February would be cool to spread the lans across the year, June is right in the middle of iSeries and CPG.
Also it seems if you buy as a group for this lan, tickets are 1/3rd the price of insomnia
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SteamID64 | 76561198067678158 |
SteamID3 | [U:1:107412430] |
SteamID32 | STEAM_0:0:53706215 |
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Signed Up | December 12, 2014 |
Last Posted | July 25, 2024 at 11:24 AM |
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Crayonit says 23-26 august on the website but isn't the ticket normally till the 27th so u can pack up on the monday?
26th is the monday this year, priority ticket gets you in on 22nd (thursday)
i dont fear anyone because i know im probably the biggest tank in the community
they shouldve been disqualified as soon as they found out they had won matches with overexperienced players. how are they still allowed to play wtf
There is an advanced option to spawn holding the last weapon you were holding, dont know the command tho
Categorised friends still get put underneath everyone thats in game and it sorts people by game :(
still dont see the point of having 9 maps and some only being played once and a weird playoffs etc over just removing the worst 2 from it and having a regular season.
last season but logjam -> metalworks would be really nice
Hi, some feedback on why I think this was the weakest map in ETF2L
1. The midfight is super one-dimensional
https://i.imgur.com/fQEZsou.jpg
There is no reason/possibility to go anywhere on mid other than walk up to the point, which is dull. There is no high ground on the mid to fight over because the point itself is basically the highest point on mid.
Except for these huts which kinda suck anyway because they are too low and too far from the point for you to even pose any threat to anyone who isnt directly below you (directs at this range only do 60), and its super super easy to get shot at by a demoman. Soldier basically has nowhere good to stand so can only a) bomb almost straight away or b) stand around on low ground near choke doing nothing, then bomb.
2. Sniper can see everything
The elevated choke is something I like about the map, but there was a sniper on almost every mid fight i played and very little you can do about it. Almost all of mid is visible from the choke.
3. The flanks arent really flanks
https://i.imgur.com/WMy8vRO.jpg
My crosshair is roughly where the combo stands, and they can hold both flanks just by turning their head left or right. (in fact when you're watching choke, cave is on screen the entire time.) Because of this the flanks also dont lead anywhere except directly to where choke leads. (its like if IT led here on process, and sewer also had no shutter or high ground.) The flanks also take a very long time to walk through compared to other maps, making them a hell of a lot of effort to go through for basically zero return. This is because it is also the longest choke in any map which I think is a really cool feature, but leads to the flanks being ultimately pointless because they're just places where you can walk further to end up in the same spot. I would suggest maybe getting rid of one (probs cave) completely, then shifting choke more over to where it was so the other flank can actually be more separate and worth holding (gully/snake format rather than sun/process). Either that or they just need to be made a lot more appealing than they are now.
Thanks for putting effort into this map still after so long
add the pugchamp admin maybe he can sort it out
https://steamcommunity.com/id/showstopperk1ng
Brimstonei’m still not convinced the whole torrit thing wasnt a shitty eu cjerk thing orchestrated in mumble
amnericans are dumb
every season we shuffle around the 1 shitty map that no-one likes
now we are just gonna have 3 of those shitty maps no-one likes, and a really random season format trying to shove them into 7 weeks
https://www.teamfortress.tv/gallery/photo/18/Dte6Az7
evidence of starkie tampering with my pc! seven only won lan by cheating?