saamlooks like you posted the tumbnails for your pics
sopshttp://puu.sh/r156C/66274536ed.jpg
Fixed now. Sorry, I copied the pictures from tf2m.
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SteamID64 | 76561198086442571 |
SteamID3 | [U:1:126176843] |
SteamID32 | STEAM_0:1:63088421 |
Country | England |
Signed Up | December 6, 2014 |
Last Posted | January 2, 2021 at 5:14 PM |
Posts | 33 (0 per day) |
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saamlooks like you posted the tumbnails for your pics
sopshttp://puu.sh/r156C/66274536ed.jpg
Fixed now. Sorry, I copied the pictures from tf2m.
https://tf2maps.net/downloads/cannery.2612/
Currently: b11c
Hi, I'm here to talk about koth_cannery, a map specifically designed for competitive play (primarily 6s).
It can be played on any format of course, even pubs, but bear in mind I'm looking for feedback which will cater this towards more competitive players (Which is why I came here)
Essentially, Cannery is a map about the soldier, in the way that Product is a map about the scout. I think it would be healthy to have two KOTH maps in the meta, especially a koth map that isn't dominated by scout.
I'd like gameplay feedback above all else, but aesthetic feedback is appreciated and encouraged also.
SCREENSHOTS (b11c):
https://gfycat.com/AstonishingVelvetyBrownbutterfly
https://i.imgur.com/SjFNfqk.jpg
https://i.imgur.com/64kGdoj.jpg]
https://i.imgur.com/baSKJEi.jpg
https://i.imgur.com/6MlOn4O.jpg
https://i.imgur.com/T52gSiT.jpg
https://i.imgur.com/uTt97Fz.jpg
https://i.imgur.com/t1zMl5j.jpg
https://i.imgur.com/dM0UTui.jpg
Currently b11c is on serveme.tf, ready to play.
Special Thanks to:
Tf2center players who have joined in on cannery lobbies, especially people who gave me great feedback such as Twiggy, Experience and Clam (And probably a few more I've forgotten)
The great folks at Mak Discord, who have given me all the encouragement and discouragement a man could ever need.
Arie for giving me a whole year of Serveme.tf premium because he's an absolute legend
Hiya, recently I've been working on a new ultiduo map called "ultiduo_rockhopper". The map is in a2, and is mostly textured, fully functional, and all the assets are packed (hopefully). Here's a screenshot of the playing area:
http://i.imgur.com/iSYi1gJ.png
The gimmick in this map is the surfing walls on both sides. I'm hoping this can create some pretty cool stuff, and if it doesn't, it shouldn't get in the way of gameplay at all.
I'm looking for feedback and improvements I can make to the map, so fire away!
Finally, of course, this is the map's tf2maps page where you can download it:
https://tf2maps.net/downloads/ultiduo_rockhopper.2633/