b4nnyI find the game more interesting with options that create alternative playstyles or expand the utility of classes to a degree where they offer some strategic variability.
Which banned weapons would currently increase "strategic variability"? the ones that let scout jump 3 or 6 times? the ones that let engineer delete your projectiles or negate 66% of damage? the one where the sniper cant be countersniped? the ones where scout gets "get out of jail free" cards and stuns? the one where you spawn with uber advantage?
the only "strategy" that could be added would be the heavy to mid strat and im sure most people dont want that