13K is really outstanding for a pocket, that just means you played way below your own level, 9-10k as average is already really good if you play on your own level.
Account Details | |
---|---|
SteamID64 | 76561198155406170 |
SteamID3 | [U:1:195140442] |
SteamID32 | STEAM_0:0:97570221 |
Country | Bahamas |
Signed Up | September 20, 2014 |
Last Posted | May 29, 2017 at 10:06 AM |
Posts | 1287 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA12 |
Keyboard | Corsair 65K |
Mousepad | Qck |
Headphones | Sony Mdr-v6 |
Monitor | BenQ XL2411Z |
Thanks dude! You're the best
If you use the FLAT vpk without the unlit world and props, or the other way around, it actually is much better playable
(this is not on my main pc)
http://i.imgur.com/UvcvVn9.jpg
.vpk's I used
-FLAT
-unlit player models
-prop removal
-misc removal
-decal removal
Could you possibly make a vpk just for the particles? or is it really easy to do with gfscape?
Set grid supersampling on 2x and in game antialias on 8 for really smooth stuff
JarateKingBonafideCould you possibly make a DX81 version? So many people use dx81Setting up fallbacks and options for dx8 is on my to-do list, but a fair bit of things (the circle healthcross, various blurs, transparent viewmodels, etc) would have to be removed from that version.
I don't like those blurs anyway personally, but that's cool man!
Could you possibly make a DX81 version? So many people use dx81
JarateKingKond3PI did something similar by making transparent viewmodels with this method (type pcfg_vmalpha=1 in console at the main menu, or edit prismhud.txt in the cfg folder).LinKr_not much of a problem but.....
This seems like an issue but I really really want to use that "glitch" to prevent hitting myself in the face with the Ambassador. You know how bad some reload animations are when they block your crosshair? Could this be a fix?
I could pretty easily make it entirely invisible around the crosshair if that's in demand though.
Is that also how you removed that black overlay when scoping in?
Those textures would trigger epilepsy on people who don't even have it
If you use the clean textures will it have normal shadows on sv_pure 2?
this removes sniper hud thingy, omg.
how did you do that???
SchweppesI win this one
https://www.youtube.com/watch?v=9KzOZPRv5rs
Eyy niet met Rinus spotten
logsso have we established that stickies without falloff is a bug and it will take valve the maximum amount of time to fix it
just hype it on reddit and it will be fixed before you'll be finished reading this sentence.
Also rockets can go way further than pipes, so it's really fair. And yeah it's been like that since forever
unffalconHandcuffedlong range sticky sniping actually takes skilldemoman shouldn't be more effective at long range fighting than sniper
150 vs 70-90?
it isnt
I don't think you can actually count it like that, since you can spam stickies without being really precise, while hitting every headshot is really hard, also dying to a sticky that is laying on the ground while the demo is like on the other side of the map and you have like 85 hp is also really dumb.