AndKenneth
Account Details
SteamID64 76561197998781585
SteamID3 [U:1:38515857]
SteamID32 STEAM_0:1:19257928
Country New Zealand
Signed Up May 23, 2013
Last Posted May 20, 2021 at 7:55 PM
Posts 812 (0.2 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity raw input
Raw Input 1
DPI
1600
Resolution
2560x1440
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard New Poker II
Mousepad G640
Headphones Senheiser Game Zero
Monitor Zowie XL2735
1 ⋅⋅ 22 23 24 25 26 27 28 ⋅⋅ 54
#12 TF2 Update for 8/7/14 in TF2 General Discussion
Waldo] sv_memlimit
"sv_memlimit" = "0"
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
From what I gather, on map change (tournament restart as well maybe?) the server restarts if there is more than X memory in use. I bring up STVs because I remember there being a problem in the past of some plugin breaking and the server making some 5GB STV overnight because it never stopped recording.

The 5gb stv would take up disk space, not memory. I think this is supported to prevent memory leaks by forcing a server restart if it's taking up too much memory.

posted about 10 years ago
#8 CEVO Profesional: Classic Mixup vs. Exertus eSports in Events

So... what videogames will be casted.

posted about 10 years ago
#85 Twitch now scanning VODs for copyrighted content in Off Topic

Yeah it essentially means that it will force casting teams to do post produced videos instead of using the youtube uploader, there's just too much that can go wrong if it does a false positive. It's a huge pain. That being said, it will probably force me to make my youtube vods a little bit nicer but now it's no longer a job I can do between classes at uni.

It's just annoying.

posted about 10 years ago
#4 Remote Casting Tools in TF2 General Discussion
LKincheloeI've asked about the STV Cameraman myself a handful of times, but I don't think anybody followed up on it. It might be plausible.

I looked at the documentation on the source developer community. It appears that it's only for an in server client. I'm not sure if this can be solved with a server plugin for the STV relay, but that seems pretty complex as I don't think that client position is transmitted back to the relay at all.

LKincheloeThe second idea seems interesting, but I'm not sure of the execution. Are you talking about the Streaming Computer being controlled remotely?

Yes, essentially. Basically remote commands being inserted over a network rather than by someone sitting at the computer.

thesupremecommanderI have considered something like the "client RCON" before, but given that it's fairly complex to implement, I've held off since I didn't know whether it would be any practical use.

Of course, if there is something that could be done with it, I can look more seriously into a possible implentation.

<3

The more I think about it the more the remote RCON would be useful.

posted about 10 years ago
#1 Remote Casting Tools in TF2 General Discussion

Hi there, I'm wanting to get some advice on the possibility of some broadcasting tools that will help with some of the challenges we have at TFLIVE. If you haven't heard of TFLIVE, we are currently the main broadcasting group for Australian 6v6 TF2.

The situation
Our main problem at the moment is the lack of crossover between the people who a) Have relevant game knowledge, b) have the internet to stream (Australian internet is a bit dire) and c) want to do the whole thing. I have been looking into who is around, and I have determined that the best way to move forward would be to have the ability to decouple the Broadcaster/producer and the Cameraman. I'm thinking of multiple ways to do this, and wanting advice and input from anyone who knows about these sorts of things. Mainly, I want to be able to make the cameraman slide into the role with minimal setup.

First Idea: STV cameraman

I've looked into Source TV and it appears to have the ability to have a "cameraman" who directs the camera for other users watching an STV stream. From what I've read, you have to have the cameraman inside the actual server watching in real time, which in most common setups would prevent the cameramans ability to react to what the casters are saying.

If it was possible to act in this role from an STV, that would be ideal, but I'm not sure if that's possible. Its problems could be alleviated by having STVs with multiple delay lengths (a private STV for casters with zero delay, and a public STV with the standard 90s delay) but I'm not sure how possible that would be or what the infrastructure would look like.

This would be the most ideal situation because if it does work, it would only require a game client for the "cameraman" to get right into it. This would make it the easiest for him to be any community member with decent game knowledge.

Second Idea: Client RCON
Some way to execute commands remotely on a foreign client, either from another client or from an external application. This would require some programming from our based casting plugin coders (or someone else who is interested), and I know at least one was looking into an external console that could be used outside the game. Would obviously require much more setup for the cameraman, but it would be fairly intuitive once we get it going. Probably a command with a prefix like rcon, but executes the command on both the local client and the foreign client. That way we could use the casting commands set up in the casting plugins already to select players. Unsure if the spec_next spec_prev commands will be ok to use in this setup.

Mainly I'm just looking for general advice on how this might work. I'm unsure about the benefit that other communities might have with this, but I believe that decoupling the producer from the cameraman may provide some pretty good benefits for large casts such as finals and should help increase quality.

posted about 10 years ago
#16 Chex Mix is my Favorite Snack Food in Off Topic

Can you please stop linking all these american foods I have to pay heaps to get in NZ? Thanks.

Makes me sad :(

posted about 10 years ago
#6 CompCtrl in Projects

https://github.com/ozfortress/server-configs/tree/master/cfg

Ozfortress configs please? Add me for questions.

posted about 10 years ago
#52 Mike left Epsilon ? in TF2 General Discussion
PermzillaThe classic "tf2 will die after this LAN" posts that happen every year, never fails to amuse me.

The only thing that will make this a dead game is the lack of people wanting to organise leagues. THEN the game will die. It's a little but different in the US because it's more about when the leagues stop making money but the same principle applies.

posted about 10 years ago
#36 favorite poptart flavor in Off Topic
ThickneyI wish my country had some of these.

What sort of Godless country...

Oh wait New Zealand. :(

posted about 10 years ago
#10 DPM as roamer in Q/A Help

That's a really nice DPM for a roamer.

posted about 10 years ago
#46 help me sleep in Off Topic
dubious drugs

Must be Tuesday.

posted about 10 years ago
#9 FPS at 144 but feels like 20? in Q/A Help

Source engine is weird. The formula for fps cap is (RefreshRate * 2) + 1, not just RefreshRate + 1.

Use fps_max 289 and get back to us. Also try uncapped.

posted about 10 years ago
#3 help me sleep in Off Topic

Go see a doctor. Advice in this thread is not from doctors and should not be taken as true.

Chances are they will prescribe a drowsy antihistamine before going to sleeping pills, as the latter can be highly addictive.

Also don't rule out seeing a therapist about it, often times when insomnia is acute it's because of a particular stressor in your life.

posted about 10 years ago
#12 ESEA Invite: Classic Mixup vs. Exertus eSports in Events

Looking for many bdoubledonkskis.

posted about 10 years ago
#27 Google confirmed to buy Twitch in Off Topic

Skeptical but generally it means esports is actually a big enough deal that Google would pay a billion dollars for what boils down to an esports property.

Google.

posted about 10 years ago
1 ⋅⋅ 22 23 24 25 26 27 28 ⋅⋅ 54