hello,
For some strange reason i struggle to putout damage. From when i first started Team Fortress 2 competitively i would get 44/6 and i would do 13k dmg (pocket) but now i average 7k, (pocket). I was just wondering if i could have some demos of some of your best games where you think you've shined, I honestly don't know what happened but maybe if i learn something or find out my mistakes this predicament can be solved.
hello,
For some strange reason i struggle to putout damage. From when i first started Team Fortress 2 competitively i would get 44/6 and i would do 13k dmg (pocket) but now i average 7k, (pocket). I was just wondering if i could have some demos of some of your best games where you think you've shined, I honestly don't know what happened but maybe if i learn something or find out my mistakes this predicament can be solved.
13K is really outstanding for a pocket, that just means you played way below your own level, 9-10k as average is already really good if you play on your own level.
13K is really outstanding for a pocket, that just means you played way below your own level, 9-10k as average is already really good if you play on your own level.
the only stat that matters is rounds won
the only stat that matters is rounds won
What helped my pocket game most was just seeing what i could do with heals. Sometimes, you just need to man up and go in, and you will be surprised how much 300 health and heals can be.
What helped my pocket game most was just seeing what i could do with heals. Sometimes, you just need to man up and go in, and you will be surprised how much 300 health and heals can be.
"You can do one million dpm but you can't win until you cap" - audie
copied right off cloudmaker's profile
"You can do one million dpm but you can't win until you cap" - audie
copied right off cloudmaker's profile
I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
jake_I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
How do you force medic without doing damage?
[quote=jake_]I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.[/quote]
How do you force medic without doing damage?
CHERRYjake_I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
How do you force medic without doing damage?
A mean look
[quote=CHERRY][quote=jake_]I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.[/quote]
How do you force medic without doing damage?[/quote]
A mean look
CHERRYjake_I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
How do you force medic without doing damage?
You will rarely do it without doing literally any damage. But what I think he means is this: Say you spawn as roamer, and you know you need to go for a force. You go in, hit the medic for 100 with your first shot, and the med sees your second shot and knows it's going to do more than 50 damage, so he pops uber. You probably die shortly after. Then you're waiting on your spawn timer before you can do any more damage at all. All you did was 100 damage. You didn't get a frag, or an assist. The only thing the stats reflect is a death on your part.
Damage stats really don't mean shit unless they are really polarized - ie: everyone on your team does 12k damage but you only do 6k... then there is probably something wrong. You've gotta look at the game as a whole.
There are way too many variables to look at for damage alone to be a significant stat.
Maybe you're playing against better teams. Maybe your team mates are just doing more. Maybe you're under-performing. Maybe you're getting baited. Maybe you're baiting everyone. Maybe your team just isn't utilizing your combo correctly. Maybe you're getting heals at the wrong times. Maybe your team is taking damage at the wrong times. I could keep this list going for days. Watch your demos instead of your stats :D
[quote=CHERRY][quote=jake_]I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.[/quote]
How do you force medic without doing damage?[/quote]
You will rarely do it without doing literally any damage. But what I think he means is this: Say you spawn as roamer, and you know you need to go for a force. You go in, hit the medic for 100 with your first shot, and the med sees your second shot and knows it's going to do more than 50 damage, so he pops uber. You probably die shortly after. Then you're waiting on your spawn timer before you can do any more damage at all. All you did was 100 damage. You didn't get a frag, or an assist. The only thing the stats reflect is a death on your part.
Damage stats really don't mean shit unless they are really polarized - ie: everyone on your team does 12k damage but you only do 6k... then there is probably something wrong. You've gotta look at the game as a whole.
There are way too many variables to look at for damage alone to be a significant stat.
Maybe you're playing against better teams. Maybe your team mates are just doing more. Maybe you're under-performing. Maybe you're getting baited. Maybe you're baiting everyone. Maybe your team just isn't utilizing your combo correctly. Maybe you're getting heals at the wrong times. Maybe your team is taking damage at the wrong times. I could keep this list going for days. Watch your demos instead of your stats :D
CHERRYjake_I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
How do you force medic without doing damage?
If the medic respects you he will pop 8)
but really sildeezy stated my thoughts pretty well.
[quote=CHERRY][quote=jake_]I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.[/quote]
How do you force medic without doing damage?[/quote]
If the medic respects you he will pop 8)
but really sildeezy stated my thoughts pretty well.
sildeezyCHERRYjake_I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
How do you force medic without doing damage?
You will rarely do it without doing literally any damage. But what I think he means is this: Say you spawn as roamer, and you know you need to go for a force. You go in, hit the medic for 100 with your first shot, and the med sees your second shot and knows it's going to do more than 50 damage, so he pops uber. You probably die shortly after. Then you're waiting on your spawn timer before you can do any more damage at all. All you did was 100 damage. You didn't get a frag, or an assist. The only thing the stats reflect is a death on your part.
Damage stats really don't mean shit unless they are really polarized - ie: everyone on your team does 12k damage but you only do 6k... then there is probably something wrong. You've gotta look at the game as a whole.
There are way too many variables to look at for damage alone to be a significant stat.
Maybe you're playing against better teams. Maybe your team mates are just doing more. Maybe you're under-performing. Maybe you're getting baited. Maybe you're baiting everyone. Maybe your team just isn't utilizing your combo correctly. Maybe you're getting heals at the wrong times. Maybe your team is taking damage at the wrong times. I could keep this list going for days. Watch your demos instead of your stats :D
i've seen medics pop because of spies and they don't do any damage :P
[quote=sildeezy][quote=CHERRY][quote=jake_]I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.[/quote]
How do you force medic without doing damage?[/quote]
You will rarely do it without doing literally any damage. But what I think he means is this: Say you spawn as roamer, and you know you need to go for a force. You go in, hit the medic for 100 with your first shot, and the med sees your second shot and knows it's going to do more than 50 damage, so he pops uber. You probably die shortly after. Then you're waiting on your spawn timer before you can do any more damage at all. All you did was 100 damage. You didn't get a frag, or an assist. The only thing the stats reflect is a death on your part.
Damage stats really don't mean shit unless they are really polarized - ie: everyone on your team does 12k damage but you only do 6k... then there is probably something wrong. You've gotta look at the game as a whole.
There are way too many variables to look at for damage alone to be a significant stat.
Maybe you're playing against better teams. Maybe your team mates are just doing more. Maybe you're under-performing. Maybe you're getting baited. Maybe you're baiting everyone. Maybe your team just isn't utilizing your combo correctly. Maybe you're getting heals at the wrong times. Maybe your team is taking damage at the wrong times. I could keep this list going for days. Watch your demos instead of your stats :D[/quote]
i've seen medics pop because of spies and they don't do any damage :P
Saltysally1sildeezyCHERRYjake_I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.
How do you force medic without doing damage?
You will rarely do it without doing literally any damage. But what I think he means is this: Say you spawn as roamer, and you know you need to go for a force. You go in, hit the medic for 100 with your first shot, and the med sees your second shot and knows it's going to do more than 50 damage, so he pops uber. You probably die shortly after. Then you're waiting on your spawn timer before you can do any more damage at all. All you did was 100 damage. You didn't get a frag, or an assist. The only thing the stats reflect is a death on your part.
Damage stats really don't mean shit unless they are really polarized - ie: everyone on your team does 12k damage but you only do 6k... then there is probably something wrong. You've gotta look at the game as a whole.
There are way too many variables to look at for damage alone to be a significant stat.
Maybe you're playing against better teams. Maybe your team mates are just doing more. Maybe you're under-performing. Maybe you're getting baited. Maybe you're baiting everyone. Maybe your team just isn't utilizing your combo correctly. Maybe you're getting heals at the wrong times. Maybe your team is taking damage at the wrong times. I could keep this list going for days. Watch your demos instead of your stats :D
i've seen medics pop because of spies and they don't do any damage :P
That's because backstab mechanics combined with melee mechanics are the stupidest thing on earth and it's just not worth taking the chance that he'll get a backstab by swinging at your face from one million miles away
[quote=Saltysally1][quote=sildeezy][quote=CHERRY][quote=jake_]I don't know how australian league time limits work, but I think dpm is the relevant stat (i.e. more damage = longer game not better play necessarily).
More importantly, stats cannot accurately reflect gameplay in many circumstances.
A roamer could do 0 dpm yet still accomplish things by, for example, forcing medics or completing backcaps.
A demo could do 400 dpm and be playing poorly because he constantly baits his team and doesn't control relevant space.[/quote]
How do you force medic without doing damage?[/quote]
You will rarely do it without doing literally any damage. But what I think he means is this: Say you spawn as roamer, and you know you need to go for a force. You go in, hit the medic for 100 with your first shot, and the med sees your second shot and knows it's going to do more than 50 damage, so he pops uber. You probably die shortly after. Then you're waiting on your spawn timer before you can do any more damage at all. All you did was 100 damage. You didn't get a frag, or an assist. The only thing the stats reflect is a death on your part.
Damage stats really don't mean shit unless they are really polarized - ie: everyone on your team does 12k damage but you only do 6k... then there is probably something wrong. You've gotta look at the game as a whole.
There are way too many variables to look at for damage alone to be a significant stat.
Maybe you're playing against better teams. Maybe your team mates are just doing more. Maybe you're under-performing. Maybe you're getting baited. Maybe you're baiting everyone. Maybe your team just isn't utilizing your combo correctly. Maybe you're getting heals at the wrong times. Maybe your team is taking damage at the wrong times. I could keep this list going for days. Watch your demos instead of your stats :D[/quote]
i've seen medics pop because of spies and they don't do any damage :P[/quote]
That's because backstab mechanics combined with melee mechanics are the stupidest thing on earth and it's just not worth taking the chance that he'll get a backstab by swinging at your face from one million miles away
Mr_OwlSaltysally1i've seen medics pop because of spies and they don't do any damage :P
That's because backstab mechanics combined with melee mechanics are the stupidest thing on earth and it's just not worth taking the chance that he'll get a backstab by swinging at your face from one million miles away
I have dropped enough times to facestabs in Highlander that I know that shit ain't worth messing around in 6's.
[quote=Mr_Owl][quote=Saltysally1]i've seen medics pop because of spies and they don't do any damage :P[/quote]
That's because backstab mechanics combined with melee mechanics are the stupidest thing on earth and it's just not worth taking the chance that he'll get a backstab by swinging at your face from one million miles away[/quote]
I have dropped enough times to facestabs in Highlander that I know that shit ain't worth messing around in 6's.