5 that are absolute cinema:
Evironments - Cyanic
CONDAWG - AMS
Every single SOAPY fragmovie
APE INDEX - Zesty
Aerial Combat 2 - Beater
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Last Posted | July 12, 2025 at 7:51 PM |
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Monitor | its good i forgot the name but its good |
5 that are absolute cinema:
Evironments - Cyanic
CONDAWG - AMS
Every single SOAPY fragmovie
APE INDEX - Zesty
Aerial Combat 2 - Beater
billwwas the in-game automatic demo recording improved/fixed? or do we just have to deal with that now?
im currently figuring out a workaround to get actually good footage not through OBS from in game. I'm going to test out the startmovie and endmovie commands. I imagine they would work fine since lawena was just a dedicated client for those commands
zhernBlu2th1000Things that are broken that I've tested:just played a pub on dx8, works fine
DXLevel 81 (WTF)
also frames are insane lol 500fps+ in a 24 man pub
ig its just a problem on my end, i couldnt launch the game in any dxlevel under 90
Things that are broken that I've tested:
P-Rec (RIP)
Lawena
HLAE (Most likely to get fixed, already reached out about it)
SVR
DXLevel 81 (WTF)
BETAS REQUIRE A WORKAROUND
Things that are NOT broken:
Demos from July 26th Onward
Archaeology
https://miro.medium.com/v2/resize:fit:1200/1*oukR6OUMcelaWBNcsNatrQ.jpeg
Thank you.
what do i know tho, i just play for fun and make fragmovies for my friends
miskyworksaside from the first heavy clip, all the other ones feel kinda unconvincing for yen to be cheating, or at least i dont really know how they seem like cheating clips.
for the clip at 2:17, where hes shooting at two soldiers i dont really think it looks that weird, he was initially shooting the soldier to the left that he already hit for some damage and then went forward a bit, but then that soldier jumped away and if he chased him he wouldve just been shot from behind by the other soldier.
and as for the flicking back and forth between the two soldiers, it was just one flick back to the soldier that jumped away that looks like he was just checking once again if that soldier was actually out of reach or not before committing onto the soldier closer to him.
id be interested in hearing other explanations for why the clips seem like cheats
i agree. i feel like more people are calling cheats because of how often these situations with the same reaction happen, which is fair. there are some clips where i am definitely convinced, but those are far and few between.
Thespikedballofdoom-snowyes please more of these im hungry for solutions problems i didnt know i could solveCyanicIf you want there's other stuff like making sure cl_autoreload 1 is in your config to avoid that jittery reload animation, using snd_soundmixer Default_Mix to fix the sound problem on gullywash etc.
got any more useful commands like this that I can put in my moviecfg?
another that i saw be mentioned in the castellum discord is
gameui_preventescapetoshow
basically stops loadout/pause menus appearing in POV demos
figured i could start off:
https://demos.tf/955545 at 8000, b21 is my alias
diemosFGC stuff goes crazy though if you ask me that's where all the real fun is. Any other side of the scene I either don't know enough about or don't care about (MOBA, ROCKET LEAGUE, ECT)
FGC is one of the easiest esports to understand and easily most hype. FPS is crazy in it's own way, but it's very hard to explain to people who don't regularly play FPS the hype behind a airshot/flick. MOBA's I don't understand at all so it's incredibly hard for me to watch a friend's league clip and think it's impressive and vice versa. But FGC, you show any clip of almost any FGC and you can tell how impressive it is.
MILES better drop than rgl's initial drop
https://cdn.discordapp.com/attachments/1126107574002004079/1139351140333531286/IMG_4296.jpg
TwistyAlthough you mentioned it for CastingEssentials, I'd suggest using "-insecure" in your launch options (Or through Lawena as stated above) whenever you're using any sort of plug-in.
Using HLAE through Lawena automatically uses -insecure. Still, it doesn't hurt to be safe.
My last Lawena guide went over the basics and using POV/PREC demos. This is going to be a continuation that will be going over specifically using HLAE for cinematic shots (smooths), and how to get damage numbers, hitsounds, and initiator killfeed using CE.
Shout outs Jayy and Cyanic.
Here's what you will need:
Lawena
Half-Life: Advanced Effects
CastingEssentials
HLAE
Your first step is to go to the HLAE Github and download the latest release installer and run it. Once you have it installed, open Lawena then go to advanced > Launch Mode > Select HLAE Executable and select your HLAE.exe. You might need to do some navigating to find it. Once you have HLAE selected, enable the HLAE launch mode and launch Lawena.
HLAE has a lot of documentation of commands, their functions, and what games they work on. However, for cinematic shots, here are a few commands you will need to know. Feel free to bind them to whatever you feel.
mirv_campath enabled [0/1] = enables the campath to be run
mirv_campath add = adds campath keyframes
mirv_campath remove [id] = removes selected keyframe
mirv_campath_draw enabled [0/1] = shows where the camera will go, point, and each keyframe
mirv_campath clear = clears the campath keyframes
mirv_fov = changes camera fov
Once you have your keyframes placed, when you replay the demo your camera should follow the campath as long as you have it enabled. I would make a video about how to actually go about this but I'd rather not.
CastingEssentials
CastingEssentials can give you damage numbers, hitsounds, and highlighted killfeed in STV demos. Make sure you run the game in -insecure mode through Lawena's launch options. Installing it is similar to installing HLAE, you will have to install the latest release ZIP from the CE Github. Then you want to extract the CastingEssentialsRed folder into Lawena's custom folder. DELETE THE RESOURCES FOLDER. Then you will want to run the following commands.
ce_hitevents_enabled 1 = Enables hitsounds and damage numbers
ce_killfeed_continuous_update 1 = Sets up Intiator killfeed
ce_localplayer_enabled 1 = Sets up to track a player for initiator killfeed
ce_localplayer_set_current_target = Targets player being spectated for highlighted killfeed
ce_tplock_enable = Third Person Taunts
There are a lot more commands for both CE and HLAE but I'll let you test and figure those out.
CE Command List
HLAE Command List
EDIT: updated CE link thanks to Wiethoofd.
HLAE is currently having issues for me where drawing the campath causes a crash with the error message "Cannot load corrupted map." Workaround that works for me is when I reload the map, I turn off the drawn campath and reload. No clue of what causes this, I will open a ticket in the HLAE Git Hub later this week.
Issue is fixed as of HLAE version 2.148.3.2.
"You're the worst soldier i've ever seen and will never see outside of open, don't ever speak to me you absolute shitter"