my card is gonna get skipped over .-.
Account Details | |
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SteamID64 | 76561198039949521 |
SteamID3 | [U:1:79683793] |
SteamID32 | STEAM_0:1:39841896 |
Country | United States |
Signed Up | August 1, 2012 |
Last Posted | June 17, 2014 at 10:15 AM |
Posts | 458 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 0Â |
DPI |
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Resolution |
1280 x 1024 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | Logitech G400 |
Keyboard | |
Mousepad | Puretrak Talent |
Headphones | Turtle Beach X11's |
Monitor |
http://i.imgur.com/czNY56T.png
sign dat shit!
BonerjamzzCreated my very own hud.
http://cloud-2.steampowered.com/ugc/848075970879126157/96B7ED24FC69DFB084886CFC3D0B6C4D12C9097E/
http://cloud-2.steampowered.com/ugc/918985153616022046/EFED0CC019DC3684490AF1EF42C32838CB9B0EC2/
http://www.youtube.com/watch?v=-eUfbdhBmeE
In Action
That looks pretty good. I would definitely be interested if there was a minmode version.
morningfoxWhy do we need to have these threads about getting better and making mods to attempt to accelerate the learning process when there are already plently of mods out there. If you can't hit a scout with good strafing skills in ingame, then you can either mge versus a lower skilled friend until you both get better, play tr_newbots and pipe the scout, play one of the other billion training maps or just PLAY THE GAME.
People need to stop asking people to make maps for them and help them with aiming etc and just play the game. I swear some people only want to be the best and don't even enjoy playing the game. YOU WILL GET BETTER. Just keep playing tf2... if you don't enjoy it then stop playing.
tl;dr YOU DONT NEED A MAP TO LEARN HOW TO PIPE A SCOUT ESPECIALLY WHEN THERE ARE TONS OF TRAINING MODS. PLAY THE GAME and you will get better
Don't know if this was directed at me, but I mainly thought of this to help new demos practice one of the most dificult parts of the class. Also, I never asked ANYONE to make a map. The title is "THOUGHTS" so it was just a discussion.
gr8stalinDoes she know how to actually program?
Happy birthday from the communist state!
http://i.imgur.com/ZE0bsQy.jpg
I personally like it how it is, almost a year now I've been coming here rather than logging into my Twitch account just for ease of use. I really enjoy seeing certain people play other games. Perhaps make a different side bar for games other than tf2 and put it like below community news?
TwilitlordSpartacusyeah that. Don't know where the 11 came from.
Lies, I'm onto you. You're going to get a mentor to get better, then study VODs of S11 matches. Then you'll go back in time and participate in Open in S11. Using your knowledge of other teams' strategies, you sandbag open and go straight to invite. Spartacus is known as the best scout in TF2; however, he is the only one who knows that it is because he already knew what every team would do. His dominance continues until S14, when his knowledge of the future expires as it hadn't happened yet.
4812622wait so what's the difference between this and mge / ammomod?
as many bots as you want, varying degrees of strafing abilities, NOT DYING, ability to keep practicing without having to pause to respawn and find the fight again.
hookyBolshevikI don't mean completely realistic, but for the advanced settings have the bot hop as often as possible, and possibly strafe in air as often as possible? Double jump often? Are these possible?I'd assume so.
So if it's possible, then this could be at least of some use. Anyone have some additional thoughts on little things that could be added to make it stand out more?
Mangachuasddlkvdc.m,
Has this been done before or something?
timesthelegallimitI mean if you did make a bot with realistically good movement, it's still not actively dodging pipes. And if it is realistically, why not just keep dming?
If I understand what you are saying, it's to keep doing it. Often times in DM you will have some moments where you can truely practice your aim, but often you are being bombed or flanked and killed. I want to simulate the feeling of being shot at, flinching, but with the ability to keep playing and continue to practice timing.
hookytr_newbots
It isn't possible to have completely realistic bot movements, as the actions of humans are impossible to predict.
I don't mean completely realistic, but for the advanced settings have the bot hop as often as possible, and possibly strafe in air as often as possible? Double jump often? Are these possible?
I sort of had this idea for a new map, mainly catered towards anybody who mains demoman and would like to work on their pipe aim. To anyone who does main demo, you can understand how frustrating 1v1'ing a scout who has good strafing skills can be. The main idea is to have a room, sort of setup like tr_walkway. There you can use buttons to select the class, number of classes, and other options. You can then open a door or w/e and enter the main fighting room.
I understand this has been done before, but what I want to do to make it different is have the enemy bot shoot at you, making you flinch as though it was a real match, and strafing realistically. There could be different levels you could choose of strafing, as in have a low strafe where they just move side to side slowly and jump occasionally, moving up to more advanced ones you would see in MGE or matches. You would have unlimited health, so you could keep practicing, and sort of having the pressure of being shot at like you would playing, but able to keep going and working on your aim.
If this has been done before, please tell me and I will have this taken down. Otherwise, i'd really like to see some further ideas on this and ways to improve, possibly have it made.
Wow, lots of options here. Thanks guys! Gonna look through all of them and narrow it down.