Boogaloo
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SteamID64 76561198044097288
SteamID3 [U:1:83831560]
SteamID32 STEAM_0:0:41915780
Country United States
Signed Up December 4, 2012
Last Posted June 23, 2014 at 2:17 AM
Posts 24 (0 per day)
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#1003 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

A lot of people posting here have been suggesting that having any sort of promod would "kill the game," presumably because they believe it would produce too great a divide between pub play and competitive play. I know my opinion isn't particularly important, but I disagree with this: using a mod (such as tftrue) to remove the sticky ramp-up would not be significantly different from what we as a community have already done to the game. For instance:

1) Class limits - we're so used to this that it's easy to forget how shocking this is to a pub player unfamiliar with 6v6. 6v6 immediately strikes a pub player as strangely empty, as they're used to 12v12. Add on top of that telling them that they can no longer main their favorite class (if it's spy, pyro, sniper, etc.) and you've already setup a huge divide.

2) Whitelists - now you've not only told someone they can't play their favorite class, but they can't use their favorite items. A large number of people would be very upset that they can no longer use gunslinger or loch-n-load. Whitelists aren't mods, but they are modifications required on the part of server owners that are rarely seen on pub servers.

3) Custom maps - now snakewater, process, etc. have been accepted as official maps, but for a long time they were seen almost exclusively in competitive tf2. And now we have even newer maps, like metaworks and sunshine. New players will be confused at the very least, and a good deal of them will be upset - they'll wonder why we can't we play dustbowl or 2fort like they usually spend most of their game time on. Further, this is also a 3rd party file that both server owners and players are responsible for downloading and installing, like a mod would be.

4) Server variables - remember, to even get on the valve quickplay list your server has to have random crits turned on. We turn off random crits, damage spread, weapon spread, and a bunch of other modifications. I fail to see how just because valve happened to provide a built-in way to modify the rules of the game, this is essentially any different from changing a server variable using a mod like tftrue.

Let's be honest with ourselves - what will be more off-putting to a pub player trying out 6v6 for the first time: being told they have to play on a strange map with a class they don't usually play and weapons they don't like, or simply reverting the sticky damage back to what the vast majority of players, both pub and competitive, are used to already?

posted about 10 years ago
#46 Patent For HL3 Filed in TF2 General Discussion

http://fc02.deviantart.net/fs71/i/2012/362/8/4/i_want_to_believe___half_life_3_by_gigahertzzz-d5pinxp.jpg

posted about 11 years ago
#3 Scout LFT [low-mid open] in Recruitment (looking for team)

Solid dm, chill guy.

posted about 11 years ago
#46 Weapon switch key binds? in TF2 General Discussion
numlockedQ for slot1+2, F for melee. pressing Q after F brings out the weapon that I didn't have out before pressing F. weird cfg.

I use the same config exactly, that's strange. Not trying to copy.

posted about 11 years ago
#46 Can someone tell me why everyone hates pyro in TF2 General Discussion

Yet pyro is only viable in very limited situations in 6v6 (i.e. holding last with an uber disadvantage) and is far from the most important class in HL. If pyro is so overpowered, why is it not very useful in the vast majority of competitive play?

posted about 11 years ago
#1 the state of tf2mix in TF2 General Discussion

This may or may not be the right place to discuss this, but I want to bring to attention that quality of tf2mix pugs have gone steeply downhill over the past month or so. People running pyro to mid, medics that have the ubersaw out more than the medigun, people who seem not to have mics or otherwise refuse to communicate. Obviously shit like this is going to happen occasionally, but it's starting to happen more often than not. I don't treat tf2mix like esea LAN, but I also would like to have some fun and get some practice in once in a while. I don't know what the admins have to say about this, but it would be interesting to hear their two cents, because it definitely didn't use to be this bad.

posted about 11 years ago
#2 boogaloo/valve content makers in TF2 General Discussion

Nope, I definitely haven't been paid yet.

posted about 11 years ago
#26 What class should I main? in TF2 General Discussion

Engie.

posted about 11 years ago
#1 Congrats Epsilon in TF2 General Discussion

Amazing performance. Wow.

posted about 11 years ago
#17 mana roamer/pocket LFT mid-high open season 15 in Recruitment (looking for team)

Mana is solid, pick him up.

posted about 11 years ago
#1 one thread for demos in Site Discussion

http://i.imgur.com/OeQYWOp.jpg

This is getting a bit ridiculous. Suggesting we have one official demo call thread instead of a hundred mini-ones.

posted about 11 years ago
#7 Steampipe not working in TF2 General Discussion

It worked. That was simple, thanks for the help.

posted about 11 years ago
#1 Steampipe not working in TF2 General Discussion

When I try to convert to steampipe, steam immediately crashes. Help?

posted about 11 years ago
#186 how do you think australia will do at i49 in TF2 General Discussion

Considering we've never seen Australia play US or EU on a stage like this before, there's really no way to guess how they're going to match up. I'm going to enjoy watching them play when i49 comes around rather than argue over baseless speculation.

posted about 11 years ago
#6 SC2 players in Off Topic

Boogaloo 277, zerg
Representing the Magickarp krew.

posted about 11 years ago
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