Bethnicz
Account Details
SteamID64 76561198209842953
SteamID3 [U:1:249577225]
SteamID32 STEAM_0:1:124788612
Country United States
Signed Up February 13, 2023
Last Posted October 20, 2025 at 8:29 PM
Posts 74 (0.1 per day)
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Hardware Peripherals
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#19 welcome to Overtime podcast in Projects

https://open.spotify.com/episode/5cHT8G8Pij3eZAI098t93H?si=uf3bsjFlRjGafK1KHjvq3Q

apologies for the long wait on the recent episode to Spotify just completely forgot.

posted 1 week ago
#18 welcome to Overtime podcast in Projects

START THE WEEKEND WITH THE NEWEST EPISODE OF OVERTIME!!

This episode we discuss about the YouTube side of competitive 6s, what works, what doesn’t, and likes along with dislikes around it.

https://youtu.be/ThMa9IPg6gA?si=RSxpMOCggFbn1krz

posted 1 week ago
#6 RGL Invite/Adv Peripherals in Hardware

https://youtu.be/UWTTf7zFFQI?si=Ol602YzQNJUPlMvc

my goat Vio using ball mouse in main

posted 1 week ago
#17 welcome to Overtime podcast in Projects

Season 50 ETF2L Discussion with MAK and Dmoule | Overtime #6

https://youtu.be/eLPkgt0VnhQ

posted 3 weeks ago
#16 welcome to Overtime podcast in Projects

due to complications with the video rendering i rendered the audio until then, hope you enjoy the latest episode of overtime on spotify.

latest episode is an ALL EU episode about season 50 with benpl, wandum, mak, and dmoule

https://open.spotify.com/episode/18SULTW1hrgn8vWQhhNKUi?si=sCrjCtZkRRqSw4OfU1pn4Q

posted 4 weeks ago
#4 Promod Discussion #728: Spinning our Wheels in TF2 General Discussion
mastercomsI am definitely interested in supporting the pro scene and providing a mod that offers a similar experience to current TF2, with improvements. I want Team Comtress 2 to essentially be a staging ground for things that could have/could be implemented in the main game, if Valve had a faster and more direct development approach like they once did. Moving the game forward is my main goal, and making it always feasible for Valve to integrate the changes one day, rather than breaking the game or doing a total conversion mod.

I think the main selling point besides helping Valve out is that features that are difficult to implement or maintain in server plugins can be easily achieved within the mod, along with client-side prediction support to keep things like movement and animations smooth. Additionally, this allows for fixing issues that can only be addressed on the client, such as some exploits and bugs, as well as introducing new UI elements.

We don't necessarily need to have all the answers up front. Open questions/ theories on things like balance, configs, and even other differences between regions can persist in the short term and be addressed through active development in the long term. Not everything has to be solved; we need to provide the best experience we can and make the game we all love a bit better, step by step.

I think people giving the mod a shot and seeing how it feels is an essential first step to getting the ball rolling. Not only will it provide ample feedback to take the mod further, but it will also make more people aware of how much better we can make the game, even with just one update's worth of changes.

mcoms my fucking goat.

posted 4 weeks ago
#7 this is my favourite website in TF2 General Discussion

Website good

posted 1 month ago
#15 welcome to Overtime podcast in Projects

https://www.youtube.com/live/LbSkN1LahLY?si=uV0L33S1UKSPpac0 we live chat

posted 1 month ago
#14 welcome to Overtime podcast in Projects

http://youtube.com/post/UgkxzvKZyCDOQcGqOdVfANDgnLBfwOksWdrT?si=SfHvrlf-8JnrO3Uq

Just gonna slap this here for anyone interested

posted 1 month ago
#13 welcome to Overtime podcast in Projects

End your day with the latest episode of Overtime where me, ben, wan, and our special guest wild rumpus talks about which of the banned weapons are the WORST banned weapon in an all out bracket brawl!!

https://youtu.be/Be0Kawet8kc

https://open.spotify.com/episode/2KNQadBovxOqWlpjiLtGqm?si=1JgVuqg7QTCHYpADEdHJkQ

posted 1 month ago
#5 why everyons is so mean in tf2 in TF2 General Discussion

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posted 1 month ago
#12 welcome to Overtime podcast in Projects

If you haven’t check out the latest episode while at work and down frag me for wasting your time

posted 1 month ago
#11 welcome to Overtime podcast in Projects

Tomorrow we will be hosting a FULL ON PREMIERE about Passtime and 6s SDK so hop in and discuss with us live tomorrow at 12pm

https://youtu.be/vYCjte7jUIs?si=JDavhxY36pepIIg5

https://creators.spotify.com/pod/profile/azkaal/episodes/Pass-Fortress-and-6s-SDK--Overtime-Podcast-6-e386iun

posted 1 month ago
#10 welcome to Overtime podcast in Projects

I lied, take the last 2 for tomorrow's listening at work

episode 2:
https://open.spotify.com/episode/7yYY8D08IHvzyNo8opQwI6?si=0hQsBuM7QAOojBdo-4gVQQ

episode 3:
https://open.spotify.com/episode/0mqZc04Sj6W0fvutNcxDbW?si=ANVNhS5RSAatoRk7HawMwg

posted 1 month ago
#9 welcome to Overtime podcast in Projects

After thinking about the high demand for uploading the episodes to Spotify or other podcast services, I have decided to upload them as a treat for the podcast lovers on Spotify, tomorrow I'll upload the next episode. for now hope you can enjoy the first episode again <3

https://open.spotify.com/show/06XtxpaYEjcl7X8VtfdxxQ?si=wPBUsP2cScO8iwXNuiGmLA&nd=1&dlsi=2ae134bb7fd543a8

posted 1 month ago
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