove the windows on A that allow you to spam into BLU's corridors outside spawn
oops just realised this is for haddou not jaddou xd
bearodactylwhy do we need this when we are already forced to play up and coming shit maps like sunshine and reckoner in pugchamp
I think you are missing the whole point of Mapchamp, we're play testing new maps to see how they play in 6s