Anguish
Account Details
SteamID64 76561198086442571
SteamID3 [U:1:126176843]
SteamID32 STEAM_0:1:63088421
Country England
Signed Up December 6, 2014
Last Posted January 2, 2021 at 5:14 PM
Posts 33 (0 per day)
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#4 The sadest story of team fortres in TF2 General Discussion

shut the fuck up finn

posted about 7 years ago
#21 koth_cannery in Map Discussion

We detail now boys

http://i.imgur.com/SQdX5wv.jpg

http://i.imgur.com/qLgHOCJ.jpg

http://i.imgur.com/1Qwh0bf.jpg

http://i.imgur.com/DFrf03W.jpg

http://i.imgur.com/pRJBc5T.jpg

http://i.imgur.com/r5omO3q.jpg

http://i.imgur.com/xzmvm2M.jpg

http://i.imgur.com/Hp5xJp2.jpg

http://i.imgur.com/oM2H7Pp.jpg

http://i.imgur.com/i0gWl9z.jpg

http://i.imgur.com/zLcixHf.jpg

posted about 7 years ago
#20 koth_cannery in Map Discussion

VERSION B8

Pack balancing, new doorways, windows, and further texturing
Spawns have recieved a texture overhaul to make them look more like koth king, which will ultimately be the desired style of the map.

A window from bridge to balc has been made, allowing the combo to see flanks better - a theme of this update.

A doorway has been added to the left side flank letting teams rotate from main to balc a lot quicker, as well as letting cornered teams escape faster if they get pushed into from mid.

There is a lot less ammo around, in an effort to prevent spam. If you need ammo, you have two choices - Walk backwards, or kill people. Either way is better than standing on a pack and spamming.

A lot of walls in the map have been replaced by fences, allowing players to see things, with their eyes. Eyes are, generally, an extremely useful tool and I feel that buffing them will make getting flanked less frustrating. It would be expensive to ship glasses to everyone that plays the map, so instead I'm just adding these cool fences.

The flank route at mid has regained the pathway to the point that it lost a long time ago. It's still a flank route, of course, but now if someone is walking through to get behind you, you can (you guessed it) see them coming.

As you can imagine, people enjoyed the combat but didn't really enjoy getting spammed out or getting randomly killed by people that were behind them. This was by no fault of their own - they couldn't see the flank, because there were severe visibility issues. These, hopefully, have all been fixed.

http://i.imgur.com/AjaDuY3.jpg

http://i.imgur.com/b2fOgcJ.jpg

http://i.imgur.com/2Jl1Fve.jpg

http://i.imgur.com/dluY5pJ.jpg

http://i.imgur.com/HPq713q.jpg

http://i.imgur.com/NHdiQ3N.jpg

http://i.imgur.com/7Wypyei.jpg

http://i.imgur.com/LwYvrJG.jpg

http://i.imgur.com/v9WwGFw.jpg

http://i.imgur.com/ZUFytbz.jpg

http://i.imgur.com/wljS60O.jpg

http://i.imgur.com/8F8UA96.jpg

posted about 7 years ago
#1 Alias Change in Requests

I'd like to go by Anguish, or Anguishjumps please.

posted about 7 years ago
#19 koth_cannery in Map Discussion

B7 is out!
http://imgur.com/a/5QGHb
No huge changes, just textures and tweaks.
The gameplay changes made are:
Main is now a lot wider and safer for the team that is attempting to push point
Shed is now a lot less deep to discourage camping and hiding (Especially for spies, who were very popular for some reason)

posted about 7 years ago
#18 koth_cannery in Map Discussion

Alright, thank you so much for all of this feedback. I will make most, if not all of these changes in the next update since I really can't see much wrong with them. However, I will test out this version a bit more as well just in case there is any more important features I should include before releasing the next update.

posted about 7 years ago
#16 koth_cannery in Map Discussion

http://i.imgur.com/MHV2xq4.png

http://i.imgur.com/yXPKcrX.png

http://i.imgur.com/NcHHzuI.png

http://i.imgur.com/TVsdLHi.png

http://i.imgur.com/l7XuX5W.png

http://i.imgur.com/TdBqxmK.png

http://i.imgur.com/PGvkEFC.jpg

http://i.imgur.com/tuy0wVl.png

http://i.imgur.com/Ve39LB0.png

http://i.imgur.com/er5gOUy.jpg

http://i.imgur.com/dPr9uoM.png

posted about 7 years ago
#15 koth_cannery in Map Discussion

We're a few versions ahead, screenshots for b6 are in the works right now

posted about 7 years ago
#14 koth_cannery in Map Discussion

Version b4a -
minor clipping improvements
Mainly, I just had to fix the spawns because one of the blue spawn points belonged to red team. Whoops. At least I didnt upload the broken version to serveme, I guess?

posted about 7 years ago
#13 koth_cannery in Map Discussion

lmao we skipped b3 because i made b4 right afterwards anyway
B4
The main problems with the map were how flat it was and how difficult it was to seige point. Hopefully I've fixed this in this version.
Displacements have been added to main areas
The point is now slightly more open whilst the surrounding areas are a bit more tight, thanks to popular demand.
The tall rooves have been readjusted to be better (I don't know how this makes them better, but somehow a lot of people just felt it'd be better so I added it)
Spawns are now technically 64 units above mid, however displacements form a downwards slope towards mid which gives spawners a bit of height advantage too.
SHUTTER OVER MAIN - PLEASE GIVE FEEDBACK ON THIS, AND IMPROVEMENT IDEAS PREFERABLE. THIS IS A BOLD DECISION SO IT IS LIKELY NOT GOING TO BE PERMANENT
Bridge removed. Soldier was a bit too strong thanks to a combination between this bridge and the rooves that allowed him to spam AND move between mid and spawn easily.
The large side route has been given more cover and some small packs to make it a very viable push option for teams.
The roof before main can now be jumped on by everyone thanks to displacements. Possibly a very nice holding point for engineers and heavies, but the shutter restricts their effectiveness.
Spawn has been enlarged and the top entrance widened. The ramp leading to top entrance has also been made more convenient for the spawning team.

Point renamed to something more sensible

That wraps it up. Screenshots:

http://i.imgur.com/web09SC.png

http://i.imgur.com/RloyEkb.png

http://i.imgur.com/MQ3aoWB.png

http://i.imgur.com/fZ6NYMv.png

http://i.imgur.com/AzoAJUU.png

http://i.imgur.com/LtxADm8.png

http://i.imgur.com/yNzikQi.png

http://i.imgur.com/LmMBylJ.jpg

http://i.imgur.com/x4AqEzj.png

http://i.imgur.com/Excgu0l.png

posted about 7 years ago
#12 koth_cannery in Map Discussion
Taostmap is ok but dev is a terrible person pls ignore

no you

SassyTheSasquatchwhen will this get play tested again? I wanna see how it plays. it feels narrow but might just be cause there arent proper textures but itd be interesting to see how this plays out. Would be interesting to see the creative bombs people come up with

I'm trying to do lobbies whenever I can (probably daily, around 5pm GMT in EU), although they are really, really hard to fill. If you have the patience to fill it yourself, just set the map on tf2center to koth_cannery_b2a (as of writing) and it'll automatically start the server on the correct map.

posted about 7 years ago
#9 koth_cannery in Map Discussion

Finally screenshots

http://i.imgur.com/KG88c9g.png

http://i.imgur.com/GUaHOzY.png

http://i.imgur.com/E2167ed.png

http://i.imgur.com/c5nRMyR.png

http://i.imgur.com/TSmUVDb.png

http://i.imgur.com/q3xaGkr.png

http://i.imgur.com/rYtt7dY.png

http://i.imgur.com/9UdlD6G.png

http://i.imgur.com/sfWnVZO.png

http://i.imgur.com/eaX7E1o.png

posted about 7 years ago
#6 koth_cannery in Map Discussion

it's been 9 months, here's some gifs of version b2a
im not going over all the stuff that changed but as you can see it was pretty nuts
https://gfycat.com/CriminalSmugIndianelephant
https://gfycat.com/SpicyFabulousFattaileddunnart
link
https://tf2maps.net/downloads/cannery.2612/

posted about 7 years ago
#5 koth_cannery in Map Discussion

UPDATE: A5.
Not much has changed, just a bunch of textures, a few sightline fixes and a clip or two here and there.

http://i.imgur.com/Eq384tf.png

posted about 8 years ago
#12 ultiduo_rockhopper in Map Discussion
JaguarFiendInitial impression: --SNIP!--.

What do you think I need to do besides shortening the respawn time and expanding the capture area? I could give medic access to the nipple or something.
Lastly, how do I unbaloo-ify this map enough for people to not mind it?

posted about 8 years ago
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