No one made a thread I guess.
We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233.
-Eric
-----------------------------------------
- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
- Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
- Removed rollback leading to the final capture point in stage 2
- Reworked fence position on forward spawn building in stage 2
- Expanded back alley near the final capture point in stage 2
- Expanded back pathway near the final capture point in stage 1
- Added small room inside building half way up the zig-zag in stage 1
- Adjusted health kits and ammo packs
- Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
- Widened left side spawn exit
- Players can no longer build inside the staircase near A robots
- Fixed sticky stair collision when coming out of the water near B robots
- Changed medium health kit near the C robots to a small health kit
- Removed "alert" from voice over lines that announce your team has dropped the reactor core
- Fixed missing patch overlay under small health near center bridge
I made an imgur album of the pl_cactuscanyon changes also:http://imgur.com/a/j48Au
No one made a thread I guess.
[quote]We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233.
-Eric
-----------------------------------------
- Dedicated server performance/stability improvements
- Added a new startup music track from Expiration Date
- Added missing photos/thumb images for koth_badlands
- Fixed a client crash related to the snd_restart command for Linux clients
- Fixed a dedicated server crash related to arrows
- Fixed the Bolt Boy using the wrong material for the Blu team
- Improved memory usage for Linux clients
- Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
- Updated sv_memlimit to not be marked as a cheat convar
- Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
- Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
- Updated the localization files
- Updated pl_cactuscanyon
- Removed rollback leading to the final capture point in stage 2
- Reworked fence position on forward spawn building in stage 2
- Expanded back alley near the final capture point in stage 2
- Expanded back pathway near the final capture point in stage 1
- Added small room inside building half way up the zig-zag in stage 1
- Adjusted health kits and ammo packs
- Adjusted spawn times in stage 1 and 2
- Updated rd_asteroid
- Widened left side spawn exit
- Players can no longer build inside the staircase near A robots
- Fixed sticky stair collision when coming out of the water near B robots
- Changed medium health kit near the C robots to a small health kit
- Removed "alert" from voice over lines that announce your team has dropped the reactor core
- Fixed missing patch overlay under small health near center bridge
[/quote]
I made an imgur album of the pl_cactuscanyon changes also:http://imgur.com/a/j48Au
- Updated sv_memlimit to not be marked as a cheat convar
This could be interesting
edit: svar, not cvar. Might be useful for managing STVs somehow though.
[quote]- Updated sv_memlimit to not be marked as a cheat convar[/quote]
This could be interesting
edit: svar, not cvar. Might be useful for managing STVs somehow though.
"i wanna play tf2"
*update*
guess im not playing tf2 =/
"i wanna play tf2"
*update*
guess im not playing tf2 =/
Waldo- Updated sv_memlimit to not be marked as a cheat convar
This could be interesting
edit: svar, not cvar. Might be useful for managing STVs somehow though.
What does it do?
[quote=Waldo][quote]- Updated sv_memlimit to not be marked as a cheat convar[/quote]
This could be interesting
edit: svar, not cvar. Might be useful for managing STVs somehow though.[/quote]
What does it do?
SAAM_Waldo- Updated sv_memlimit to not be marked as a cheat convar
This could be interesting
edit: svar, not cvar. Might be useful for managing STVs somehow though.
What does it do?
I'm also curious
[quote=SAAM_][quote=Waldo][quote]- Updated sv_memlimit to not be marked as a cheat convar[/quote]
This could be interesting
edit: svar, not cvar. Might be useful for managing STVs somehow though.[/quote]
What does it do?[/quote]
I'm also curious
downpour"i wanna play tf2"
*update*
guess im not playing tf2 =/
TY FOR BLOG YOUR LIFE IS VERY INTERSTING THANK U DISGUSTING ANIEM LOVER
[quote=downpour]"i wanna play tf2"
*update*
guess im not playing tf2 =/[/quote]
TY FOR BLOG YOUR LIFE IS VERY INTERSTING THANK U DISGUSTING ANIEM LOVER
downpour"i wanna play tf2"
*update*
guess im not playing tf2 =/
The update took 1-2 min to download, and i have bad internet. I don't know why you are saying this.
[quote=downpour]"i wanna play tf2"
*update*
guess im not playing tf2 =/[/quote]
The update took 1-2 min to download, and i have bad internet. I don't know why you are saying this.
GG, update broke my game [img]http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-c8a77ec0c49976d3-22x30.png[/img]
] sv_memlimit
"sv_memlimit" = "0"
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
From what I gather, on map change (tournament restart as well maybe?) the server restarts if there is more than X memory in use. I bring up STVs because I remember there being a problem in the past of some plugin breaking and the server making some 5GB STV overnight because it never stopped recording.
[quote]] sv_memlimit
"sv_memlimit" = "0"
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
[/quote]
From what I gather, on map change (tournament restart as well maybe?) the server restarts if there is more than X memory in use. I bring up STVs because I remember there being a problem in the past of some plugin breaking and the server making some 5GB STV overnight because it never stopped recording.
cactus canyon rules, I love how they are going about changing/balancing it.
cactus canyon rules, I love how they are going about changing/balancing it.
is there a big difference in "Adjusted health kits and ammo packs"?
is there a big difference in "Adjusted health kits and ammo packs"?
Waldo] sv_memlimit
"sv_memlimit" = "0"
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
From what I gather, on map change (tournament restart as well maybe?) the server restarts if there is more than X memory in use. I bring up STVs because I remember there being a problem in the past of some plugin breaking and the server making some 5GB STV overnight because it never stopped recording.
The 5gb stv would take up disk space, not memory. I think this is supported to prevent memory leaks by forcing a server restart if it's taking up too much memory.
[quote=Waldo][quote]] sv_memlimit
"sv_memlimit" = "0"
- If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
[/quote]
From what I gather, on map change (tournament restart as well maybe?) the server restarts if there is more than X memory in use. I bring up STVs because I remember there being a problem in the past of some plugin breaking and the server making some 5GB STV overnight because it never stopped recording.[/quote]
The 5gb stv would take up disk space, not memory. I think this is supported to prevent memory leaks by forcing a server restart if it's taking up too much memory.
Ok i just played a highlander pug and all im seeing is floating items everywhere which is SUPER annoying! considering when a pyro wears some kind of full body suit lol i just see it floating and im confusing it as a normal player.
Also i hear their enemy uber when they use it the 'static' sound so that's either a bug or some stupid update cuz it'll be more noticeable when you are not on sight of the medic.
Ok i just played a highlander pug and all im seeing is floating items everywhere which is SUPER annoying! considering when a pyro wears some kind of full body suit lol i just see it floating and im confusing it as a normal player.
Also i hear their enemy uber when they use it the 'static' sound so that's either a bug or some stupid update cuz it'll be more noticeable when you are not on sight of the medic.
so I just updated steam, and did they change the skin? or am i weird
http://i.imgur.com/KgTOREC.jpg
http://i.imgur.com/7BKNhvj.png
EDIT: I forgot i was signed up for steam beta, I have another screenie for guys.
so I just updated steam, and did they change the skin? or am i weird [img]http://i.imgur.com/KgTOREC.jpg[/img] [img]http://i.imgur.com/7BKNhvj.png[/img]
EDIT: I forgot i was signed up for steam beta, I have another screenie for guys.
- Added a new startup music track from Expiration Date
How many goddamned music tracks are there in Expiration Date.
[quote]
- Added a new startup music track from Expiration Date
[/quote]
How many goddamned music tracks are there in Expiration Date.
this new steam client skin is looking sexy as fuck yo
this new steam client skin is looking sexy as fuck yo
[img][/img]they also added a music player
[img]http://i.imgur.com/KcvmXEj.png[/img]
[img]http://i.imgur.com/XYAHkm8.png[/img]
[img]http://i.imgur.com/6psHm8A.png[/img]
Damn that steam skin looks nice. You sure it's not custom? I'm in the beta and I don't have it.
edit: Just updated now and got it. Very nice.
Damn that steam skin looks nice. You sure it's not custom? I'm in the beta and I don't have it.
edit: Just updated now and got it. Very nice.
nice one valve you broke all tf2 windows servers
nice one valve you broke all tf2 windows servers
Yea, steam updated their beta.
August 7 - Steam Client Beta Update - August 7th
We've just published a new beta which includes the following changes:
Steam Client
Updated desktop user interface styles, simplifying common controls and navigation elements, and neutralizing overall color palette to align with Steam web pages and Big Picture mode
Don't delay content updates for games set to high priority
Fixed crash if you clicked on a game on the downloads page or clicked the details option in the games grid view
The Music thingie was added a while ago though.
Yea, steam updated their beta.
[quote]August 7 - Steam Client Beta Update - August 7th
We've just published a new beta which includes the following changes:
Steam Client
Updated desktop user interface styles, simplifying common controls and navigation elements, and neutralizing overall color palette to align with Steam web pages and Big Picture mode
Don't delay content updates for games set to high priority
Fixed crash if you clicked on a game on the downloads page or clicked the details option in the games grid view[/quote]
The Music thingie was added a while ago though.
still not enough cacti on this map...
still not enough cacti on this map...
No Classic buff. Game is d...oh forget it
No Classic buff. Game is d...oh forget it
BLoodSireNo Classic buff. Game is d...oh forget it
its never gonna happen
[quote=BLoodSire]No Classic buff. Game is d...oh forget it[/quote]
its never gonna happen
WithADanceNumberits never gonna happen
be quiet, dance cumber
[quote=WithADanceNumber]its never gonna happen[/quote]
be quiet, dance cumber
http://i.imgur.com/aGiktQB.png
Changed the steam taskbar icon too
[img]http://i.imgur.com/aGiktQB.png[/img]
Changed the steam taskbar icon too
- Fixed invisible players
wait
[quote]- Fixed invisible players[/quote]
wait
New music player will be good for streaming.
Wait...
New music player will be good for streaming.
Wait...
BLoodSireNo Classic buff. Game is d...oh forget it
What kind of buff would you give it? Is it not like the tfc rifle?
[quote=BLoodSire]No Classic buff. Game is d...oh forget it[/quote]
What kind of buff would you give it? Is it not like the tfc rifle?