Amidio
Account Details
SteamID64 76561198025194296
SteamID3 [U:1:64928568]
SteamID32 STEAM_0:0:32464284
Country United States
Signed Up March 10, 2013
Last Posted September 7, 2013 at 5:42 PM
Posts 22 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2
#1 TF2 Experiment part 2 in TF2 General Discussion

I'd like to thank everyone played, we got some great data from it. However, after talking it over with my teacher, we decided that I would need more control over the test and the participants in order to make the whole thing more scientifically rigorous. If you are interested in helping and are available to play for one or two hours some time in the next few weekends, please add and message me on steam with what classes you would be willing to play. There will most likely be some sort of reward for helping.

http://steamcommunity.com/id/Amidio

Thank You!

(The experiment is on map symmetry for those who were wondering)

posted about 11 years ago
#12 I'm running a TF2 experiment that needs your help in TF2 General Discussion

https://www.dropbox.com/s/bh37255b4dgy3f9/koth_viaduct_exp.bsp

Here, put this in your tf2 maps folder

posted about 11 years ago
#11 I'm running a TF2 experiment that needs your help in TF2 General Discussion

Goddamn it, I'll upload it to dropbox

And I'd rather keep the experiment blinded for now, though it should be easy to figure out.

posted about 11 years ago
#1 I'm running a TF2 experiment that needs your help in TF2 General Discussion

Hello all, I'm doing a project for school that involves Team Fortress 2 and game design. For this, I need volunteers to join the server below and play a few rounds of tf2 on a viaduct and an edited version of viaduct. This server will be running for several weeks, so feel free to stop by anytime and play. There are no skill requirements, you could be b4nny himself or have just downloaded the game a few minutes ago, please come and play.

Map download (Required to play): https://www.dropbox.com/s/bh37255b4dgy3f9/koth_viaduct_exp.bsp

Server: kothexp.game.nfoservers.com:27015

posted about 11 years ago
#5 spoiler tags in Site Discussion

These don't work on an Iphone, they're impossible to view

posted about 11 years ago
#39 TF2 Update 5/17/13 in TF2 General Discussion
New maps? Yawn. New weapons? BORING. We know what the community really wants: hats

http://i.imgur.com/AT1Gw2L.jpg

posted about 11 years ago
#8 koth_sohvi in Map Discussion

Right, now that the SDK is patched up again, I've released a6, which fixes the above problems plus some misc issues around the map.

https://dl.dropboxusercontent.com/u/78344180/koth_sohvi_a6.bsp.bz2

posted about 11 years ago
#16 Comics in Off Topic

http://www.Paranatural.net

Supernatural club sort of deal, god-tier dialogue and great sequential art

http://www.Gunnerkrigg.com

Some more urban Sci-fi, pretty good, art starts out horrible but gets better

http://www.lackadaisycats.com

This webcomic is just so fucking good. Characters, art, everything. 1920's speakeasy story set in St. Louis. Absolutley brilliant, updates once every blue moon. Definitely pick this up.

posted about 11 years ago
#5 koth_sohvi in Map Discussion

A5 is out and ready for download:

https://www.dropbox.com/s/4se8a2x6u875qb6/koth_sohvi_a5_fix.bsp.bz2

Changes:
-Improved spawns
-Nerfed middle top route, closed off access straight from spawn
-Added route between left and middle top
-Minor adjustments at middle
-Added some water as a way to avoid fall damage
-Added some cover below the point

posted about 11 years ago
#299 Do you like the song above? in Music, Movies, TV

Definitely not my kind of music. Entire thing just felt flat.

http://www.youtube.com/watch?v=dJv2VkKzzOQ

posted about 11 years ago
#29 ESEA map poll for s14 in TF2 General Discussion
TheManWithNoNamegeneral question: how difficult is it to create a map in TF2?

Not too hard. If you are gonna pick it up, definitely get this: http://forums.tf2maps.net/showthread.php?t=4674

posted about 11 years ago
#13 What makes a good comp. map? in TF2 General Discussion
ClankWe need AD other than gravelpit.

Is there any reason the a/b -> c style of map seems to be preferred within comp? Or would you be fine with a linear a/d map?

posted about 11 years ago
#31 The Riddle Thread in Off Topic
huffTwo twins go out to eat at the exact same restaurant and eat the exact same food, one twin dies.

Crushed by a falling piano.

posted about 11 years ago
#873 THE GREAT TF.TV CHALLENGE in Off Topic
kuza[IMG]http://i4.photobucket.com/albums/y120/Gmankuza/snake_plus_30_yrs.jpg[/IMG]

Since you didn't specify I'm gonna just assume you're the snake.

posted about 11 years ago
#17 I want to help. in TF2 General Discussion

Here's the full details:
http://forums.tf2maps.net/showthread.php?t=21103

posted about 11 years ago
1 2