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SteamID64 | 76561198018473567 |
SteamID3 | [U:1:58207839] |
SteamID32 | STEAM_0:1:29103919 |
Country | New Zealand |
Signed Up | April 6, 2014 |
Last Posted | September 26, 2018 at 10:19 PM |
Posts | 56 (0 per day) |
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After the last update my target id isn't over the shadow anymore. Editing the TargetNameLabel in TargetID.res is having no effect at all. Any ideas?
http://i.imgur.com/BAvmdat.png
Update: I can edit and move the shadow but not the TargetNameLabel so I've moved the shadow to the new position. Still would like to move them both towards the health though.
Twitch: http://www.twitch.tv/bennzl
Steam: http://steamcommunity.com/id/BenNZL/
I normally stream 2 hours 5 weekdays, mostly 6s scrims.
Country: New Zealand
Team: Currently play scout for :B1:
1st UGC Aus/NZ 6v6 Season 14
2nd UGC Aus/NZ 6v6 Season 13
2nd OWL11 Division 3
KhanTF2long post
Khans correct I fixed my post with the correct instructions. I wrote it at 4am my bad.
Just wrote a version that has percentages rather than a bar. Its also hidden until pressed then hides again after running through. The hud im using is my edited Garm3n QuakeLive Hud.
https://www.youtube.com/watch?v=UzQ7W9xe5NI
Copy http://pastebin.com/6D1iG101 and edit the font and x,y position to match your HUD. (Highly recommend using replace all)
Then copy into hudlayout.res for all classes or hudmediccharge.res for just medic.
Copy http://pastebin.com/j5NiNwSY into hudanimations_tf.txt
Edit hudanimations_tf.txt add under event MenuClose
RunEvent FillUber 0.0
RunEvent FillKritz 0.0
Use the same script to show the timer.
alias +uber_counter "voice_menu_1"
alias -uber_counter "voice_menu_1"
bind r +uber_counter
I edited it so the bar is hidden until pressed then hides again after fully running through. Also edited the alpha of the background a bit.
Copy http://pastebin.com/ywuVKugX into hudmediccharge.res for just medic or hudlayout.res for all classes.
Copy http://pastebin.com/zP99fP1H into hudanimations_tf.txt
Edit hudanimations_tf.txt add under event MenuClose
RunEvent FillUberBar 0.0
Use the same script to show the bar and start the timer.
alias +uber_counter "voice_menu_1"
alias -uber_counter "voice_menu_1"
bind r +uber_counter
PlatinumIs there a way to do whatVoloderCorrect me if I'm wrong, but instead of lines, someone could make this just like the Open Plugin models, yes? As in, the full image, just with an alpha channel.Said?
Made this up quickly as an example, edges aren't to pretty but if someone with more time and skill would like to give it a shot.
glissthis is so sick hahah
qw rl
tfc rl
qw ssg (not faithful :<)
try using different settings for saving your .vtf files, when I tried it in 1920x1080 it was scaled really poorly and blurry. I used DXT5 with no sharpen filter and point mipmap filter
Good work glad to see this going somewhere.
KC__I really like that concept, mind giving a dropbox link? Also, I like that no animation on your weapon switching, mind giving me the scripts? Thanks man, nice work.
Edited original post for link. Theres no animation because its just switching between two images
Thought of this concept in the weekend. Its basically an image overlay of the viewmodels using the HudAchievementTrackerItem and the classmodelpanelBG then using a script to toggle them with weapon switching. Not sure if this has been done before but thought it would be a good idea to share.